|Commander / EDH||Legal|
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|Urza's Destiny (UDS)||Common|
Combos Browse all
Wall of Glare
Creature — Wall
Defender (This creature can't attack.)
Wall of Glare can block any number of creatures.
Price & Acquistion Set Price Alerts
Wall of Glare Discussion
2 months ago
You can only use cards that have other mana symbols printed on the card if they are in the reminder text. (Like Charmed Pendant).
3 months ago
Maybe put in Wall of Glare as a last resort to a layer of your protection going down?
9 months ago
Pariah + indestructible creature
are all super helpful in my EDH decks for avoiding death. Then you just need something like Sterling Grove to help further protect your enchantments.
9 months ago
Very strong sorted list of pauper staples. Your enchantment list is small, Here are a few suggestions: Onslaught, Laccolith Rig, Dust Corona, Bloodfire Infusion, Hyena Umbra, Faith's Fetters, Tortured Existence, Shade's Form, Necromancer's Magemark, Spider Umbra, Lignify, Utopia Vow, Squee's Embrace, Pillory of the Sleepless, Soul Link
Creature suggestions: Deftblade Elite, Confessor, Standard Bearer, Wall of Hope, Wall of Glare, Guardian of the Guildpact, Sakura-Tribe Scout, Copperhorn Scout, Taunting Elf, Yavimaya Elder, Krosan Restorer, Oboro Breezecaller, Floodbringer, Qasali Pridemage
1 year ago
@Vasseer - Thanks for the value analysis...exactly what I was looking for. I'll be dropping the artifact theme.
@enpc - I didn't even see the infinite combo possibility there. I appreciate it.
1 year ago
I may be misunderstanding the Wormfang Drake combo, but is it supposed to net you an extra mana with each turn with Peregrine Drake and Mistmeadow Witch? If that's the case, isn't it easier to run more mana ramp like Azorius Signet, Silver Myr, or Ur-Golem's Eye? Although I can see how bouncing Wormfang Drake with Cloudshift would net you an extra 4 mana off the returned Peregrine Drake, so I guess it's situational.
A couple cards I could recommend are Wall of Glare and Palace Guard. The wall and the guard make you a far less appealing target to attack, and they have also helped me out a lot against Sigil Captain decks that try to go wide with tokens and have have access to the Village Bell-Ringer and Presence of Gond combo.
It's always surprising how many cards opponents will let you draw off Rhystic Study in a multiplayer game, so I recommend it as one of the few solid card-draw engines in Pauper EDH. And with the high costing creatures you have in your deck, Rush of Knowledge would probably work well for restocking your hand in the late game.