Censor

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Uncommon

Combos Browse all

Censor

Instant

Counter target spell unless its controller pays .

Cycling (, Discard this card: Draw a card.)

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Censor Discussion

Mandalorian on Cycle

5 hours ago

If you just want cards from Hour and Amonkhet in your deck you should change the deck to Standard instead of Modern. While the deck will also be Modern legal, if it contains no Modern cards, could be misleading.

Cycle synergies from Hour and Amonkhet:

Drake Haven

Archfiend of Ifnir

Faith of the Devoted

Horror of the Broken Lands

Censor

Hieroglyphic Illumination

Shadow of the Grave

Pull from Tomorrow

Other discard synergies in Standard right now:

Call the Bloodline

Collective Brutality

Alms of the Vein

Fiery Temper

Collective Defiance

Tormenting Voice

Cathartic Reunion

Bloodhall Priest

Insolent Neonate

If you want to get into Modern with this strategy, these cards can be good:

Waste Not

Liliana of the Veil

Bloodghast

Smallpox

Inquisition of Kozilek

Living End

Architects of Will

Murphy77 on Mill You 'till You Love Me

20 hours ago

I would tend to replace 6 Island with 4 Hostile Desert (which can be sacrificed for the effect of Ipnu Rivulet) and 2 Mirrorpool (which can copy a Startled Awake  Flip. Winds of Rebuke can be a two-edged sword, and I think that I would rather play 4 each of Censor and Essence Scatter. With the current heavy focus on control decks, Turn Aside is both a good, and a cheap counter.

captinreveng on Standard mono blue mill

1 week ago

Ya Insidious Will same cost but more effects for the mana and ya Supreme Will is needed. I like Take Inventory but it is rotating and Censor draws for one. The bounce is good for stalls but can be good to Unsummon after blocking to get another blocker and another round to live in some cases.

Murphy77 on Standard mono blue mill

1 week ago

I played a similar deck at FNM, with similar results, winning 9 out of 15 games in 5 rounds (all 2/1 for, or against me). I did, however, leave out Unsummon (which marginally slows down both you and your opponent) and Baral's Expertise and added a play-set of Take Inventory. I left out Censor and played 3 Turn Aside, 3 Supreme Will and Mirrorpool instead of Insidious Will. I think that I prefer Insidious Will.

aleister23 on Shrunken tree

1 week ago

Looks like fun!

I would take out the rat and also reason/believe and add 4 CensorOr something else to help your gameplan.

Drag0nDude on UB Cycling and Recursion

1 week ago

I can definitely see the beginnings of a good deck here. +1 from me.

Looking at the deck, my immediate suggestion would be cut 2 copies of Essence Scatter. It is a good card, but it might not be good in all of your matchups and also you have Censor, which is probably just better in this deck. another good payoff for your cycling is Archfiend of Ifnir is great, especially in the matchup against the ever-so-popular mono red aggro deck, even though it's only five mana. I would recommend 3 of these in the mainboard. Also, because of said mono red deck, 2 maindeck copies of Bontu's Last Reckoning wouldn't hurt. 4 Abandoned Sarcophagus is also great because of the ability to let you replay cards you've already cycled. You could, for example, cycle Archfiend of Ifnir on turn 2, play Abandoned Sarcophagus on turn 3, and then play archfiend on turn 5.

You should probably go up to 4 copies of Fetid Pools and down 1 Desert of the Mindful so that you can also run just 1 Desert of the Glorified.

3 of Nimble Obstructionist is also quite good just because of how versatile it is. It can be sided out in matchups where it is not very good.]

If you want to run cards like The Scarab God or even God-Pharaoh's Gift, you need more creatures that cycle. Cards like Striped Riverwinder, Curator of Mysteries and Horror of the Broken Lands are great for this. My recommendation would be a 4 of Curator of Mysteries and a 3 of Horror of the Broken Lands and Striped Riverwinder And, of course , the 4 copies of Champion of Wits are awesome, even though they don't cycle.

If you use my suggestions, the deck will add up to 39 non-land cards (I think). In order to make the deck legal for constructed play, it will need 60 cards. Of course, you still need to add lands, but I would also cut 2 copies of Supreme Will, which is a good card, but it doesn't do anything to help with your cycling theme. As for the lands, you can tweak these to fit your budget, but I would replace the Submerged Boneyards with Choked Estuarys, just a better card, and also implement the other changes to the cycling lands suggested earlier.

Sweet deck! I hope this helped. +1 vote from me.

MadLuckKing on [HOU] Grixis Control

1 week ago

Last Minute Deck Changes

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Oloro_Magic on HELP! FNMish deck building!

1 week ago

I would play Censor over Countervailing Winds as it is more relevant early game and takes some pressure off your curve at three. I would also at some point, not necessarily now, upgrade to Fatal Push as your removal. Personally I am not a fan of Torment of Hailfire I would cut it and add another land to ensure you get your land drops.

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