|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Rare|
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Creature — Sphinx
(Blue): Cerulean Sphinx's owner shuffles it into his or her library.
Cerulean Sphinx Discussion
9 months ago
Were any Sphinxes officially associated with the Dimir before Guilds? I know Belltower Sphinx was in a themed precon but it seems ambiguous to me whether its guildless or not (like Cerulean Sphinx, see https://magic.wizards.com/en/articles/archive/feature/little-home-town-pride-2005-11-02 ).
2 years ago
So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.
Basically, what I'm looking for is suggestions of cards to add or remove from this list.
ComSharuum the Hegemon f7.58
Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37
Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46
3 years ago
These are the good sphinxes:Arbiter of the Ideal--Argent Sphinx--Cerulean Sphinx--Consecrated Sphinx (you monster)--Enigma Sphinx--Guardian of Tazeem (Moves blockers out of the way, even if you don't have enough Islands, which you should add more islands)--Isperia the Inscrutable--Isperia, Supreme Judge--Jelenn Sphinx--Magister Sphinx--Master of Predicaments--Medomai the Ageless--Prognostic Sphinx--Sandstone Oracle--Sharding Sphinx--Sphinx Ambassador--Sphinx of Magosi--Sphinx of the Final Word--Sphinx of the Steel Wind--Sphinx of Uthuun--Sphinx Sovereign--Sphinx Summoner--Windreader Sphinx
Rhystic Study is a spectacular card for decks like this because every creature you play is a threat that has to be dealt with in some fashion or another, this way you get to draw cards when they play things or just when they try to make nice.
Tezzeret the Seeker really helps the artifact subtheme through ramp and tutoring. Also, his ultimate can turn all those thopter babies into college grad beaters to end some opponents.
I'll admit that I was a little surprised that Fabricate wasn't Enlightened Tutor since knowing the top card of your library is never bad. Also the same of Mystical Tutor and Vampiric Tutor (or Liliana Vess since she's way cheaper than Vampiric Tutor)
Vexing Arcanix seems out of place and could probably use a trim. The rest of your spots are pretty tight because you want all the sphinxes and things for them to do. You could probably get away with just a couple board wipes and counters. The Mycosynth Lattice/Darksteel Forge combo isn't that necessary either. Great and hilarious, but not that necessary.
Plague Wind is sweet, but you could also run Rise of the Dark Realms to not just get your sphinxes back, but everyone else's creatures too. Who said black can't run Insurrection (haste not withstanding)?
I'm not a fan of the Ravnica Karoo lands (Dimir Aqueduct, Azorius Chancery, and Orzhov Basilica), the Filter lands (Fetid Heath, Mystic Gate, and Sunken Ruins), or the Signet lands (Darkwater Catacombs). These would almost be better with basics or the Check lands (Glacial Fortress, Drowned Catacomb, and Isolated Chapel) along with Dromar's Cavern.
Mostly because you're not going to need as much Black mana. You can focus more on your WU duals and sweet Islands since White is a secondary color and Black is tertiary. This should also help you not be stuck lacking Blue mana. (Also, Underground Sea? Show off. :P though, getting up to Tundra and Scrubland might be worth it in the long run.)
Okay, those are all the big things I think.
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