Gift of Orzhova

Gift of Orzhova

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying and lifelink.

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Format Legality
Pioneer Legal
1v1 Commander Legal
Modern Legal
Pauper Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Custom Legal
Highlander Legal
Leviathan Legal
Legacy Legal
Unformat Legal
Commander / EDH Legal
Limited Legal
Pauper EDH Legal
Tiny Leaders Legal
Oathbreaker Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal

Gift of Orzhova occurrence in decks from the last year

Latest Decks as Commander

Gift of Orzhova Discussion

Yogei on Immortal Knights

1 month ago

Hi osiczym, thanks for the comment and sorry for my late reply. I haven't been active on tapped out as much lately.

Totem armor is a great idea and I think I'll buy a few the next time I'm ordering cards. I've looked at totem armor for another one of my decks (Bestowing Auramancer) but I never thought of playing those cards in this deck. Sadly, Felidar Umbra isn't modern legal which is something we're trying to stick to in the group I play with. (Gift of Orzhova is, however, a very powerful lifelink-card as an alternative). Mammoth Umbra is also great, but as you've already said, its CMC is probably too high to really work in this deck. So I think I'd go for either Hyena Umbra or Eland Umbra, not sure which one yet though. Frist strike is good but not as necessary when your creatures are indestructible. The +4 to toughness is probably the best choice since it can help with survival if you don't draw an indestructible card.

Paladin en-Vec is a good card, I'm personally not very fond of playing protection from color, especially in multi-coloured decks as I sometimes accidentally misplay. But that's just my personal preference. I play Knight of Grace and Knight of Malice because I love how their card art matches up, but they could easily be changed for other knights. Vault of the Archangel is a good card and it fits the deck well. Land cards are something I need to get better at overall when it comes to my own deck building skills. I usually just throw in a bunch of basic lands together with a few dual lands and then leave it at that.

Thanks again for taking a look at my deck and for offering suggestions!

Noire_Samhain on Favorite Mtg Art?

3 months ago

Gift of Orzhova

I just find it absolutely stunning.

ellie-is on Ellie's Rats

3 months ago

Peoyogon: That's awesome! This was one of my first too, originally formatless with a bunch of old garbage cards, haha. It was a lot of fun losing with it. I even got to use the amazing Dirty Wererat.

Defile is nice and I considered it, since it's essentially Skred, but stronger, less limiting and costs way less money, but decided against because I run such a small number of lands and it'll rarely get as strong as Skred does. I don't have good sacrifice outlets either, but ultimately I like Tragic Slip better as -1/-1 is often enough, or it can be cast after using Fatal Push or chump blocking with a rat.

Vampiric Link is fun! Not sure how I feel about it in this deck, but a one-mana pacify is great and I can imagine it being super enjoyable in a multiplayer game where you can't enchant someone's creature and gain life while they're attacking someone else as well. But on the other hand its uses as removal are narrow as it doesn't stop abilities from being activated, and if you put it on a pack rat you can get 2-for-1'd. I used to run Gift of Orzhova for life and evasion back in the day and it was great having rats with wings, but a lot of the time they'd get killed and I'd just be sad haha.

tumamaenmondongo on B/W Pauper Soul Sisters Lifegain

5 months ago

Needs more Nightsky Mimic IMHO. And if you get a couple of those, probably you'd like to change a couple Journey to Nowhere or Syphon Life for Pillory of the Sleepless, and Gift of Orzhova to top you curve. Also you're not playing any source of card advantage, maybe you can take a couple 2 cmc critters out for Night's Whisper, or at least a couple cycling lands, like Barren Moor.

BRG24 on Felidae Cult

5 months ago

Ah, ok, that makes sense, sorry that I misunderstood what you were looking for there. There are two types of effects that will allow you to deal with fliers, and those are cards that give either flying or reach. Flying has the potential to be used aggressively, which can be useful, but effects that give reach will also tend to be cheaper, since the keyword is worse, and that could also be relevant.

For auras that give flying, I have a few possible suggestions. Gryff's Boon is a very cheap and efficient way of giving flying, and it can then be brought back later in the game if the enchanted creature ever dies. As you suggested, Angelic Gift is the other good cheap way of giving flying, the ability to replace itself in hand is pretty big. However, if you wanted to also be able to use flying somewhat offensively as well, then perhaps Gift of Orzhova, with its extra buff and lifelink could be a nice include. If you want to use flying purely as a defensive tool, then Gryff's Boon is probably strongest since it costs so little, but the other two are certainly viable.

On the whole, I feel auras that give reach are weaker than those that give flying, mainly since reach cannot be used offensively, but that does not mean that all cards that give reach are useless. Instead, if you only need reach on one or two turns, then there a few interesting combat tricks that you could use. Tower Defense means that basically nothing will be able to deal damage to you on a turn, provided that your board is up and running. The extra toughness boost might also come in useful in matchups against big trample creatures, and so the flexibility might be worth something. Alternatively, something like Sudden Spinnerets could be very useful. Since it gives a reach counter, the reach is permanent (and often harder to remove than an aura), plus the untap part of its text would work really well with Pride Sovereign, as for just untapping to have a suprise blocker.

Personally my favourite of these is Sudden Spinnerets, but I’ll leave you with these options to think about.

On another note, while I know that you’re not a massive fan of planeswalkers, it would feel wrong if I didn’t recommend Huatli, Radiant Champion. As I’ve often said, card draw is probably the biggest weakness of the deck, and Huatli can provide a massive draw engine. When played onto a big enough board, she can come down, activate her +1 and immediately be within, or even exceed, her ultimate range, and then once you have her emblem you will basically never run out of cards. In addition, her -1 can also make a creature into a huge threat, which can be really strong if it has any form of evasion (flying or trample), or even lifelink will put you well ahead in lots of games.

Hope that this was helpful again.

RiotRunner789 on Knights Tournament

7 months ago

Your land count seems a bit low, especially since your average CMC is above 3. Your commander isn't the cheapest but does make equip costs cheap once she's out. You may want to consider bumping up to at least 33 lands and adding 1 or 2 more mana rocks such as Sol Ring.

You can probably cut some of your aura's. The ceiling on All That Glitters is high enough to stay but Angelic Gift, Gift of Orzhova, Lightning Talons, and Messenger's Speed could get the axe for, well, literal axes such as Bloodforged Battle-Axe. Your strengths with your commander are equipment and the bonus is your equipment survive creature board wipes unlike your auras. Plus, there are equipment that do the same thing as the aura's on your list.

Loxodon Warhammer could be an easy replacement for Butcher's Cleaver.

Colossus Hammer can be a powerhouse, more so if you give the creature trample. Also, it can gain flying just has to be after the hammer is equipped.

Crystal Slipper Free Haste enabler that can replace messenger's speed.

Embercleave An instant speed powerhouse.

Wings of Hubris Another way to give flying.

Knight of the Ebon Legion Just a good 1 drop knight.

I don't know your budget but most of the equipment I listed is still standard. Overall my recommendation is more lands and more equipment.

DemonDragonJ on Light and Shadow

10 months ago

Agrothorn, I am very glad that you like this deck, as it is one of my favorites.

I could remove either Gift of Orzhova or Vampire Nighthawk, but not both, since I wish to keep both flying and lifelink abundant in this deck, and, also, the fact that the nighthawk has deathtouch is very appealing, as well.

Tidehollow Sculler could possibly replace Castigate in this deck, because, for the same mana cost, it provides a creature in addition to the exiling ability; the play can get back the card, but that seems to be a minor drawback, in my mind. Perhaps, I should ask the forum for advice on that matter?

Agrothorn on Light and Shadow

10 months ago

Cool deck so far! I always wanted to build a fun B/W deck with life gain tricks.

This deck is made for Edge of the Divinity. I just did a playtest and had a 7/7 Mourning Thrull swining on turn 3 lol. I think you can consdier dropping Gift of Orzhova. Most of your creatures have flying or lifelink so it becomes redundant.

I think your deck may need some card draw. Phyrexian Arena should fit given you have so many ways to gain life. I'm mixed with Vizkopa Guildmage. Second ability is cool, but not sure how much damange it will translate to. Gets silly if you can activate it twice. What are your thoughts on Tidehollow Sculler?

Although I am a big fan of Vampire Nighthawk, I feel you will have more synergies with your other cards if you dropped it for a creature with both BW in mana cost.

Athreos, God of Passage is great, but a little expensive.

Maybe you can try to fit one of Abhorrent Overlord. Can be a crazy combo with Deathbringer Liege on the board!

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