Censor

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Censor

Instant

Counter target spell unless its controller pays .

Cycling (, Discard this card: Draw a card.)

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Censor Discussion

Dete on U/R (Budet) Pirates -- Flying Spam

12 hours ago

I feel that Marauding Looter and Bloodwater Entity aren't doing much to this deck, for the high mana cost they have. most of your cards are in the 3 cmc range and having almost no low mana cost spells (instant/sorcery) to pump Bloodwater Entity you could change them for more Chart A Course's and maybe the Hungry Flames for one more Lightning Strike, does are the first suggestions that come to mind.Abrade,Censor,Siren Stormtamer

TacoB4six on You could always use Gilly-Weed?

2 days ago

Your totally right, good tip Picklenutz. I have been debating on running Opt for a while accually. Now as far as Censor goes(hear me out please), I'm cool on it. I am leaning more twords a creature heavy crash out plan with my girl on the scry 2 \ card advantage tick. Besides seamed to me like I could rebuild quick enough at my locals to minimize my non-creature\non-land cards for her(Nissa, Steward of Elements). She is my deck's new obsession atm. Cycle on Censor is more than decent, and I get that. That kind of versitility can win you games its true, but I prefer my additional bounce plan against the most popular threats I been facing. So The Scarab God and Hazoret the Fervent strategies can now meet my own versitile card Failure / Comply!(Fail-Co)<3 The ability to hold up just two mana and know your opponent will more than likely be forced to wait another turn to recast whatever spell is cool. Eat that Carnage Tyrant.Lol fr tho I have been thinking of main decking a single copy of "Fail-Co." because of the low cmc and extensive list of targets. If I had desided to "explore" my counterspell options in Ixalan standard however.. My preference atm has to be the re-re anyways. I just really like the thought of Revolutionary Rebuff in a format this terrifide of Abrade dont you? Lol so What do you think bro? Ps. How has Your brew been doing in Your locals if I may ask? #TacoB4six

PickleNutz on You could always use Gilly-Weed?

2 days ago

I have recently started running Censor in my Simic Merfolk Tribal alongside Opt, it adds enough card draw and control to really navigate around removal spells. If you get a chance, I would give Censor a shot.

Illuminate21 on XLN - UB Master Control

2 days ago

ninexpad Ramunap Red is an annoying matchup, however with the amount of early game removal/counters (Fatal Push, Censor, Perilous Voyage) I'm able to usually disable the majority of the creatures that come after me. If they go wide with Bomat Courier, Soul-Scar Mage ect, then cast Bontu's Last Reckoning to clear the board, while also keeping up mana to counter a potential Hazoret the Fervent or similar.

If Contraband Kingpin and Essence Extraction haven't been working for u, then I'm guessing lifegain type stuff hasn't been working for you. The best I can think of other than those is Harsh Scrutiny and Essence Scatter to mainly remove Hazoret the Fervent, and Gifted Aetherborn to block and remove other creatures while gaining life, although it does die to Lightning Strike.

Hope I could help mate, good luck against em

Rex_JB24 on Drawing into the win with Baral

2 days ago

I'll also suggest Kefnet the Mindful it seems like a solid end game finisher. I think you misunderstood. I think Negate is fine, I think Censor has the potential to be worse than Spell Pierce in the inevitable counter war that occurs when the second Approach is being cast with 5-6 extra mana up.

Thousandoaks on Your Mission: Control

3 days ago

Thank you for the feedback BrenoSulz. I agree with your thoughts wholeheartedly.

I noticed I lost too much control over Primal Amulet  Flip because I lose a turn playing it, and then I struggle to actually charge it. On top of that, if I actually want to play The Scarab God on turn 5, I give my opponent two openings to make it happen.

Regarding Evolving Wilds. I play it only to trigger Fatal Push. Can you think of any other triggers that may be helpful? I'm toying with the idea of Siren Stormtamer or some form of treasure generation.

Also, I run Glimmer of Genius over Hieroglyphic Illumination for a source of energy counters to fuel Aether Hub. I suppose only running Dimir rather than Grixis; I don't really need Aether Hub.

Here is the overall breakdown I'm considering. What are your thoughts?

Remove:

Add:

BrenoSulz on Your Mission: Control

3 days ago

Oh boy, taking out a Search for azcanta for primal amulet ?

I don't think that's a great idea... (Also dropping a LAND for a 4 mana artifact?)The way standard meta is you cannot afford to take a turn of casting a 4 mana artifact, especially cause both Ramunap Red and Temur-like decks can pressure you pretty early and they have access to Abrades.And even if all goes well, you play way to few lands and this control deck is supposed to trade 1 for 1 (counterspells and spot removals).

If you are on the play and cast a Search for azcanta on turn 2 you'll have such advantage through the game and, even if it comes late, it's easier to leave counters and/or removal on while casting the 2-mana enchantment.Even the flip side is better because it's ability is so good and let you dig for answers.

I'm going to use 2-3, probably 3 Search for azcanta in my UB Control.

That said, I think you should use the full set of Censor because this is the type of card you want in your opening hand. Since it has cycling for just U, it's not a big deal to draw them late. Actually, when your opponents see you use them, they'll have to play around it.

I would also take of the 3 Opts and add 3 lands. You are playing control and can't afford to lose land drops. Ramunap Red decks run 24 lands, so a control using just 23 is crazy. Opt is not a Attune with Aether to let you consider it as a land.

Glimmer of Genius x Hieroglyphic Illumination: this is actually close, but I also prefer the later because it have cycling for U. Yeah, glimmer scry for 2, but a lot of the time you'll need to use a counter/removal and be in a position "I need to keep getting lands", so you'll want to accelerate your draws to find them without having to wait your turn to untap because you needed to counter that Bristling Hydra instead of tapping 4 mana to Glimmer. (trust me, this happens a lot even when you run 26 lands)

PS: Don't play Hostage Taker. This card dies to Lightning Strike, Abrade, Harnessed Lightning and others. Notice she auto-enables Fatal Push for your opp. The only deck right now that can successfuly play Hostage Taker is Sultai cause they can play it on turn 5 and leave mana for Blossoming Defense. For a UB Control to protect it you'll need at least 6 mana (and they play way more threats then you, so their opponents will spend their removals on stuff like Cub or Constrictor). Also, it's a lot of commitment to tap 4 mana for such a fragile card... if they can kill her it's so freaking bad as they'll get the creature back (plus any ETB effect)

multimedia on TheGuyWhoNeverGoes4o

3 days ago

Hey, welcome to TappedOut. Sorry for the late reply, but I wanted to give in depth answer to your question.

If you're dead set on playing Tezzeret then you can use the recent winning U/B Control lists as a base. I think you can use this base to improve your deck. By simply adding Tezzeret and Swindle/Master as a win condition once you have control of the game. Outside of Tezzeret and Master I think you're cutting you're chances to win too much with a lot of cards that are less good then pure control cards or The Scarab God. Mechanized Production, Metallurgic Summonings, Torment of Hailfire and Revel in Riches these are not good constructed playable win conditions; they're too slow requiring too much set-up without enough payoff.

These cards are fine for casual play with friends or FNM, but you're going to be disappointed if playing them entering a bigger more important tournament. I don't like Riches because if you're playing it then you're also playing Treasure Map  Flip and with Map and/or Swindle using treasures to draw cards or play spells is much better than hopefully saving up until you get to 10 treasures to win the game.

I'm going to give you three different versions to consider, hopefully giving you some ideas from each version. First a control version that uses Tezzeret, Swindle/Master and Azcanta. The second version is improvise artifacts with Tezzeret, Swindle/Master, Rebuke, Map and Herald of Anguish. The third version is a mixing of the first two versions, it's Tezzeret control with artifacts.

The second and third versions are most likely what you're looking for because both gets more use out of Tezzeret, but I don't think either is good enough to take to a PPTQ. They're both more fun than the first version, if fun is more important than being competitive. The first version is the more competitive of the three versions. It's definitely not better than straight U/B Control with Scarab God. Different yes, better no.

Whatever deck you bring to the PPTQ it really needs to have a strong matchup vs Temur Energy, have main deck answers to The Scarab God and have a good sideboard plan vs Runamp Red. Temur, Red and U/B Control are most likely going to be the three most played decks at the tournament.


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Good luck at the PPTQ.


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