Creature — Merfolk Wizard
When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
Printings View all
|Duel Decks: Merfolk vs. Goblins (DDT)||Rare|
|Magic 2014 (M14)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Tidebinder Mage Discussion
3 days ago
Bringing down the average CMC or upping the levels of interaction will do a lot;
Jade Bearer, Kumena's Speaker, Brineborn Cutthroat, Harbinger of the Tides, Merfolk Trickster Mistcaller, Mist-Cloaked Herald/Triton Shorestalker, River Sneak, Silvergill Adept and Merfolk Skydiver will all let you operate at a lower CMC.
Lowering the curve also means you can run Neoform in place of evolution.
Traditionally merfolk is a tempo list using creatures that delay your opponent, then unblockability (previously islandwalk/flood effects) to finish them off. Its one of the few lists where a bounce effect is often just as effective as a kill spell. Its place in modern was defined by Blood Moon reslience from an all-island manabase combined with land disruption in Aquitect's Will, but that is not relevant in pioneer, so you will need to experiment to find a new nieche. It might be able to emulate affinity with ozolith support, with some luck and a favourable meta.
1 month ago
Time of Ice, Quiet Contemplation, Back to Basics, Dream Tides, Wrath of Marit Lage, Temporal Distortion, Neko-Te Thalakos Dreamsower, Wall of Stolen Identity, Frost Titan, Queen of Ice, Wall of Ice, Niblis of Frost, Guardian of Tazeem, Icefall Regent, Dungeon Geists, Mesmerizing Benthid, House Guildmage, Tidebinder Mage, Watertrap Weaver, Frost Lynx, Stitched Mangler, Fogwalker, and Vertigo Spawn would probably be my picks for "freeze" tribal.
Alternately, if you're not invested in Dimir, so much as in the creature itself, you could build a Derevi, Empyrial Tactician, or Empress Galina deck, since those commanders probably best represent what the card is doing.
3 months ago
Hello VampiricJace !
Tips appriciated! I wanted to include her (?) into the deck, but wasnt sure what to cut. For now I opted for cutting a Tidebinder Mage. I might end up regretting that as that card was bonkers shutting down threatning commmanders, but time will tell :-)
Again, thanks for the feedback :-)
4 months ago
Argy, I have been playing mono blue devotion. The list that you see posted most often wasn’t getting the job done. I swapped the set of Curious Obsession out in favor of a play set of Wizard's Retort . In this deck is basically Counterspell . I also removed things like Spell Pierce and Dive Down . There just weren’t enough moment’s where they go the job done. I added in more Brazen Borrower and went to a full set of Harbinger of the Tides . Even if I am not bouncing and tapping a lot of stuff for tempo plays I am usually playing my stuff at opponent’s end step so I can leave counter mana up for things I honestly cannot deal with.
I find control to be a decent matchup for me most of the time, as long as I keep Teferi, Time Raveler off the board. I can outlast most of my burn matchups.
Things I have trouble beating are dredge and Gruul aggro. As long as I can stick a Grafdigger's Cage , I can close out games 2 and 3 against dredge with minimal stress. Against the Gruul deck, I can slow them with Tidebinder Mage , but between Gruul Spellbreaker and Embercleave , I have trouble keeping my life above 0. Steel Leaf Champion is also stupid good against this.
5 months ago
Tidebinder Mage out of the side could be a good answer to big green stuff alongside Aether Gust, getting a double trigger from Naban and adding 2 devotion is pretty nice.
How does Morph work with Risen Reef? It won’t re-enter as an elemental initially, and I don’t know for sure if flipping it back over counts as entering again but I don’t think it does. 3 devotion is nice but I’d rather have more utility creatures than extra beaters.
5 months ago
5 months ago
Remove most of your creatures. Most of these decks focus on using small evasive threats to pressure and gain card advantage, by the time you cast your 4+ CMC creatures (or Bident of Thassa ) it will likely be too late to really make an impact, especially for such underwhelming threats compared to Kalitas, Traitor of Ghet , Questing Beast , etc. If you do want bombs, I'd suggest 6 at most that should all be castable on 4 lands or fewer without Thassa, God of the Sea like weaknesses. Your three drop creatures ( Uninvited Geist Flip and Thassa, God of the Sea ) are at best a 3/3 unblockable and an easily disrupted threat that will most likely not be a creature for most of the game. Departed Deckhand is also way to fragile in my opinion, but if the downside doesn't factor into gameplay often then it could be fine.
This format has two competitive mono-blue decks that I know of, Mono-Blue Devotion in Theros (starring Master of Waves ) and "Burchett Blue"/Mono-Blue Aggro from a relatively recent set. I recommend basing your deck off of one of those lists and adding more powerful cards, making the deck cheaper/faster (standard allows for slower games), and/or changing the deck to suit your metagame ( AEtherize might be a great sideboard card).
I'd prefer to play the Burchett Blue variant but heavier on control with few threats and tons of instants. The threats would likely be a total of around 8 Pteramander , Thing in the Ice Flip, and Baral, Chief of Compliance . The other direction is a more creature heavy version that wants to end the game quickly with Tempest Djinn and Master of Waves , using tempo creatures and Curious Obsession for value. That version would have few non-creature spells, likely just 4 Curious Obsession and up to 8 counters/interaction cards. This is the only deck where I think Leyline of Anticipation could be good, but I generally dislike the card as most of your threats are cheap (allowing you to easily keep mana up anyway) and there's not a huge advantage to playing creatures at instant speed. You could also do something in the middle, but try to have some idea which side you fall on, spell heavy or creature heavy.
Suggestions/Cards to think about: - Chart a Course - Spectral Sailor - Pteramander - AEtherize - Tempest Djinn - Master of Waves - Tidebinder Mage - Mausoleum Wanderer - Merfolk Trickster - Siren Stormtamer