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Swing for Urillion

Commander / EDH*

HardCorwen


Sideboard


Maybeboard


EDIT: This deck has since gone changes based on the combos listed below. As I've cut a lot of the cards I have listed down here. The major updates are more control based now, such as adding Prison Term, Entangler, Wall of Glare, Sensei's Divining Top, Cloud Key, and other value enchantments that do more than just "buff" Uril. If I'm going to play an enchantment I want it to have some other benefit besides just giving strength. It needs to more in EDH, P/T buffing isn't enough sometimes. Also just added in Sigil of the Empty Throne, seeing if that works or not.

So while many Uril decks usually focus on having as many Auras as possible for Uril, I decided to take it in a slightly more controlled direction. This is how I started off with this deck of course, with cards like Blessing of the Nephilim and what not but soon found out that when I needed an answer to a threat on the board, topdecking an aura card that just buffed Uril wasn't enough. People say he's a one trick pony, but I think that's because of the way he's built commonly; with all the eggs in one basket.

Let me break down some of the ways I have set him up for victory, this time around:

First off, the Aura's. The one's I've chosen have been through a lot of testing and so far seem to be the most powerful/favorite of mine and I feel like the amount is decent. Uril with at least 2 aura's on him is already a terrifying threat. He's on average at least a 11/11-13/13 due to the types of aura's featured, and I usually have at least 1-2 on him when he's out, if not more.

In regards to the other enchantments, they play into the subtheme of enchantments that boost other enchantments on the battlefield while offering presence Assemble the Legion, and control Lightmine Field, Banishing Light + Pacifism + Sphere of Safety ... etc

The creatures specifically Realm Razer are for more types of control and advantage Kor Spiritdancer , Grand Abolisher, Tajuru Preserver, Vexing Shusher and not really for damage dealing purposes. The Realm Razer and Armageddon choices are for when I have Uril right where I want him and want to remove any chances of the opponents dealing with him. Once he's built up there's no stopping him, and if opponents have no mana to cast spells, then he's safe!

Other ways to get Uril's damage through is of course through Soul's Fire and Fling which is an instant kill pretty much in one on one, and in multiplayer could even take out multiple opponents. Sometimes you can attack one, soul's fire the next, fling the third! Very fun.

Of course they're always back up plans like Mayael's Aria and the board wipes, which offer a lot of flexibility when it comes to what Uril can endure; usually he withstands most of the boardwipes.

I've also thrown in Lapse of Certainty for when I need my game winning spell/creature to drop.

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Date added 10 years
Last updated 8 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

38 - 7 Rares

19 - 1 Uncommons

26 - 1 Commons

Cards 100
Avg. CMC 3.05
Tokens Angel 4/4 W, Ashaya, the Awoken World
Folders EDH Decks
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