|Commander / EDH||Legal|
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|Masters Edition II (ME2)||Uncommon|
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Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
Price & Acquistion Set Price Alerts
2 months ago
Omnath is completely commander dependant, after all the goal of the deck is to combo off with him, so there is not much you can do, so you have to work around it. You need to protect him better and get a bit more recursion because Omnath at 7 CMC is expensive enough.
Against removals you can use Sylvan Safekeeper and Heroic Intervention and there is always Asceticism which is a bit more expensive both money and mana wise.
For recursion Seasons Past is one of my favorite cards lately, easilly you get five to seven cards out of it. Greenwarden of Murasa is another no brainer because of the tribal theme. Deadwood Treefolk works similarly, it sacrifices itself and you don't have to exile it, but only brings back creatures. Paleoloth is another creature I though about, the creature by itself is kinda bad, but with Omnath you can trigger it the same turn you cast it.
Some creatures are too big to be killed with damage or plainly indestructible, so I run stuff like Scour from Existence and Brittle Effigy. Spitebellows is a damage based removal but you can get a lotta triggers for just three mana.
You should cut Door of Destinies and Vanquisher's Banner, you only have 14 elemental spells (counting Omnath) so you won't be getting enough triggers out of them to make them worth their spot in the deck.
Animist's Awakening is just bad, keep in mind you will be getting about one land for every three mana you spend on the X (there are many other effects taking lands out of the deck). It would be good if were producing limitless mana, but if you already have infinite mana you don't really need so many lands, anyway it's a worse Genesis Wave. Better options are Traverse the Outlands and Boundless Realms or the Genesis Wave.
Stuff like Exploration and Wayward Swordtooth work amazingly in these decks, specially when you combine it with the Oracle of Mul Daya and Courser of Kruphix you already run and Ramunap Excavator if you were to include it (feels like a cheat with cards like Evolving Wilds).
2 months ago
Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide
EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.
Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.
Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash
Kuldotha Forgemaster is a good way to tutor the equipment into play.
Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.
2 months ago
My suggestion for cutting cards for ramp would be to look for high CMC cards you find stranded in your hand and try replacing some of them with mana rocks. If you can't find a card to cut for Unstable Obelisk it is better than Orazca Relic for red in my opinion, but I'd recommend both honestly.
For adding a bit of board sweeping/point removal I'd honestly look to cut the anti-blue (Burnout) and creature stealing (Word of Seizing) subthemes for the deck. Those themes are super powerful in the right situations, absolutely, but I think you'll get more utility and that more play value out of a few sweepers and point removal.
3 months ago
Combo: Basilisk Collar combos with Furnace of Rath and Heartless Hidetsugu for insta-killing everyone. Life gain on other creatures is helpful. Library of Leng is awesome with wheel effects, it lets you keep the cards you want!
Card Advantage: Sunbird's Invocation provides needed card advantage for monoreds. Etali, Primal Storm, Loreseeker's Stone, Seer's Sundial, Arch of Orazca, Sea Gate Wreckage, Magus of the Wheel, Memory Jar, Gamble, Mizzix's MasteryI really think Wheel of Fortune is worth it.
Ramp: Thran Dynamo, Worn Powerstone, Ancient Tomb, Sisay's Ring, Crystal Vein, Dreamstone Hedron, Foriysian Totem, Gauntlet of Power, Gilded Lotus, Koth of the Hammer, maybe Mana Flare on the big turn/finisher
5 months ago
"Consistency and redundancy in a very powerful way" - that's definitely on display here, for sure. Some of the consistency cards I dislike? (e.g., Thorn of Amethyst is great in this deck, but it can be moderately unfun at times; and Mana Crypt has always felt very pay-to-win to me, so I generally avoid it).
Generally I was glad to see our creature-base mostly matches up. I feel like I'm doing something right there.
Most of the other cards you run that I do not are cards I probably should be running. The Wheels, Necropotence, and Reanimate look like great ways to get back in the game if the early riot doesn't go as planned. I wanted to build my deck with all my chips on the turn five riot; so I opted against those late-game recovery cards in favor of more 3-mana riot-starters. Now that the deck is moderately famous in my playgroup, the predictability of always rioting on turn 5 is turning into a big problem for me, so I may have to change things up. :/
I also really like the idea of using a spell (like Exsanguinate or Flame Rift) to start a massive pre-combat Riot, and having Urabrask or Mass Hysteria give my rioters haste, and surprise attacking with a hand full of eldrazi outta nowhere. Never worked out all that well for me, though; my deck doesn't have the tutor/draw potential to bring it all together, so I mostly gave up on that plan and took the spell damage out (for more creatures!). I feel like it probably works a lot better in your deck, and I imagine it's a lot of fun when it happens. Does it happen often?
Thanks for the reply! Viva la Mr. Rakdos!
(P.S. I was really excited to see Pyroblast. It's one of my favorite red cards, and Cyc Rift is objectively stupid, so. Good call there. I run it, and Red Elemental Blast, and Burnout in my other Rakdos deck: Rakdos hates you, and so do I.)
11 months ago
Chain Reaction is a really good board wipe: it's inexpensive, has a low CMC, and almost always kills everything.Staff of Nin is recurring card draw and it's cheap. Mind's Eye is more expensive but probably better at drawing cards. Magus of the Wheel and Dragon Mage are more wheel effects you could try. You might also want to try Mana Flare, Treasonous Ogre, or Caged Sun for even more mana to sink into Ashling.
You might want to try damage doublers: Furnace of Rath, Insult / Injury, Quest for Pure Flame, Dictate of the Twin Gods, Curse of Bloodletting, Gratuitous Violence, or Overblaze. All of these are pretty inexpensive.
Copying spells is a neat way to increase the value of your burns. You could try any of these: Reverberate, Wild Ricochet, Fork, Chandra, the Firebrand, Dual Casting, Dualcaster Mage, Increasing Vengeance, Howl of the Horde. You can also use most of these to copy pesky counterspells or copy draw or ramp spells. Price of Glory is great since you're mostly playing at sorcery speed. Pyroblast, Red Elemental Blast, Ricochet Trap, and Burnout are good for hating on blue players. Overmaster, Reroute, or Shunt might be okay too.