Gruul-Aid Man

Gruul-Aid Man



My new alternate Omnath build based on A Michael Bay Film, Omnath: Age of Explosions! v3. Also, check out 8x8 Theory: Omnath, Locus of Rage which is mentioned in YouTube video "5 New Ways to Improve EDH Deckbuilding" by TheTsoTsoGamer. Hyperlinks aren't working in the description so here is the link:


Primer lite! Just note that my playgroup is full of a$$holes and their decks say it all. I just want to stay competitive with those jerks, so I must ask for your help, from all of you in the MtG community, to help construct the best Omnath deck! Any and all suggestions are welcome. Together as a community, you can help make it possible to crown me, king a$$hole, of my playgroup. Please, don't forget to upvote!


Some of the commander decks I face regularly would be: Scion of the Ur-Dragon, The Gitrog Monster, Norin the Wary, Atraxa, Praetors' Voice, Jhoira of the Ghitu, Talrand, Sky Summoner, Vial Smasher the Fierce, Hapatra, Vizier of Poisons, Niv-Mizzet, the Firemind, Ayli, Eternal Pilgrim, Rashmi, Eternities Crafter, Maelstrom Wanderer, Noyan Dar, Roil Shaper, Sliver Overlord, Sharuum the Hegemon, Uril, the Miststalker, Geist of Saint Traft, Ramos, Dragon Engine, Thada Adel, Acquisitor, Taigam, Ojutai Master, Bruse Tarl, Boorish Herder + Kraum, Ludevic's Opus, Akiri, Line-Slinger + Silas Renn, Seeker Adept, Sakashima the Impostor, Mina and Denn, Wildborn, Shu Yun, the Silent Tempest, Thrasios, Triton Hero, Grand Warlord Radha, Savra, Queen of the Golgari, Athreos, God of Passage, Ghalta, Primal Hunger, Mikaeus, the Unhallowed and Tatyova, Benthic Druid.


Operation: Omnath, Locus of Armageddon! The game plan is simple. The goal is to ramp as much as possible early on, cast Omnath on turn 3-5. Build a comfortable board state and unleash the fury of land destruction. Use such cards as Splendid Reclamation, World Shaper, Life from the Loam, Crucible of Worlds and/or Ramunap Excavator to reclaim your lands. Punish those who reject your claim to the a$$hole throne with Price of Glory and War's Toll. Your army of elementals are willing to lay down their lives for you, let not their sacrifice be in vain... With Omnath in play, use a sac outlet such as Dragon Broodmother, Goblin Bombardment, Greater Good, Perilous Forays, Phyrexian Altar or Skullmulcher and sacrifice those elementals to either decimate the enemy army or unleash your rage on the enemy tyrant. For total Armageddon use Lotus Cobra/Amulet of Vigor + Perilous Forays or Tooth and Nail for Avenger of Zendikar + Craterhoof Behemoth for world domination.



  • Omnath, Locus of Rage: Landfall triggers to produce elementals. With a sac outlet in play, sacrifice the elementals to trigger 3 damage to a players face or to clear a threat on the board.


  • Destructive Force: A great option to clear creatures from the board and disrupt land bases.
  • Bane of Progress: Destroy all artifacts and enchantments to make a big fatty.
  • Keldon Firebombers: Land destruction on a 3/3 body.
  • Rite of Ruin: Choices are situational, but I tend to choose, sac (1) creature, sac (2) artifacts and sac (3) lands.
  • Shatterstorm: Mass artifact destruction that nullifies regeneration.
  • Subterranean Tremors: A great option for a board wipe and to clear the board of artifacts when is paid for . If Omnath has been handled and we have the mana, I tend to pay the to get an 8/8 fatty lizard.
  • Thoughts of Ruin: This is my personal favorite land destruction spell. Everyone sacrifices lands based on our hand size. Super back breaking when played early on.
  • Wave of Vitriol: Disrupts 3+ colored decks. Mass destruction and replaces non basic lands with basic lands. Extra landfall triggers for Omnath.
  • Wildfire: Clears a good amount of creatures and everyone sacs 4 lands.


  • Price of Glory: Shuts down our opponent’s instant speed play on everyone’s turn but their own. Also, a sneaky way to get elementals out of Titania, Protector of Argoth just by tapping our lands on an opponent’s turn.
  • War's Toll: Our opponents think twice on tapping lands and attacking.


  • Elemental Bond: Our elementals make this a great draw engine.
  • Life's Legacy: Sacrifice a 5/5 elemental, deal 3 damage, draw 5 cards.
  • Nissa, Vital Force: Extremely easy to activate the emblem to draw off of landfalls. Leave the 5/5 land body as a blocker to protect Nissa.
  • Rishkar's Expertise: Good draw and cast a free spell that is or less.
  • Sensei's Divining Top: Helps stack the top three of our library. Occasionally used to draw in top decking situations.
  • Shamanic Revelation: Fantastic draw and HUGE life gain if our board is overflowing with elementals.
  • Skullmulcher: Honestly, this might get replaced, but I wanted an additional way to sac elementals and gain an advantage. Draw big and create a fatty.
  • Tireless Tracker: Another way to draw and make a fatty at the same time.
  • Wheel of Fortune: Depleted hand, no worries! Everyone discard their hands and draw 7.


  • Azusa, Lost but Seeking: Allows for an additional two lands to be played on our turn. Great tech when we have Crucible of Worlds/Ramunap Excavator and a fetchland in our graveyard.
  • Cultivate: Grab two basic lands from our library, one into play tapped and one to play later.
  • Exploration: Extra land to play on our turn.
  • Explosive Vegetation: Ramp two basic lands from our library into play tapped.
  • Farseek: Grab a dual land from our library, typically Sheltered Thicket, since that would enter tapped anyway.
  • Harrow: Sac a land and put two basic lands from our library into play. They are untapped and nice to use to cast another low cost ramp spell.
  • Khalni Heart Expedition: Very easy to get three counters on it with our fetchlands. Remove the three counters and ramp two basics from our library into play tapped.
  • Kodama's Reach: A now and later ramp spell that grabs us two basic lands.
  • Myriad Landscape: This land helps us ramp two basic lands of the same type from our library. Better when used for landfall triggers.
  • Nature's Lore: I tend to grab a dual land with this spell.
  • Nissa's Pilgrimage: A now and later ramp spell for two basic forests. If spell mastery is active grab an additional basic forest.
  • Sakura-Tribe Elder: Use to chump block, then sacrifice, then put a basic land from our library into play tapped.
  • Skyshroud Claim: My personal favorite ramp spell to cast and follow up with another low cost ramp spell.



  • Crucible of Worlds: Play our lands from our graveyard. Fetchlands make great work with this.
  • Life from the Loam: Return three lands from the graveyard to our hand. Dredge to return and recast.
  • Ramunap Excavator: Another option to play our lands from our graveyard, but on a body.
  • Seasons Past: Return cards from the graveyard to our hand.
  • Splendid Reclamation: After casting land destruction, gain huge land advantage by returning all land cards from our graveyard into play.
  • World Shaper: Use a sac outlet to sacrifice and return all of our lands from the graveyard into play.


  • Rampaging Baloths: Landfall to get 4/4 beasts.
  • Titania, Protector of Argoth: Land destruction is her best friend! Create 5/3 elementals whenever our lands hit the graveyard. When she ETB’s I like to grab a fetchland from the graveyard and crack it for an immediate 5/3.



  • Dragon Broodmother: One of my personal favorite creatures in this deck. Get a 1/1 dragon with devour 2 every upkeep! Get a fat dragon by devouring the other 1/1’s and any elementals on the field. Devour on the opponent’s upkeep, right before our turn to make this dragon combat ready.
  • Goblin Bombardment: Get additional damage in when we sac our elementals.
  • Greater Good: Sac an elemental to draw five then discard three. Sac outlet with draw is a win/win for us.
  • Phyrexian Altar: Sac a creature and add one color of our choosing to our mana pool. Use to cast additional spells when we are low on mana.



  • Multani, Yavimaya's Avatar: Get a huge ol’ fatty based on the amount of lands we have in play and the lands that are in our graveyard. Trample and reach, what a beast!





Updates Add

This has been very exciting to see! Omnath, Locus of Armageddon, is getting the kind of exposure it deserves and others are enjoying this build as much as I love playing it. Thank you all for all the help and suggestions in making this deck so disgusting and backbreaking. This build might be banned within my playgroup, but at least when played at the LGS, we still get the same devastating results, we intended it to have. I would say that I have definitely earned the playgroup title of “King A$$hole.” Thank you all so very much! Let’s keep on, keeping on, raging on!

PS. We are so very close to hitting our 200+ upvote milestone. So please, I encourage those who have not already, to upvote! We have a long way to go to be the top Omnath deck, but at least we know we play as the very best!

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Revision 16 See all

6 months ago)

+1 Skyshroud Claim main
+1 War's Toll main
-1 Skyshroud Claim main
-1 War's Toll main