Heartstone

Heartstone

Artifact

Activated abilities of creatures cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Heartstone Discussion

Doombeard1984 on Overlord and his Comboing Court

1 month ago

The deck is looking really good man, +1 defo given from my hive to yours. Also, thank you for the mention. This is the first time I have been mentioned in a thank you I think. I am truly humbled.

So, have you thought about using Training Grounds instead of Heartstone ? its cheaper to play, and also gives cost reduction for your Overlord , not just ?

As I said, its looking really good. Take care Voodoo_Gremlin

Kwhill on Blind Seer ($50)

1 month ago

Not sure what rose in the last few days. Currently looking for swaps to make to bring it back under $50.

Easiest swap is Fabricate for Solve the Equation but I lose access to another tutor for Heartstone .

Kwhill on Blind Seer ($50)

1 month ago

aznb01777 oh yeah. It happened a few months ago I think. Pretty sad.

I am running Dismiss into Dream though for sure. I can still get the "1 mana, kill a creature" from Heartstone too. Cowardice is also similar. (I'm running both currently)

carpecanum on Magical Unicorn Fairytale Land

2 months ago

Heartstone and Illusionist's Bracers maybe.

Changeling Titan and other changelings for more unicorn goodness. Championing means you get double possible ETB triggers as you blink the titan, the base creature comes back, titan blinks back in.

king-saproling on Sweet Saprolings

3 months ago

Looks good so far. Personally I would make these swaps:

  • Deathbloom Thallid -> Keen Sense ; Keen Sense is super strong on Slimefoot, while Deathbloom is a pretty weak effect.

  • Yavimaya Sapherd -> Snake Umbra ; same as above. "Sapherd" is a cute name though D:

  • Tukatongue Thallid -> Perilous Forays ; Tukatongue is cheap but a one-time effect. Forays is a sac outlet and increases your sap production over time via ramp.

  • Jade Mage -> Illusionist's Bracers ; Bracers are a better cost-reduction of Slime's ability than Jade Mage.

  • Verdeloth the Ancient -> Second Harvest ; Harvest is cheaper and will likely give you more saprolings.

  • Korozda Guildmage -> Heartstone ; I doubt you would want to use Korozda's abilities that often.

  • Vitaspore Thallid -> Rings of Brighthearth ; the spore-storing thallids are pretty slow. I think Rings is a better option here for faster sap production.

  • Night Soil -> Song of Freyalise ; Night Soil's effect is pretty narrow and I doubt it will make you many saps, if any. Song of Freyalise is pretty strong here, allowing your saps to make more saps via Slimefoot.

  • Morbid Bloom -> Druids' Repository ; similar to above.

  • Sporeweb Weaver -> Black Market ; I doubt Sporeweb will generate many saps for you. Black Market definitely will.

  • Thelon of Havenwood -> Pitiless Plunderer ; Thelon isn't that impactful while Plunderer is super strong here.

  • Sporesower Thallid -> Smothering Abomination

  • Sporoloth Ancient -> Fungal Plots

  • Thallid Omnivore -> Priest of Forgotten Gods

  • Thallid Shell-Dweller -> Seedborn Muse

  • Druidic Satchel -> Species Specialist

king-saproling on SAPROLING_ARMY!!!

4 months ago

Your list looks good so far. Personally I would forego the upkeep fungi and utilize Slimefoot + mana boosters to make saps. I recommend these swaps:

Also I would definitely find room for Zulaport Cutthroat!!! Maybe take out Karn's bastion since you have plenty of other lands?

Goblin_Guide on When gardens attack - with red

4 months ago

Some suggestions:

Depending on how long Kamahl is out, you might consider cards like Heartstone and Illusionist's Bracers.

Also, maybe replace some of your ramp with stuff like Market Festival, Wild Growth, etc. This would not only lower your curve a little and speed up your deck, but you could also get some more mileage out of my other suggestions: enchantresses. Argothian Enchantress, Mesa Enchantress, Eidolon of Blossoms, etc. These would allow you to draw a steady stream of cards.

And finally, some protection would be good so that you don't fuck yourself by getting all your lands killed -- Heroic Intervention, Eerie Interlude, and the like. Or, even better, add in my favorite two cards in white -- Faith's Reward and Second Sunrise.

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