Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
Printings View all
|Ultimate Masters (UMA)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
|Commander / EDH||Legal|
Raid Bombardment Discussion
2 weeks ago
It should also be pointed out that enchanting a creature (or other game object) isn't an inherent property of all enchantments, but rather a specific ability you'll find printed on (or errata'd for older cards) Auras, and on creatures via the Bestow ability.
Raid Bombardment, for example, is an enchantment, but you can't use it to enchant a creature because it doesn't have the "enchant creature" ability.
Curse of Verbosity is an aura, but you can't use it to enchant a creature because the relevant ability is "enchant player," not "enchant creature." Abundant Growth is an aura, but says "enchant land," not "enchant creature."
Meanwhile Aether Tunnel does have "enchant creature," and thus can be enchanted to a creature. Same with the Bestow ability on Baleful Eidolon (note that Bestow says "it's an Aura with enchant creature").
3 months ago
I'm making two decks for two friends. This is one of them.
What I want to do is get a ton of goblins onto the field in a short amount of time and just relentlessly overwhelm everyone. The deck is almost all creatures, all of them goblins. Most of the creature cards generate goblin tokens. I'm hoping to stay under $50.
I figured there would be no point in pumping each other up because of Raid Bombardment , and not much reason to make each other cheaper because of Ib Halfheart, Goblin Tactician , at which point each 1/1 goblin is getting a possible 4 additional damage, and another possible 4 damage if blocked. Is this a good move?
I've also included Brightstone Ritual and Indomitable Creativity for the mid-game when my hand gets low, I can sac a bunch of tokens and literally throw a ton of goblins onto the battlefield from the library. Good move?
How did I do?
3 months ago
Whenever I'm running any sort of ETB-theme, I also enjoy putting in my favorite mill suite. Altar of the Brood is fantastic for token swarms, and since you're playing Red you can expect Mindcrank to put in work as well. If you like, you can even throw in Altar of Dementia and Vicious Shadows for good measure.
Whenever I play a really aggro deck, I try to opt for cards that damage each opponent rather than those that only target a single enemy. This way you won't be seen as singling out anyone in particular, and in effect you'll appear more "fair." Hopefully that keeps the target on your back from getting too big before you're able to assemble all the pieces to your own brand of War Machine.
4 months ago
8 months ago
Thank you for the suggestions and for the +1.
Fortunately I got my Goblin Wizard when it was $6. I have been casually playing for a while but I am a novice just starting to understand how to play. I was looking at the Goblin Wizard yesterday and thinking, I can use this to put Krenko onto the battlefield just before I am passed the turn. That would pretty sweet.
I know I have a Raid Bombardment . I’ll give it a go.
I saw on your thread the reaction to Pashalik Mons. I agree and I am definitely going to get my hands on one.
8 months ago
8 months ago
I really liked Scour from Existence , and it will probably make it's way back in if no solid removal comes out in MH.
I would only run Final Fortune type effects if you do the Sundial thing. In place of that, I would give Aggravated Assault a try. Your deck and the changes you are talking about would allow you to make more mana than I can, which would mean infinite combats if you start with enough tokens and OG Krenko on the board.
Kazuul tokens for Ashnod's is definitely a huge plus. You're making me want to run it again! Haha.
Harder to remove is exactly why I run Fervor over Hammer, my playgroup has a good amount of artifact hate, which is also why I have leaned out my artifacts over the years.
The deck, and monored period, has the hardest time with card advantage. Unfortunately the best cards red has access to fix that are artifacts or wheels. Mind's Eye or Slate of Ancestry are probably the two best artifacts. Having Rings, Bracers, and Goblin Welder definitely make Burnished Hart more potent, I've just always had great luck with it, and ran Sad Robot for a while and never really felt the impact to the same degree, but I didn't have any artifact recursion. I am also thinking about Feldon again, I don't think I gave him enough time to try to work.
8 months ago
Well I've been agonizing over it and I think I'm going to take out the Lattice anyway. It only exists to enable combos, which seems kind of like a dead card, plus it has negative synergy with Blood Moon and its Magus.
I really like Thran Dynamo , but have you ever considered that Basalt Monolith goes infinite with Rings of Brighthearth ? Not that we really need infinite mana but it's just an extra interaction that can help us cast our spells with limited mountains at our disposal.
Tbh with Lattice going away I will probably get rid of Goblin Welder . And undeniable solid card, I hardly get to use him like I would like to. I do encounter a ton of manarocks at my LGS and in my playgroup so I may keep Treasure Nabber , but all he usually accomplishes is painting a target on my head, so he may get scrapped later. With that being said I think I see the potential for Scour from Existence more than Spine of Ish Sah . Being able to stop things at instant speed is just too important. My LGS is flooded with reanimation, and being able to exile a critical piece at a critical moment is more valuable to me I think.
Final Fortune is definitely something I will consider, since often times all I need is one more turn to end someone before they catch back up and blow be back to where I can no longer compete. But I also can't really find anything else I want in that has synergy with Sundial of the Infinite so that and Sundial is probably out.
I like Kazuul, Tyrant of the Cliffs better I think, I get to sac those creatures with Goblin Bombardment and Vicious Shadows will trigger off of them as well. Also triggers Purphoros, God of the Forge and Impact Tremors .
Why Burnished Hart over Solemn Simulacrum ? I would think because of the two mountains that Ib Halfheart, Goblin Tactician can immediately utilize but I feel like card advantage is something this deck needs. Also Simulacrum is ridiculous if Feldon of the Third Path finds his way back into the deck, which I think he deserves because he can recur more Haste effects, ETB goblin triggers, and also works awesome with Rings and Illusionist's Bracers . He's just 6 mana for all of that which is a little hefty.