Bedeck / Bedazzle
Target creature gets +3/-3 until end of turn.
Destroy target nonbasic land. Bedazzle deals 3 damage to target opponent or planeswalker.
Printings View all
|Ravnica Allegiance (RNA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Bedeck / Bedazzle Discussion
3 months ago
Version 2.1. Mystery booster draft best picks. -Moldervine Reclamation, +Kin-Tree Invocation // -Bedeck / Bedazzle, +Azra Oddsmaker // -Ethereal Absolution, +Zealous Persecution // -Castle Embereth, +Artisan of Kozilek // -Gate Colossus, +Renegade Map // -Clockwork Servant, +Sigil of Valor // -Diamond Knight,+ Bomat Bazaar Barge // -Griffin Protector, +Cast Out // -Shining Aerosaur, +Dictate of Heliod // -Battlefield Promotion, +Cartouche of Solidarity // -Terror, +Skeletal Scrying // -Raging Goblin, +Ghitu Lavarunner // -Ancient Hellkite, +Flametongue Kavu // -Overgrowth, +Grapple with the Past // -Unsummon, +Man-o'-War // -Chillbringer, +The Mirari Conjecture // -Thunder Drake, +Sigiled Starfish
6 months ago
Not bad, although I think it can be improved. Turn 6-7 seems to be the average win with no opponent, which isn't fantastic but it's good. You lack interaction with pretty much any tier 1 deck in the format, since all you have are killspells. Also, you have some pretty under-powered cards ( Foreboding Fruit , Witch's Cottage ). To fix this, maindeck Covetous Urge , take out Foreboding Fruit , Witch's Cottage , and maybe Cavalier of Night , find some graveyard hate that works with your deck (I'd recommend Cry of the Carnarium , but it hurts you pretty bad too), and put something in your two-drop slot, since most of the time you don't have anything to do with that turn. You might consider adding some Blood Crypt s just for when you maindeck Bedeck / Bedazzle and want to cast the other half.
You'll still be weak against flash, but that's the best I have. It's a good deck, just not in this meta.
7 months ago
Nice. A few suggestions, given your new theme:
Hazoret's Favor is built for this deck.
Mogg Cannon is less powerful, but a backup sac outlet and cheap.
Mark of Mutiny is a good threaten for Greven.
Traitorous Instinct is basically Malevolent Whispers v0.9.
Treacherous Urge gets any creatures your opponents think they can keep in-hand until Greven leaves the field.
Auger Spree doubles as removal and card draw. Bedeck / Bedazzle does the same and also hits problematic lands. Nameless Inversion is probably the worst of the three, but it can be grabbed by creature tutors, so there's that.
Goatnap . That is all.
8 months ago
Hey dude how you been? Neat idea.
I think that Cry of the Carnarium is sort of a nonbo. It exiles on death so if the Dreadhorde Butcher or Orzhov Enforcer die to it you don't get the death triggers. The same is true for Murderous Rider (if it has one damage on it for some reason).
1 year ago
The reason dragonstryke58's answer is correct is because first the Bedeck / Bedazzle buff is applied, making it 4/-2. Then, when a player would next receive priority, state-based actions are checked, and due to having toughness of 0 or less, Dreadhorde Butcher is put into the graveyard. Its last-known information is of it having a power of 4, and that's why it will deal 4 damage.
1 year ago
Dreadhorde Butcher will deal 4 damage.
When Bedeck of Bedeck / Bedazzle resolves, Dreadhorde Butcher will be 4/-2 and put into the graveyard due to having toughness of 0 or less. It moving to the graveyard does not change the fact that when it died it had a power of 4 due to it gaining +3/-3. The last known information would show that it had a power of 4.
1 year ago
Rule 704.7 seems to imply that the last known information is 1 damage, but on Magic Arena when you do this it deals 4 damage so I'm not sure.
1 year ago
You guys aren't thinking big enough. Form of the Dinosaur CONTROL BABY!!!!!!
Alternatively there's Midnight Reaper , damage based board wipe or random fight spells (note all these are technically non-combat damage).
Then of course there's Demonlord Belzenlok . If your entire deck is 4 or more cmc DB's etb with The Wanderer out draws your entire deck. Cards like Bedeck / Bedazzle , Response / Resurgence just have to get you to the later turns. For wincon you could just run a single nexus that you discard to handsize so as not to mill out and keep casting it swinging with your 6/6 flier backed up with a deck's worth of removal.
Finally there's proliferate shenanigans. The Wanderer has no +1 so cards like Karn's Bastion or Grateful Apparition mean recurring removal. Otherwise she's just 2 Reprisal s against non-red decks most of the time.