Creature — Giant Soldier
Cumulative upkeep-Put two cards in a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Printings View all
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Jotun Grunt Discussion
2 years ago
What I'm talking about is this: You walk into your store with your janky deck and play a few games where you practically shut specific players out of the game. They're likely going to think your primary objective was to invalidate the gameplay experience for them specifically. It's not going to be about running some old janky hate cards for them. It's going to be about you personally picking on them. If they feel personally targeted, they may return the favor in kind and make sure your play experience will be as unfun as possible in the future. None of this solves any issues in your playergroup. The way you avoid frustration among people is by clarifying expectations and fostering open communication.
I'm a hardcore spike and all I want to do is play cEDH. My best friends all want to play at a step below that power. No one is going to have fun (not even me) if I come to our sessions with Shimmer Zur or something.
You're headed down the wrong path, my friend.
If you want to play Gwafa Hazid, Profiteer and make sure people can still have fun, think of running cards like Ghostly Prison and Hushwing Gryff over cards like Rest in Peace and Acid Rain. If you want to run graveyard hate, for example, Rest in Peace is a fantastic card but can lead to a graveyard focused deck to struggle immensely. You can contrast it with something like Jotun Grunt which can still make sure they don't go out of hand but can still allow graveyard players to have fun.
2 years ago
2 years ago
White has Jotun Grunt, which can act as a weird hybrid of goyf and ooze, and is devastating against decks that utilize their graveyard.And there is Moldgraf Scavenger, and Exemplar of Strength (which is miles better in a deck that runs things like Quillspike or Nest of Scarabs).There is plenty to choose from.
2 years ago
Love the deck, I run a very similar deck to this one:
Some advice on sideboard.
2 years ago
So I really like the finks/blasting station matchup in this deck. I used to have an Esper version that ran Viscera Seer as a sac outlet, but it wasn't a wincon techincally.. Just infinite life and a Zur the Enchanter.. But his high mana cost (and also requiring 3 colors) made him unreliable.
To be honest, I only ever win with the kitchen/blasting station combo and only have the Phyrexian Soulgorgers (with the unblockable cards) as backup.. I switched to the Spirit Mantles to basically make them unblockable/unkillable by opponent's creatures. TiTi was always a consideration for the deck.. His wipes are essential for slowing the game down. I might take your advice and just take out Supreme Verdict.. But this deck doesn't really care about board wipes since the main wincon has infinite persist haha, so any board wipe will usually be one sided (in a perfect world)
my Idyllic Tutors are basically just to ensure that if for whatever reason I'm missing one of my infinite life enchantments that I have a chance to tutor for them.. Essentially having a 7x of each of my Solemnity/Unlifes, but I could likely cut one to make room for cantrips/Kira, Great Glass-Spinner/removal/countermagic card.
As for my sideboard, other than the Auramancies/sanctities, those are just old cards that I took out of the deck for testing. I'm actually going to update it right now as well as my maybeboard reflecting possible changes. I'm a bit excited to give this a shot and see if it makes the deck run a bit smoother. Thanks again man!
2 years ago
Glad that was helpful!
You're right tokens would be very problematic; Lingering Souls could fly over your big creatures and also block them for days. I would just play more Declaration in Stones and Echoing Truths (probably sideboard) since those are great in every matchup. Ghostly Prison just seems worse; bad in most matchups, tokens can still block, and you already have Phyrexian Unlife.
You should also focus on fewer win-cons, which has lots of benefits. If you remove Finks/Blasting Station, for example, you can play Rest in Peace and Stony Silence which are nuts since you can tutor them, don't have to play dead Blasting Stations (at least play the full 4 Finks and Glen Elendra Archmage if you play the Stations), focus on protecting the huge creatures with Kira, Great Glass-Spinner, and now all your creatures are immune to small creature removal. Or you can trim down to 1 Phyrexian Unlife (still can tutor) and play more creatures, which means you're less vulnerable to removal. Removing Phyrexian Soulgorger is also nice since it's one of the few cards vulnerable to all the artifact removal. Thing in the Ice Flip seems like the strongest of the bunch. There's no need to worry about not enough win-cons cause you can just play more cantrips in those slots. Cantrips are the most powerful things blue can play in Modern :) Of course I can see the appeal of playing different win-cons for entertainment; it's a personal decision but certainly less competitive. You can also play Vexing Sphinx and Jotun Grunt, though they don't seem great.
Also it doesn't seem like you're taking advantage of Idyllic Tutor. Playing a mainboard Runed Halo is basically autowin vs. Scapeshift, Storm, and Ad Nauseam and wrecks Death's Shadow and Dredge. Nevermore is also great against those decks and also Living End. Stony Silence and Rest in Peace are also too good to pass up playing at least one to tutor, even with Kitchen Finks/Blasting Station. How come sideboard only has 8 cards?
2 years ago
Love the idea, but it needs some work. First off before I use constructive critisism until this thing is in the dirt, let me say that I am glad that someone finally found a way to break chronozoa, thank you.Second, here are some cards that you are running that are frankly, garbage.
Sphinx's Revelation Good card, but... you will never need 4, drop that number to 2 if you REALLY like them. If you are that concerned about drawing cards, use Blue Sun's Zenith as a better replacement.
Anointed Procession This is what is considered a "win more" card. You have no need for this thing at all, its only good with the combo, and it only does a little extra.
Now, about what can be done to this deck or added to it I would say should be as follows.
More threats. This combo is absolutely absurd, but you have a problem, you have a too small chance of drawing your pieces. Thus, you added card draw. This is a good start, but you need to make this more resilient. This can be done with cards like Geist of Saint Traft, Celestial Colonnade, or, as a possible finisher, Elspeth, Sun's Champion.
Elaborate on the deck's combo. This combo is an absolutely bonkers thing, especially in modern, take advantage of what Solemnity is giving you, the key to infinite combos. Add more Phyrexian Unlife, maybe slash black for a Zur the Enchanter, or Geralf's Messenger, play absurd things like Kitchen Finks, Glen Elendra Archmage, or some janky stuff like Jotun Grunt, Krovikan Whispers, or, if you want to be a major jerk, Phyrexian Soulgorger. And if you REALLY want that juicy card draw, Survivor of the Unseen, and Wall of Shards can become an OP Wall of Omens
Getting solemnity. This is your power-card, getting it can be the problem though, for this, I suggest Idyllic Tutor, or the aforementioned Zur.
However, do realize, that in order for this deck to work, it should at least be able to function without your precious Solemnity on the field.
In any case, this seems like an un-flushed out idea, so I suggest that you try tinkering with it some more, see how good you can make it!
3 years ago
Im not a fan of the mana-curve in this one. Got a lot of high CMC cards that may make it hard to work. I'd try some creatures like, Champion of the Parish which grows when you add human creatures. Kor Skyfisher and Jtun Grunt make some decent low cost creatures. I'd find room for Kytheon, Hero of Akros Flip to try and transform him. You can get some ramp love from Thalia, Heretic Cathar and Thalia's Lieutenant. Precinct Captain is a good low cost card that starts generating tokens quick. Token generation can make for good synergy with Hanweir Militia Captain Flip once you transform it.
I feel Darien, King of Kjeldor has a bit too high of a cost for this deck. I also tend to advise against one of most creatures. Odds of pulling him are very low. I would also bump your land up to 24 with some non-basic lands.
Look up the Rule of Nine. Helped me a lot when I started building. I went from picking random cards and tossing them into a deck to learning how to work with synergy and combos. Good luck and keep brewing!