Enigma Sphinx

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Rare
Planechase 2012 Edition (PC2) Rare
Alara Reborn (ARB) Rare

Combos Browse all

Enigma Sphinx

Artifact Creature — Sphinx

Flying

When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

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Enigma Sphinx Discussion

Rabid_Wombat on Sharuum the Hegemon EDH

3 weeks ago

I dug up my old Sharuum deck last week so can give you a few pointers (our group banned infinite combos so none of that jank ;) )

Conjurer's Closet - Just plain Awesome! Should be in every Sharuum deck!

Tawnos's Coffin - So great at locking down opposing Commanders...reanimate with Sharuum and repeat.

Buried Ruin Because sometimes Sharuum can get real expensive to cast - you need a good Plan B.

Mana Vault - One of the best mana rocks, really Speeds up the deck.

Artificer's Intuition - Dump bombs in the yard to reanimate for later whilst searching for mana rocks to accelerate your early turns.

Umezawa's Jitte - Can be a game winner when combined with evasion...which you have in spades.

Unesh, Criosphinx Sovereign This fattie is the reason I'm running Sphinx Tribal again...the cost reduction is sweet and the built in Fact or Fiction is just gravy!

Fabricate - auto-include.

Windfall - Screws over other players while helping you get more targets for reanimation.

Teferi's Moat - Cheap alternative to Moat that encourages opponents to attack each other.

Indomitable Archangel - Shrouded Sphinxes win games!

Enigma Sphinx - Cascade on a stick...non-optional for Sphinx tribal...he's da bomb.

Isperia, Supreme Judge - More card draw and with 6 power he's a heavy hitter.

Exsanguinate - Late game this can be a real wincon.

Akroma's Memorial - So good and reanimating it will make your opponents weep tears of frustration.

Padeem, Consul of Innovation - Don't think about it, just add him in. Although if you really want card advantage nothing beats Phyrexian Arena...I'm even running Necrologia for extra card draw - you can never have enough.

Hope the above tips helps you out and may your Sphinxes always Fly High!

landofMordor on Simic commander for Spirit Tribal

1 month ago

Ideally, of course, it'd be a Simic Spirit...since those don't exist, I might suggest Rashmi. She is INSANE value with minor deckbuilding concessions like Future Sight or Descendant of Soramaro (very in-theme here). And you can use instant-speed Arcane stuff to double the value on your opponent's turn.

As a random side note, last weekend my brother untapped with Rashmi and Future Sight up, and I had exactly one turn to avert disaster helming Oloro. In desperation, I played Enigma Sphinx...only to turn up Saheeli's Artistry...I was totally channeling the heart of the cards, I think.

Flyheight on Ramos And His Amazing Technicolor Dreamcoat

2 months ago

First pass at cuts.

Creatures (42):

Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim

Non-Creatures: (39)

Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime

This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.

SaifurCommander on Making a Sharuum the Hegemon ...

2 months ago

So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.

Basically, what I'm looking for is suggestions of cards to add or remove from this list.

ComSharuum the Hegemon f7.58

Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37

Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46

Sorceries Wrath of God 6.07Damnation 18.80 Rite of Replication 2.49Day of Judgment 2.83Fumigate 1.81Demonic Tutor 25.56Supreme Verdict 7.12

Enchantments Oblivion Ring 0.30Ghostly Prison 2.13Rhystic Study 9.18 Leyline of the Void 17.70 Leyline of Sanctity 27.50

Land Command Tower 1.00Reliquary Tower 4.12Opulent Palace 0.25 Orzhov Basilica 0.23Azorius Chancery 0.26

Skyrim1903 on Esper Control - Sen Triplets

10 months ago

I was thinking Enigma Sphinx, I can tutor out the cards I need and with things like Unwinding Clock, Mycosynth Lattice, Chromatic Lantern, and Celestial Dawn, I don't think mana will be a problem.

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