Burnout

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Burnout

Instant

Counter target instant spell if it's blue.

Draw a card at the beginning of the next turn's upkeep.

RambIe on Need Two Stax Swap Cards …

2 years ago

"If you have played out your hand, then you are winning the game."
do you even understand what a glass cannon is ? or are you just prone to instantly becoming offended because you don't understand and have to result to insults.
1st of all if you were not playing a glass cannon deck you would have access to cards like Red Elemental Blast, Pyroblast, Deflecting Swat, Bolt Bend, Ricochet Trap, Burnout, Fork, Reverberate, Reiterate, Fury Storm so you wouldn't be such a pussy about opponents having counter spells
2nd of all a real red player would already have Jeska's Will, Birgi, God of Storytelling  Flip, & Faithless Looting before considering Wheel of Fortune

i do have to admit though your comment about me being a shit-fly does seem fitting because what else do you expect your shit deck to attract

so keep on swatting and in the mean time here is an average deck list for godo, it already has everything your wanting included along with the responses and card draw required to make it all work

1 Godo, Bandit Warlord
1 Birgi, God of Storytelling
1 Brass Squire
1 Cryptic Trilobite
1 Dire Fleet Daredevil
1 Dockside Extortionist
1 Dualcaster Mage
1 Fury
1 Goblin Engineer
1 Goblin Welder
1 Imperial Recruiter
1 Magus of the Moon
1 Palladium Myr
1 Simian Spirit Guide
1 Treasonous Ogre
1 Abrade
1 Chaos Warp
1 Deflecting Swat
1 Desperate Ritual
1 Final Fortune
1 Magnetic Theft
1 Mine Collapse
1 Pyroblast
1 Red Elemental Blast
1 Ricochet Trap
1 Seething Song
1 Tibalt's Trickery
1 Faithless Looting
1 Gamble
1 Heat Shimmer
1 Jeska's Will
1 Rite of Flame
1 Shatterskull Smashing
1 Sweltering Suns
1 Twinflame
1 Wheel of Fortune
1 Wheel of Misfortune
1 Arcane Signet
1 Argentum Armor
1 Basalt Monolith
1 Chrome Mox
1 Cursed Mirror
1 Defense Grid
1 Everflowing Chalice
1 Expedition Map
1 Fellwar Stone
1 Hammer of Nazahn
1 Helm of the Host
1 Honor-Worn Shaku
1 Jeweled Amulet
1 Jeweled Lotus
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Manifold Key
1 Mind Stone
1 Moonsilver Key
1 Mox Opal
1 Panharmonicon
1 Prismatic Lens
1 Sol Ring
1 Thran Dynamo
1 Welding Jar
1 Blood Moon
1 Possibility Storm
1 Stranglehold
1 Daretti, Scrap Savant
1 Ancient Tomb
1 Buried Ruin
1 Cavern of Souls
1 Crystal Vein
1 Dwarven Ruins
1 Emergence Zone
1 Great Furnace
1 Inventors' Fair
1 Sandstone Needle
1 Urza's Saga
23 Mountain

Your Welcome

Gideon2059 on Budget Godo

2 years ago

zaneanderman I think that would be fair. Gamble is very good and I liked Price of Glory as sort of a way to deter people from interacting. I guess it can kinda both ways. They both add different things to the deck. I think the correct move would be to sub in Gamble and when going for a win to have things like Burnout Red Elemental Blast or Pyroblast .

smilodex on A Better Wort, the Raidmother

3 years ago

I love your content, the primer and your list :) I really enjoy your playstyle. I like the fact that you, like me, often play niche decks/commanders and try to push them to the maximum power level! It's a lot more challenging to win with a weaker commander in these high power/competetive pods than winning with the same top 20 decks/commanders. I also have a Wort deck by myself (on moxfield), but it's built around Divergent Transformations . I can highly recommend you Blazing Volley for this deck, it's always been an allstar, because you have a one-sided board wipe for a single . Further good cards I can recommend: Burnout , Seedtime & Guttural Response

The99 on A Better Rograkh & Tevesh

3 years ago

TheApostlePaul89

You can say coincidence, haha. I was working on Rog/Tevesh since Commander Legends released, but hadn't mentioned it to anyone... Mons and I talked on doing Tibalt, with him sharing thoughts on the list from inception to it's subsequent release (while planning for our Play Test). We never shared release dates for our content, so it was a pleasant surprise to see Rakdos get so much love in one week. I have not seen the final version of his list, but can tell you that there isn't a better deck for playing Peer into the Abyss or Ad Nauseam than what I've developed here. Again, that's not me just talking, that's because of the Legendaries I have at the helm. Nothing in Rakdos will: accelerate or draw as effectively then this pairing. There's a reason I put "better" in the title of my decks. This deck is aimed at the aforementioned goal, so any bonding of separate strategies - or inclusion of Burnout and Warping Wail before Ricochet Trap or Imp's Mischief (just looked at the deck) - will not serve to help this deck's aim. If you want a no bullshit, balls to the wall, ready to win now deck in Rakdos this is the one.

Meachman on

3 years ago

With limited card draw in your colors, it might be worth playing some more cantrips that buff Bruse and replace themselves.

Bestial Fury and Fists of Flame give much-needed trample. Blindblast, Panic Spellbomb, Panic, Rile, and Stun get past lone blockers, while Key to the City gets past anyone. Shelter protects or allows to get past certain colors of blockers. Dragon Mantle gives you a big buff. Burnout prevents tricksy blue spells in combat or counters against your stuff.

Mind Stone and Commander's Sphere give you mana early and card draw late. Scrabbling Claws lets you hate on graveyards and draw if you need.

And since you have two commanders, Tome of Legends is doubly good.

Azdranax on HELP ME!!!

3 years ago

For mono-red commanders, especially versus blue, there are two keys that will lead to the greatest consistent success - 1) out race your opponent (typically with a lower mana curve) and 2) maintain similar or greater card advantage to mitigate any counter magic directed at you.

As others have previously stated, you can attempt to beat the blue player at their own game by focusing on blue hate options specifically, like Pyroblast, Red Elemental Blast, Burnout and Active Volcano. You can also use copy spells like Fork, Reverberate and Reiterate to beat them at their own game to counter their counter magic spells. Finally, you can venture down the road of mass land destruction specific to blue with by casting Overmaster into a Boil or Boiling Seas, bringing down the hammer if their counter magic remains focused on you. Unfortunately, there aren't enough of these card options to realistically create a reliable strategy to overcome blue counter magic, so deck building choices and strategies become even more valuable in most cases.

Simply outracing the blue player in resources and board state in the early game can be very effective. The lower your average CMC, the more you can advance you game plan before counter magic can oppress you. However, you then need to be able to recover your card advantage. While possible in mono-red, the best options are limited and can definitely stretch a budget. Wheel of Misfortune and Wheel of Fortune won't put you ahead in card advantage, but they'll definitely replenish your hand. Jeska's Will can be a powerful play, but it only affects a single turn. Most remaining options like Browbeat or Risk Factor are conditional to an opponent taking damage, which likely isn't a factor in commander if your needing cards in hand.

Based on all of these factors, unless you have the budget to pull together all of the blue hate spells and best draw option spells, I'd recommend giving a different commander in mono-red a try...Zada, Hedron Grinder. So long as you can get your commander in play, every single-creature targeted spell that can draw a card or scry becomes a cantrip or scry spell for every creature you have in play. Even if the original spell targeting Zada gets countered, the copies from the cast trigger can still resolve, so the value of individual counter spells is dramatically reduced for you opponent. Feel free to check out my specific list here: Yada...Yada...Zada

Best of luck with your mono-red goals and happy brewing.

MagicMarc on HELP ME!!!

3 years ago

Red's answers to control are racing and LD. With that being said, Maybe run all of the red spells that can't be countered? Stuff like Lightning Mare, Rending Volley, Urza's Rage, Akroma, Angel of Fury, Chandra, Awakened Inferno, Banefire, and Exquisite Firecraft.

Run copies of red counterspells and blue destruction like Red Elemental Blast, Pyroblast, Burnout, Reverberate and Guttural Response.

Run a suite of protection from blue and protection from white creatures.

Run tons of card advantage to outrace their ability to keep countering you. Stuff like Risk Factor, War Room, Skullclamp or even run wheel effects so every time you empty your hand you refill and make them dump what they holding.

If he has a lot of nonbasics, Blood Moon will slow down their deck too.

I don't know their decklist or yours but some of these should help speed up your tempo. And you can stop bounce running protection from blue or hexproofing your creatures.

Venara828 on Krenko v1.1 (Help Needed!)

3 years ago

Not sure if you still want help with this deck, but there are some more sub par choices you're running in the deck and not much on the instant department. Pyroblast, Red Elemental Blast, and Burnout could be beneficial. You could also remove some of the sorceries that make goblin tokens since honestly, you have enough creatures as is and krenko can get out of control very easily. If you slot Ashnod's Altar in, you could replace some other cards with something that could be used as a finisher like Comet Storm. If you get enough etb's happening, you can mill everyone at once with Altar of the Brood as well.

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