Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
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1 day ago
When you are against an aggro deck such as zombies I suggest putting in the lower cost counter spells like Essence Scatter and Censor. I also recommend putting in the removal such as Sweltering Suns and Magma Spray. Against a more controlling matchup I suggest putting in the Negate in place of the Essence Scatter and Magma Spray and adding in the extra spell Spell Queller and Torrential Gearhulk.
1 day ago
As sweet as As Foretold is, you don't really have a reason to run it, if your looking for 3 drops then you have Fraying Sanity as your best play, and counter magic to hold up for your opponents threats.
as for your early game, your going to get run over as it stands, try looking at Manic Scribe, you don't really have a way to turn on delirium, (you nearly have the card types in your deck) and you need better early blockers as it stands, or decks Mardue vehicles will just overwhelm you.
my last suggestion is just to find better early safety because you current early game will just get overrun as you spend you mana milling them instead of dealing with what they have after turn 3 or 4. If you want to keep As Foretold it can be good with card draw and counters, free card draw or mill spells on your turn then counter on theres, but it is really slow, because you need it on 2 or 3 counters before it does anything which is turn 5 at the best, and you spent turn 3 doing "nothing" so you need solid safety to make sure you can wait that long if you want to keep it.
I hope this was helpful.
2 days ago
3 days ago
What about ?
Play things like Collective Brutality, Fatal Push, Yahenni's Expertise, Hour of glory (sideboard), Pull from Tomorrow, Drake Haven,Fetid Pools, Censor, Torrential Gearhulk, Disallow, Geier Reach Sanitarium, Baral, Chief of Compliance and then of course Razaketh and Liliana, Death's Majesty?
4 days ago
To all those reading:
One issue with Galvanic Bombardment and Take Inventory is that when I Harness the Storm I'm effectively producing counter synergy in regards to future casts. The reason why I'd like Winds of Rebuke and Compelling Argument to remain in this deck is because I want to expedite the process of buffing the Drake as much as possible. I'm really only going to be countering important enemy spells and, thus, taking damage early in the game, so I would like to get Drake huge as quickly as possible. Harness the Storm is there because I want to be able to play 2 Compelling Arguments in the late game to give my enigma Drake +6 power before I swing in for the win.
The only problem with the deck is that I always end up with too much mana. I'm considering Rise from the Tides, like the Thing in the Ice that you suggested, because its expensive and I can throw it in the graveyard in the early game. And I'm afraid of adding more burn because I want to use Baral synergy to ram even more cards into my graveyard. Torrential Gearhulk is just an expensive counterspell that comes with a body, it spends a lot of mana and it's not our win condition but I am considering adding it if I can't find a way to not overflow with lands in the late game. Disallow is too expensive 4 me and a version of this deck contained Censor once and I'm considering adding it again. Thanks for the suggestions!
4 days ago
I made a very similiar deck like this, and it was a lot of fun to play. However maybe you should consider not running fateful showdown, and maybe more creatures, such as Torrential Gearhulk, or Thing in the Ice Flip, or Stormchaser Mage, or maybe even Bedlam Reveler for the same effect as fateful showdown. Also maybe you should run less counters and more burn, if you are just keeping it budget. Adding a bit more damage should pave way for an easier win con, instead of just relying on Enigma Drake. Compelling arguments doesn't seem to fit either, maybe run Disallow or Void Shatter or Censor in its place.(assuming you are able to get those) All in all cool deck idea, and welcome to Magic the Gathering deck building :D
5 days ago
Hey Jex. It's been a while since I played Jeskai, so I thought I'd get some advice from you.
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I've been playing Esper Draw Go for a while, but before that I played the hell out of UWR Control. Trying to get back into it, and I can't figure out how to sideboard anymore. Also wondering if there are any new cards from Amonkhet to add (like you run a one-of Censor). Thanks a lot!