Activated abilities of creatures cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

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Format Legality
Oathbreaker Legal
Custom Legal
Vintage Legal
Leviathan Legal
Highlander Legal
2019-10-04 Legal
Commander / EDH Legal
Unformat Legal
Limited Legal
Duel Commander Legal
Tiny Leaders Legal
Casual Legal
Canadian Highlander Legal
1v1 Commander Legal
Legacy Legal

Heartstone occurrence in decks from the last year

Latest Decks as Commander

Heartstone Discussion

king-saproling on Sweet Saprolings

2 weeks ago

Looks good so far. Personally I would make these swaps:

  • Deathbloom Thallid -> Keen Sense ; Keen Sense is super strong on Slimefoot, while Deathbloom is a pretty weak effect.

  • Yavimaya Sapherd -> Snake Umbra ; same as above. "Sapherd" is a cute name though D:

  • Tukatongue Thallid -> Perilous Forays ; Tukatongue is cheap but a one-time effect. Forays is a sac outlet and increases your sap production over time via ramp.

  • Jade Mage -> Illusionist's Bracers ; Bracers are a better cost-reduction of Slime's ability than Jade Mage.

  • Verdeloth the Ancient -> Second Harvest ; Harvest is cheaper and will likely give you more saprolings.

  • Korozda Guildmage -> Heartstone ; I doubt you would want to use Korozda's abilities that often.

  • Vitaspore Thallid -> Rings of Brighthearth ; the spore-storing thallids are pretty slow. I think Rings is a better option here for faster sap production.

  • Night Soil -> Song of Freyalise ; Night Soil's effect is pretty narrow and I doubt it will make you many saps, if any. Song of Freyalise is pretty strong here, allowing your saps to make more saps via Slimefoot.

  • Morbid Bloom -> Druids' Repository ; similar to above.

  • Sporeweb Weaver -> Black Market ; I doubt Sporeweb will generate many saps for you. Black Market definitely will.

  • Thelon of Havenwood -> Pitiless Plunderer ; Thelon isn't that impactful while Plunderer is super strong here.

  • Sporesower Thallid -> Smothering Abomination

  • Sporoloth Ancient -> Fungal Plots

  • Thallid Omnivore -> Priest of Forgotten Gods

  • Thallid Shell-Dweller -> Seedborn Muse

  • Druidic Satchel -> Species Specialist

king-saproling on SAPROLING_ARMY!!!

1 month ago

Your list looks good so far. Personally I would forego the upkeep fungi and utilize Slimefoot + mana boosters to make saps. I recommend these swaps:

Also I would definitely find room for Zulaport Cutthroat!!! Maybe take out Karn's bastion since you have plenty of other lands?

Goblin_Guide on When gardens attack - with red

1 month ago

Some suggestions:

Depending on how long Kamahl is out, you might consider cards like Heartstone and Illusionist's Bracers.

Also, maybe replace some of your ramp with stuff like Market Festival, Wild Growth, etc. This would not only lower your curve a little and speed up your deck, but you could also get some more mileage out of my other suggestions: enchantresses. Argothian Enchantress, Mesa Enchantress, Eidolon of Blossoms, etc. These would allow you to draw a steady stream of cards.

And finally, some protection would be good so that you don't fuck yourself by getting all your lands killed -- Heroic Intervention, Eerie Interlude, and the like. Or, even better, add in my favorite two cards in white -- Faith's Reward and Second Sunrise.

Goblin_Guide on Morph-Kido

3 months ago

Ok so one more aikido thing: don't add straight up pillowforts, but maybe consider some cards that are onboard and will punish people for going your way, like No Mercy. Might be nice.

Now, for cuts:

Azusa: I’m not sure why you added this? She’s good ramp but you’re not really a lands deck so she might not be as useful as often as you want, especially with only 31 lands.

Broodhatch: useful card and can have some funny game states set up, but against anything with trample it’s bad, and it just isn’t a great card.

Chromeshell: don’t actually cut this, I just want to talk about it. It actually says you can exchange control of target creature you don’t control and target creature you control. This means it doesn’t always have to be the creature you give. Just to clarify.

Great Oak: seems kind of weird in this deck? I’m not sure why it’s here.

Ixidor: it is an anthem, but the second ability seems virtually worthless to me; if you had more stuff like Heartstone or Training Grounds or Biomancer's Familiar I would be ok with it, but otherwise I don’t really see it being useful. Just think about it replacing all morph costs with .

Spellsnatcher: very good effect, but that morph cost is reaaally up there. The more ways you add to the deck to turn things up for free, the better this will get, but until then I don’t think it’s enough.

Entrancer: similar to broodhatch, I think this card has a really high ceiling and a really low floor. Depending on how varied of a gameplay experience you have this might not be best.

Sakura-Tribe: I’ve played against the deck, and you don’t need the ramp.

Conscription, Hex, Amalgam, etc: Just keep these really high CMC cards in mind, they might need to be cut at some point.

Salvage: there are better recursion spells; I might just replace this with Eternal Witness if you want to go one-for-one.

Ethereal Ambush: this seems less than ideal, I think it should be cut for something of a lower CMC (ideally a morph).

Let me know if this isn’t enough cards, I can think harder.

meME12 on Livio/Thrasios

3 months ago

I would recommend putting in Heartstone

StopShot on Infinite Combo Help

4 months ago

Expensive solution: Auriok Salvagers + Lion's Eye Diamond

Cheap solution: Auriok Salvagers + Lotus Petal + Training Grounds OR Heartstone

Enduring Renewal would also work when combo'd with any of the creatures listed here. Hangarback Walker, Phyrexian Marauder, Shifting Wall, Stonecoil Serpent, Walking Ballista. You would be able to infinitely cast these creatures for 0 mana.

Xindlepete on JLK's Akiri | Game Knights #39

5 months ago

Great deck, but I do have one critique: why no Bloodforged Battle-Axe? Josh points out in the Deck Talks episode that curating the decklist to have enough equipment without having too much equipment was a balancing act, but having an equipment that makes copies of itself seems like a massive help in that regard. Between Sigarda's Aid, Brass Squire, Puresteel Paladin, and the crazy amounts of mana from Sword of Feast and Famine or Mana Geyser, it seems like being able to equip all those copies wouldn't be too difficult. I realize 2 to equip does stack up quickly without any of those enablers, but having the ability to create more equipment from nothing seems well worth that trade off.

One other thing to note, Zirda, the Dawnwaker is Boros legal and also helps with reducing equip costs, since it isn't limited to creatures only like Heartstone. Definitely not worth it as a companion, but I think it could be suitable in the 99. That's more of a personal preference thing than real critique though, just thought it was worth mentioning for anyone else reading these comments.

Massacar on Party Allegiance

5 months ago

I'm surprised General Tazri isn't included here as well.

If I may suggest, while you do want to get maximized value from Tazri, Beacon of Unity's ability, I would recommend cutting down your overall creature count. Even for a tribal it's creature heavy and I think cutting that category down to 36 would give the rest of your deck room to breath (counterspells, removal, draw sources, etc). Plus then you could slot in some of the spicy tribal artifacts like Coat of Arms.

Other more specific suggestions are Training Grounds, Thran Turbine, Biomancer's Familiar, and Heartstone to help with paying Tazri's ability cost.

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