Wall of Glare


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Common

Combos Browse all

Related Questions

Wall of Glare

Creature — Wall

Defender (This creature can't attack.)

Wall of Glare can block any number of creatures.

Price & Acquistion Set Price Alerts



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Wall of Glare Discussion

rox5tar on Foghat - Slow Ride

3 weeks ago

Maybe put in Wall of Glare as a last resort to a layer of your protection going down?

bobanderson on NEED HELP PLEASE!!!!!!

1 month ago

Wall of Glare : Miles Away by Phil Selway

friskysausage on Pillow Fort

6 months ago

Pariah + indestructible creature

Entangler + Fleecemane Lion

Wall of Glare + Indestructibility

are all super helpful in my EDH decks for avoiding death. Then you just need something like Sterling Grove to help further protect your enchantments.

Also, have you considered cards like Aura of Silence, Cowed by Wisdom, and Suppression Field to slow down your opponents? Might make then hate/target you though :/

nkoroslev on Mistmeadow Blink (Pauper EDH)

11 months ago

@SaberTech Wall of Glare and Palace Guard look like great defensive adds. I'll make some room.

@Vasseer - Thanks for the value analysis...exactly what I was looking for. I'll be dropping the artifact theme.

@enpc - I didn't even see the infinite combo possibility there. I appreciate it.

SaberTech on Mistmeadow Blink (Pauper EDH)

11 months ago

I may be misunderstanding the Wormfang Drake combo, but is it supposed to net you an extra mana with each turn with Peregrine Drake and Mistmeadow Witch? If that's the case, isn't it easier to run more mana ramp like Azorius Signet, Silver Myr, or Ur-Golem's Eye? Although I can see how bouncing Wormfang Drake with Cloudshift would net you an extra 4 mana off the returned Peregrine Drake, so I guess it's situational.

A couple cards I could recommend are Wall of Glare and Palace Guard. The wall and the guard make you a far less appealing target to attack, and they have also helped me out a lot against Sigil Captain decks that try to go wide with tokens and have have access to the Village Bell-Ringer and Presence of Gond combo.

It's always surprising how many cards opponents will let you draw off Rhystic Study in a multiplayer game, so I recommend it as one of the few solid card-draw engines in Pauper EDH. And with the high costing creatures you have in your deck, Rush of Knowledge would probably work well for restocking your hand in the late game.

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