Gift of Orzhova

Gift of Orzhova

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying and lifelink.

Latest Decks as Commander

Gift of Orzhova Discussion

multimedia on Zur Enchantments

2 months ago

Hey, nice budget version of Zur. There's 2x Dispel here. It could be one of the four cards you can cut to get to 100 cards. The others could be Starfield of Nyx , Dark Ritual and Gift of Orzhova .

Rule of Law can be powerful to cheat onto the battlefield with Zur. It will slow down your opponents more than you because you have a repeatable source of tutoring for enchantments. Vanishing can repeatedly protect Zur from anything and all auras/equipment that's with him. When he phase out all cards that are with him also phase out and all don't return until your next untap step.

Profane Tutor can tutor for any card, just have to wait two turns with suspend. Moon-Blessed Cleric can tutor for any enchantment and Heliod's Pilgrim can tutor for an any aura. Archon of Sun's Grace is an upgrade for Ajani's Chosen . Sovereigns of Lost Alara is another way to tutor for and cheat Eldrazi Conscription onto the battlefield.


Some budget land upgrades to consider:

Good luck with your deck.

GangstaFranksta on Akuba's Offering

3 months ago

Might consider Victim of Night it's only 1 more mana and in almost all situations is a certain kill. If you're feeling kinda zainy you could even do Snuff Out .

I'm not sure how concerned you are with gaining life but because you have Gray Merchant I am going to also recommend Crypt Incursion and Gift of Orzhova and maybe even Rite of Consumption or Foul-Tongue Shriek .

I'm not sure how off the top of my head but you could probably do something kinda neat with Black Mana Battery and Wicked Akuba . Maybe nuke em when they are low enough.

Other than that I'm not super sure. I like the deck a lot!

TheVectornaut on A sweet ass B/W deck

6 months ago

Hero of Precinct One and Tome of the Guildpact are some decent cards that care about multicolored without being so themselves. Orzhov picks could be Pillar of the Paruns , Beckon Apparition , Blood Baron of Vizkopa , Nightsky Mimic , Kaya's Guile , Ayli, Eternal Pilgrim , Karlov of the Ghost Council , Resolute Rider , Seraph of the Scales , or Vizkopa Guildmage . I tried to pick card suggestions that fit in with either the multicolored or the lifegain plans. Popular inclusions in more tempo or aggro focused Mimic/Divinity builds include Castigate , Orzhov Charm , Mourning Thrull , Cartel Aristocrat , Sin Collector , and Gift of Orzhova . Combine the two and you might get some value out of a shell of Ajani's Pridemate , Heliod, Sun-Crowned , Light of Promise , Wall of Limbs , and Archangel of Thune .

Anyway, now that I've probably named every black and white card ever printed, do let me know if you have questions. Good luck!

dum321 on Hot Karl Voltron

7 months ago

Thanks for the comment, Direwulf. Duelist's Heritage has been kind of a low impact card and could definitely be replaced, especially now that I know Leonin Elder exists. Great recommendation! Gift of Orzhova on the other hand, has done surprisingly well in my opinion. Getting Karlov in the air with lifelink has come in handy on more than one occasion.

Direwulf on Hot Karl Voltron

7 months ago

There is an impressive lack of fat in this list. The only cards I'm curious about are Duelist's Heritage and Gift of Orzhova. How have they played out for you? Also have you considered Leonin Elder? I just built a Karlov deck and haven't played with it yet but it seems like it would be much improved over the last couple of years with all the recent artifact token mechanics.

Yogei on Immortal Knights

9 months ago

Hi osiczym, thanks for the comment and sorry for my late reply. I haven't been active on tapped out as much lately.

Totem armor is a great idea and I think I'll buy a few the next time I'm ordering cards. I've looked at totem armor for another one of my decks (Bestowing Auramancer) but I never thought of playing those cards in this deck. Sadly, Felidar Umbra isn't modern legal which is something we're trying to stick to in the group I play with. (Gift of Orzhova is, however, a very powerful lifelink-card as an alternative). Mammoth Umbra is also great, but as you've already said, its CMC is probably too high to really work in this deck. So I think I'd go for either Hyena Umbra or Eland Umbra, not sure which one yet though. Frist strike is good but not as necessary when your creatures are indestructible. The +4 to toughness is probably the best choice since it can help with survival if you don't draw an indestructible card.

Paladin en-Vec is a good card, I'm personally not very fond of playing protection from color, especially in multi-coloured decks as I sometimes accidentally misplay. But that's just my personal preference. I play Knight of Grace and Knight of Malice because I love how their card art matches up, but they could easily be changed for other knights. Vault of the Archangel is a good card and it fits the deck well. Land cards are something I need to get better at overall when it comes to my own deck building skills. I usually just throw in a bunch of basic lands together with a few dual lands and then leave it at that.

Thanks again for taking a look at my deck and for offering suggestions!

Noire_Samhain on Favorite Mtg Art?

11 months ago

Gift of Orzhova

I just find it absolutely stunning.

ellie-is on Ellie's Rats

11 months ago

Peoyogon: That's awesome! This was one of my first too, originally formatless with a bunch of old garbage cards, haha. It was a lot of fun losing with it. I even got to use the amazing Dirty Wererat.

Defile is nice and I considered it, since it's essentially Skred, but stronger, less limiting and costs way less money, but decided against because I run such a small number of lands and it'll rarely get as strong as Skred does. I don't have good sacrifice outlets either, but ultimately I like Tragic Slip better as -1/-1 is often enough, or it can be cast after using Fatal Push or chump blocking with a rat.

Vampiric Link is fun! Not sure how I feel about it in this deck, but a one-mana pacify is great and I can imagine it being super enjoyable in a multiplayer game where you can't enchant someone's creature and gain life while they're attacking someone else as well. But on the other hand its uses as removal are narrow as it doesn't stop abilities from being activated, and if you put it on a pack rat you can get 2-for-1'd. I used to run Gift of Orzhova for life and evasion back in the day and it was great having rats with wings, but a lot of the time they'd get killed and I'd just be sad haha.

Load more