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A Michael Bay Film, Omnath: Age of Explosions! v2

Commander / EDH Burn Competitive Multiplayer Ramp RG (Gruul) Tokens



Full description coming soon! Just note that my playgroup is full of a$$holes and their decks say it all. I just want to stay competitive with those jerks, so I must ask for your help, from all of you in the MtG community, to help construct the best Omnath deck! Any and all suggestions are welcome. Together as a community, you can help make it possible to crown me, king a$$hole, of my playgroup. Please, don't forget to upvote!

Some of the commander decks I face regularly would be: Scion of the Ur-Dragon, The Gitrog Monster, Norin the Wary, Atraxa, Praetors' Voice, Jhoira of the Ghitu , Talrand, Sky Summoner, Vial Smasher the Fierce, Hapatra, Vizier of Poisons, Niv-Mizzet, the Firemind, Ayli, Eternal Pilgrim, Rashmi, Eternities Crafter, Maelstrom Wanderer, Noyan Dar, Roil Shaper, Sliver Overlord, Sharuum the Hegemon, Uril, the Miststalker .

Operation Omnath, Age of Explosions! The game plan is simple. The goal is to ramp as much as possible early on, cast Omnath on turn 4-6, create as much elementals as possible, give them haste to attack then sac the majority of them for additional damage. It is crucial for this build to have a draw engine, ramp and haste to grab early game advantage. In my playgroup especially, it is always a race to get early field advantage and take out those who try to WinCon as early as turn 4-6. I hope this helps.


After a lot of games with Omnath, I felt like it was missing early game ramp cards and has become too enchantment heavy. I made adjustments to hopefully come up as the solution.

Decree of Annihilation removed for Nature's Lore: When I first added Decree of Annihilation, I thought that cycling the card at instant speed to cripple my opponents would be such a game changer. Especially since I always figured I could comeback on top and recover a lot quicker than the others. Unfortunately, anytime I drew the card, I was just caught sitting on it, never having the right pieces to pair with it. I still like the whole idea of the card, but in the meantime it is coming out for what I feel is an important part of playing Omnath, early game ramp.

Elemental Mastery removed for Farseek: Another card I thought could be game breaking, but many times I was just sitting on it. It's really only effective if it is equipped to Omnath and a sac outlet is available to really maximize damage output.

Fervor removed for Rampant Growth: I like the idea of having more haste enablers, but it was a little too excessive. Omnath, should play just fine with the four enablers already included.

Valakut, the Molten Pinnacle and Vesuva both removed for additional Forest and Mountain: both Valakut + Vesuva were under performing in this build. There just wasn't enough Mountains to justify a spot for the combo damage. I am also considering on adding either Temple of the False God and/or Wasteland, instead of the Forest and Mountain. Having the basic lands seem more important to have at this time though.

I am also looking at making room for Explosive Vegetation. If anyone has any suggestions on any cuts for it, please do share.

Comments View Archive

GrayAlchemyst says... #1

Ok sure that all makes sense

June 1, 2017 6:11 p.m.

Firebones675 says... #2

Sorry, my life's been reallt chaotic recently. If you are worried about omnath being removed, there are protection spells you can run like Vines of Vastwood or Yavimaya Hollow. Asceticism and Archetype of Endurance also pretty nice.

June 2, 2017 10:14 a.m.

freakingShane says... #3

I would honestly recommend taking Blood Moon out for Fervor. Majority of your mana base is nonbasic and your deck is primarily green, so Blood Moon has a higher likelihood of hurting you just as much as your opponent(s).

On top of that, you do want more haste enablers. They have the same CMC as well, which is added benefit.

Courser of Kruphix is another great card. Essentially just another Oracle of Mul Daya. Seeing as your play group is a lot of "instant heavy" decks, I would recommend Price of Glory as well. Shivan Harvest could be another sack outlet for you, plus more land destruction to slow your opponent(s) down.

June 10, 2017 11:42 a.m.

Wurmlover says... #4

at least you don't have to fight prossh food chain. I have to play brago stax just to balance my group.

June 10, 2017 12:12 p.m.

solarPULSAR says... #5

What about Heroic Intervention over Asceticism? Cheaper cost, protects all of your permanents, instant over enchantment. +1 deck duderino.

June 10, 2017 2:42 p.m.

DrValium says... #6

With a name like this deck you need to run Explosive Vegetation

Also please consider Impact Tremors for the full landing experience.

June 11, 2017 9:03 p.m.

vishnarg says... #7

Play this card bro

June 14, 2017 9:44 a.m.

zamiero says... #8

So if your group is full of highly competitive decks that deploy their game plan early, why are you choosing a general that costs 7?

I understand you can accellerate Omnath, Locus of Rage early, but by then you've either run low on cards or run out of time. I believe Omnath may be a good choice against Stax-type decks, as the elementals dying give you additional value. But at most you'll have 2 or 3 tokens until your board position is dealt with.

A lot of the generals you mention seem like they win in one of a few different ways. Can you please explain which of the following you usually face or have difficulty with:

A) Power out a quick win via combo Niv-Mizzet, the Firemind or commander damage Scion of the Ur-Dragon and Uril, the Miststalker

B) Play "Free" spells/permanents Sharuum the Hegemon, Talrand, Sky Summoner, and of course who can forget Maelstrom Wanderer

C) Win with overwhelming incremental advantage (such as constant card draw, creature removal, etc...) over time Sliver Overlord, Hapatra, Vizier of Poisons, Ayli, Eternal Pilgrim, Atraxa, Praetors' Voice

June 18, 2017 11:15 a.m.

Starsky2814 says... #9

zamiero, you would be surprised with the outcome of our games. Omnath wins more games than any of the decks that I compete with. It's all politics in my playgroup and most of the time it is 4v1 against Omnath and I still overwhelm everyone and come on top.

The most troubling decks I face would be: Talrand, Sky Summoner (every other card is a counter card), Merieke Ri Berit (always trying to take my Omnath) and Uril, the Miststalker (a race to avoid taking 21 commander damage, because I am always the first target). Even then it depends on who had a better start and I get Omnath out on average turn 5 and occasionally as early as turn 4. You are also underestimating the token production. I am in double digits before my board state is handled and then I comeback with even more my next turn. Omnath is the real deal!

June 18, 2017 12:27 p.m.

Starsky2814 says... #10

vishnarg, I am definitely adding Ramunap Excavator when it comes out. Thanks for the suggestion!

DrValium, I am looking at re-adding Explosive Vegetation to the equation. Any suggestions on what I should cut? Impact Tremors could be very good. I'll definitely keep that one in mind. Thanks!

solarPULSAR, I will definitely consider Heroic Intervention, but for now I will continue to stick with Asceticism. It helps keep commanders like Merieke Ri Berit off my back.

Wurmlover, yeah, a Prossh, Skyraider of Kher + Food Chain combo, sounds ridiculous to play against! Brago, King Eternal-stax, does sound like a good answer for it though. I use to play against a Brago-stax deck and it was unbearable at times. I'll definitely have to check out your Brago build.

freakingShane, great suggestions! Though Fervor was short lived in the deck, I did like the extra haste enabler. It just ended up being a little less important than having extra early ramp cards. I did remove Blood Moon and added Price of Glory. I'll pass on Shivan Harvest and Courser of Kruphix, but thanks for the suggestions!

Firebones675 and GrayAlchemyst, I wanted to give you two an update that Omnath has been playing very well since the change. Thank you both very much for all of your help!

Thank you everyone! Let's continue to keep Omnath the crowned king of a$$holes.

June 18, 2017 1:01 p.m.

LeoSushi says... #11

Spawnwrithe is an incredible card for omnath. have you considered Collective Voyage?

June 18, 2017 8:47 p.m.

DrValium says... #12

Thanks for the response Impact Tremors was more of a flavourful idea.

June 19, 2017 2:38 a.m.

Enral says... #13

Very cool deck! I love your deck title! I just literally retired my Angry Omanath deck and converted it into a pure landfall combo deck. Would appreciate if you can take a look at mine and any feedback or suggestions would be appreciated! +1

June 19, 2017 12:38 p.m.

zamiero says... #14

Since you say you're the early threat and one opponent holds countermagic for you, may I suggest Autumn's Veil? Playing my Titania, Protector of Argoth deck I win countermagic wars with it... they always keep just enough mana open for Cryptic Command or Mystic Confluence. They never expect it!

I have the same problem with Titania, Protector of Argoth in that I attract early attention and the attention of the table. I have yet to find an appropriate solution (either with cards or politics).

I approached Omnath (with little success, so please take this advice with caution) using free or super-cheap ramp spells that can be activated the turn I cast Omnath: Sakura-Tribe Elder, Dawntreader Elk, and Perilous Forays. I noticed you already have the Forays in the deck. If you want more Landfall triggers and the ability to find Homeward Path at a moment's notice, then Crop Rotation is for you. I'm waiting for the day I can settle on a R/G commander, then pull out an instant-speed Kessig Wolf Run or Winding Canyons.

Speaking of which, if you have the extra mana then Winding Canyons allows you to force the control deck to react at a time of YOUR choice (instead of the other way around). Yeva, Nature's Herald also allows the same, but in a much more limited fashion.

However I don't know if any suggestion I've made is as good as the card it would replace in your deck.

June 19, 2017 9:53 p.m.

Firebones675 says... #15

Glad to hear its doing well!

June 19, 2017 10:11 p.m.

momo_2004 says... #16

I feel like this deck needs Purphuros to help smash in with omnath triggers.

June 20, 2017 3:15 a.m.

Dr.Gibbles says... #17

Horn of Greed I feel like that's a pretty good way to keep hand size up since you are playing a ton of lands.

June 25, 2017 noon

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Compare to inventory
Date added 1 month
Last updated 4 days

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.52
Tokens 1/1 Elemental, 0/1 Plant, 3/3 Beast, Clue, 3/3 Golem, 4/4 Elemental
Folders Omnath EDH, Gruul, Gruul, Cool EDH Options, Decks, commander ideas, Commander decks I would like, Need to playtest, Commander, EDH, See all 25
Top rank #2 on 2017-05-30
Views 6637

Revision 17 (6 days ago)

+1 Farseek main
+1 Mountain main
-1 Elemental Mastery main
+1 Rampant Growth main
-1 Valakut, the Molten Pinnacle main
+1 Nature's Lore main
-1 Decree of Annihilation main
+1 Forest main
-1 Vesuva main
-1 Fervor main

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