Hinterland Logger

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Timber Shredder

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Common

Combos Browse all

Hinterland Logger

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.

Hinterland Logger Discussion

sparta88 on Loup Garou

4 months ago

Considering dropping both Might Beyond Reason , 1 Hinterland Logger  Flip, and boarding the 3rd Armory of Iroas by dropping the Act of Treason since I've got a pair of Traitorous Instinct in there already. Think that would work for getting an extra 4 lands in there?

TheDuggernaught on Werewolves

1 year ago

This is a good start! Probably much better than any decks I made when I was a new player! With that being said, I do have a few suggestions. First, I just want to to make sure that you want this to be an aggro deck that aims to win on turn 4-5. I ask because you have a few pieces in here that might lean more towards a midrange strategy in Kessig Wolf Run, Mondronen Shaman  Flip, Asceticism, Moonlight Hunt, and Duskwatch Recruiter  Flip. None of these cards really make you win fast because they have high mana costs or have abilities that cost a fair bit of mana to activate. Which is fine if you want to adjust your deck to fit more of a midrange strategy. You even maybe play a fair number of werewolves that tap for mana so you can tap Kessig Wolf Run for pretty massive swings.

I do however think that an aggro shell works better for werewolves. Some cards I might suggest are:

Aether Vial: not cheap, but works super good with werewolves since putting them into play does not count as a cast.

Instigator Gang  Flip: A little higher on the cmc, but can win games. He can pump those werewolves pretty fast.

Ulrich of the Krallenhorde  Flip: More of a midrange beat stick. But still good enough to mention.

Breakneck Rider  Flip: Another lord-esque effect. The trample is super good.

Reckless Waif  Flip: Another low to the ground creature to put pressure on your opponent early.

Lambholt Elder  Flip: An engine that can give you a lot of card draw when you start to run out of gas. Can also block some of the more popular creatures you might find in modern.

Lambholt Pacifist  Flip: A creature with an above average body for its mana cost -- even in human form. It can attack even in its human form if you have a Mayor of Avabruck  Flip in play or any other similar effect.

Kruin Outlaw  Flip: Gives werewolves evasion.

Huntmaster of the Fells  Flip: Another card that is more meant for midrange, but it is very good at what it does. This actually sees some modern play in various competitive decks.

Village Ironsmith  Flip: fragile body, but the first strike can make it difficult to deal with for your opponent via combat.

Hinterland Logger  Flip: Another fragile body, but the power with trample can normally get a point or two of damage through.

Hermit of the Natterknolls  Flip: Maybe more of a sideboard card against control, but it can also give you a lot of card draw.

Gatstaf Shepherd  Flip: Average body in human form. The intimidate gives it a little bit of evasion.

Kessig Forgemaster  Flip: Maybe more of a sideboard card, but would not be terrible in the main. Its ability will kill almost any creature your opponent tries to chump block it with.

Convicted Killer  Flip There are better options (like lambholt pacifist), but its 4/4 body is worth noting.

Collected Company: Also not cheap. But if you haven't noticed, almost all of the cards I just listed are 3cmc or below. The instant speed also allows you to not cast anything on your turn to get the transforms, and then just cast it on your opponent's turn to grab 2 creatures form the top 6 cards of your deck.

Lightning Bolt: Might be hard pressed to find any red aggro deck without at least some of these.

NCN946 on War wolf

2 years ago

Consider Neglected Heirloom  Flip Arlinn Kord and Hinterland Logger  Flip Kord is solid for all werewolves, and logger with ashmouth can hurt a lot really early

Snap157 on The Unyielding Curse

2 years ago

You're a genius! Maybe Silence for the initial push? There are some great enchantments that you can get, so I would take out Hinterland Logger  Flip and Lambholt Pacifist  Flip for 2 Howlpack Resurgence and 2 Full Moon's Rise. This is absolutly fabulous. +1

Vergil_Redgrail on H: Updated binder - W: ...

3 years ago

I might have some artifacts or something. Do you have a specific list? I've also got foils for Breakneck Rider  Flip, Hinterland Logger  Flip, and Geier Reach Bandit  Flip, as well as a Prerelase Promo Arlinn Kord  Flip. I'll take another look, but I don't think there was anything besides the Tireless Tracker. If the most you've got is Breeding Pool, then no, I don't think there is. Maybe the Duskwatch Recruiter  Flip.

iglesia777 on The Damon Doggo Deck

3 years ago

First things that jump out to me is you have Lightning Axe, but no madness cards to use with it. So I'd take it out. Moonlight Hunt would be a decent replacement removal card. Waxing Moon doesn't seem great since most of your creatures are smaller, so trample isn't a big deal. Plus using a card just to flip a wolf seems bad. Hinterland Logger  Flip don't seem very good either.

Some alternative I'd suggest are Howlpack Resurgence, Silverfur Partisan, Spirit of the Hunt and maybe some Neglected Heirloom  Flip.

Good luck!

landofMordor on Pack Attack

3 years ago

Seems like you've got a lot of non-essentials in the deck -- most Standard decks are 60 cards (~24 lands and ~36 spells) so that you've got a higher chance of drawing the good cards. Right off the bat, Convicted Killer  Flip is objectively worse than Lambholt Pacifist  Flip, so ideally you'd have 4 of the Pacifist and no Killers. Hinterland Logger  Flip, Gatstaf Arsonists  Flip, Ember-Eye Wolf, Howlpack Wolf, and Solitary Hunter all seem like they clog up your draws and unnecessarily tie up your mana. On the noncreature side, you don't need so many combat tricks, especially Aim High, Might Beyond Reason, Goblin War Paint, Senseless Rage, and Haunted Cloak. The other plus side to thinning out your creatures is that you don't need so many combat tricks and auras, so the ones you do keep can be your best ones.

Also, if you're going for Delirium activation, I'd recommend Vessel of Nascency over Nissa's Renewal (since it's so much faster and gets stuff in your grave). In general, I'd recommend a Spirit of the Hunt or two to replace combat tricks, Prey Upon for Rabid Bite (less mana), a Silverfur Partisan or two to deter control, Howlpack Resurgence as a permanent version of one of your combat tricks, and more Werewolf lords in general -- Geier Reach Bandit  Flip especially. Those should mostly be really budget options you should be able to trade for easily.

Good luck, and keep brewing! Let me know if that helps!

Darkrib16 on

3 years ago

I would throw in Village Messenger  Flip as a good one drop, it is nice to have something to play turn 1 if you don't have a Neglected Heirloom  Flip. I personally am not a fan of the auras you have, Senseless Rage Especially because you won't be able to get the madness to proc. I think that if you want more enchantments you could probably add more Spiteful Motives because of the flash. I would also take out some Hinterland Logger  Flip for more Kessig Forgemaster  Flip, they are the same cost plus the flip is better.

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