Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Essence Harvest Discussion
2 months ago
This deck is so much freaking fun to play, especially if you like old-school 'fair' type decks. Just love how interactive it is.
I haven't played much since the pandemic hit (do people actually still play Modern?), so I haven't had a chance to really review the newer sets - can anyone offer suggestions on how the deck can be improved, particularly with regards to the side-board? It's balanced pretty well right now with a smooth-as-silk mana curve.
Keeping in mind the amount of life-gain in this deck, some of the cards I've been tinkering with (to replace Tymaret, Chosen from Death) are a one-of Killing Wave, Collective Brutality, Essence Harvest, Stain the Mind, Dismember and Torment of Hailfire. Creature-wise I'm also thinking a one-of Mogis's Marauder as a sort of timely finisher or a Nightmare Shepherd.
Would Gatekeeper of Malakir be an improvement on Geralf's Messenger here? I feel like between the hand destruction, all the deathtouch and the set of Murderous Rider I don't actually need that much more creature removal, especially if my opponent gets to choose who goes.
Regarding sideboard, do I need a better means of dealing with Artifacts or Land? If so, what would you suggest?
SCORE: 14 | 15 COMMENTS | 814 VIEWS | IN 2 FOLDERS
4 months ago
5 months ago
Hey Walrighti, +1!
Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...
Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).
Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.
-1 Pelakka Wurm
-1 Ezzaroot Channeler ... cut the fatties.
-1 Decree of Pain ... too slow
-1 Bow of Nylea ... meh
-1 Sangromancer ... amazing card but doesn't trigger when you need it to.
-1 Venser's Journal ... also amazing, but too conditional for this build
-1 Ranger's Path ... all your ramp should be on turn 2
-1 Temple of the False God ... this card is almost never good
+1 Devoted Druid ... this card is a beast
+1 Talisman of Resilience ... #Ramp
+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.
+1 Viridian Joiner ... #Ramp... #Combo
+1 Killing Wave
+1 Massacre Girl ... #Wipe
+1 Beast Within ... #Removal
+1 Golgari Charm ... #Evasion
~1 Rancor ... Trample and haste are important... #Evasion
~1 Destined ... the choices are really good.
+1 Soul Channeling ... #Combo with Willowbark and stick to the board...
~1 Phyrexian Processor ... fun?
~1 Lurking Evil ... maybe?
~1 Solidarity of Heroes ... #Combo
~1 Ooze Flux ... tokens at instant speed?
~1 Retribution of the Ancients ... removal?
+1 Thought Gorger ... (leaves)
+1 Return of the Wildspeaker ... #Draw
+1 Triskelion ... #Combo
+1 Nighthawk Scavenger ... #Fatty
...Always play at least 10 ramp spells under 3 cmc.
...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.
Happy building :)
7 months ago
nmerves I think Hydra Omnivore will be very helpful because it damages each opponent instead of one! If you find you're getting attacked a lot you could play things like Pyroclasm or Winds of Qal Sisma to remove attackers. If you find your creatures get removed a lot you can try things like Essence Harvest or Heroic Intervention to protect your board. When you get targeted a lot you should run more interaction to prevent people from stopping you. I can provide some more card ideas if you need them, depending on what problem you're having.
1 year ago
1 year ago
You could cast Bioshift in response by "holding priority," but you would need to announce it: "I'll cast Essence Harvest and with that on the stack Bioshift from my Hydra onto my Corpsejack," however this runs into the same problem of an opponent being able to remove the Corpsejack Menace after Bioshift resolves before Essence Harvest does, and gives the opponent more information up front.
1 year ago
Once you pass priority on Essence Harvest if no one doesn't anything, you can't respond until after Harvest has resolved.
For simplicity's sake, let's say you're in a two-player game. You cast Harvest and pass priority. Your opponent also passes. Since all players have passed priority, the topmost object on the stack will resolve. In this case, that will be your Managorger Hydra's trigger. Once that resolves, there will be another round of priority. If both you and your opponent pass, Harvest will resolve. If you wish to do something before a spell resolves, you must do it before you pass priority.
Hope this helps!!
1 year ago
For an example, I have a 9/9 Managorger Hydra as well as Corpsejack Menace on the field. I cast Essence Harvest and my opponent chooses not to counter or react to it, so it resolves. Can I then cast Bioshift and move 8 +1+1 counters to corpsejack (for a total of 20) and my opponent lose 20 life and therefore the game, or must I cast the bioshift prior to the essence harvest? The reason I ask is that by playing essence harvest first, I can use the bioshift in the event that a person tries to remove the creature with highest power from play. If I play the bioshift first,I may lose that creature (and its counters) as well as the bioshift and essentially waste the essence harvest.