Censor

Censor

Instant

Counter target spell unless its controller pays .

Cycling (, Discard this card: Draw a card.)

Browse Alters View at Gatherer

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Set Rarity
Amonkhet (AKH) Uncommon

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Legality

Format Legality
1v1 Commander Legal
Pioneer Legal
Vintage Legal
Casual Legal
2019-10-04 Legal
Legacy Legal
Canadian Highlander Legal
Unformat Legal
Leviathan Legal
Highlander Legal
Block Constructed Legal
Magic Duels Legal
Frontier Legal
Oathbreaker Legal
Commander / EDH Legal
Tiny Leaders Legal
Duel Commander Legal
Modern Legal

Censor Discussion

JeppeFugl on Natural Growth ~ Bant Midrange ~ Pioneer

3 weeks ago

Inverter and Breach are bad matchups for sure. I'm trying out a lot of different options of interaction right now, so the list is not set in stone. Right now it's mostly a synergy deck to max out the value of Jolrael, Mwonvuli Recluse. Cards that should be main are likely Censor, Neutralize or Azorius Charm since they synergize and are a form of interaction.

crasher121 on Bant Yorion Control - Pioneer

3 months ago

probably try to fit in some Censor for grave filling/early counterspell

moxxem on Izzet Drakes [BUDGET COMPETITIVE]

3 months ago

Swilliam I really liked your suggestions. I was thinking of moving Blink of an Eye to sideboard and was looking for a good sub and Censor is just what I was looking for! I refused taking Spellheart Chimera only of one reason: it doesn’t pass the bolt test. Thank you!

Swilliam on Izzet Drakes [BUDGET COMPETITIVE]

3 months ago

If you do decide to run any more counterspells, Censor has cycling and can give you a bit of extra value. Izzet Charm is the same because of the variety of modes you can choose from As far as deciding whether to be more aggressive or midrange-y, I like the option with Sprite Dragon. You can also add some copies of Spellheart Chimera to lower your curve!

hungry000 on Simerge

4 months ago

I always thought Emerge decks that used Deep Fiend were way better at instant speed than not. I've only ever played Grixis and UR variants of Emerge (He's gone) so I have a somewhat different perspective on the deck, but I personally think one of the strengths of Emerge is its ability to play at instant speed, which lets you deal with threats efficiently with removal and counterspells like a control deck while still having access a potent win condition.

That being said, I can see one flaw in your list: you don't have enough interaction. While Emerge is a fairly powerful game plan, it can fold pretty quick to simple one-for-one removal or unrelenting board pressure from your opponent. As such, I feel like you might have more success if you played more interactive spells to play at instant speed and fewer creatures. For example, you could replace the Sylvan Caryatids with Growth Spiral, Merfolk Branchwalkers with Quench/Censor/Supreme Will, and Jadelight Rangers with Frilled Mystic. It might make Decimator a bit less powerful, but I think this way you won't be run over by aggro as easily and you'll have a better chance against Inverter and those types of decks. A creature package of just Uro, Brazen Borrower, Frilled Mystic, and Deep Fiend/Decimator would keep its power but cut some of the more in-between-tempo/aggro cards for cards that would help keep you alive as well as make the deck more flexible overall.

In regards to the rest of the deck (Kiora, Incubation, Rapid Hybridization) I say you could probably play better removal/card draw (Opt) instead but I'll let you figure that out.

kerk123 on Pioneer Control

4 months ago

The main reason for dropping gear hulk is how it effects your curve and lots of decks run yard hate. Gear hulk also dies to supreme verdict when you cast it making the body useless. With the lower curve you can drop a land and sub settle in. Really good options for counter spells better than syncopate and disallow are Censor, Sinister Sabotage

Snake_Oil on White-Blue Sun Control

4 months ago

Rather than Censor, I'd be more inclined to use Stubborn Denial -- Same effect for one mana less, and if you end up putting in a creature finisher like Dream Trawler you get it without the condition -- That said, Censor has cycling, which is always good. In the same vein, Spell Pierce has that same cost-based negation but for one more mana.

You might also consider Judge's Familiar or Siren Stormtamer as other means of negation while also maintaining a presence on the board.

Only other thing to consider is getting to the seven mana you need for Second Sun and being able to reach it seven cards deep -- Scry is an obvious route, the Castle Vantress you have there supporting that, things like Witching Well and Omen of the Sea that scry two or more on the cheap. Chart a Course and Artificer's Epiphany/Catalog/Divination/Thirst for Meaning are straight draw, while the big daddy is Sphinx's Revelation, though I'm not sure how that plays in the Pioneer format.

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