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At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gains haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
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Hazoret's Favor Discussion
1 day ago
Thanks, I've decided to go mono-blue, but I recommended Hazoret's Favor myself on Gluttonous Gift. I don't think it's ideal as it sits in the same slot as Fraying Sanity, so will slow you down at least a turn; at best, it's a back-up haste effect, so consider whether it's taking up space for something else more useful.
2 days ago
Hazoret's Favor is also useful for your small creatures aswell.
2 days ago
Hazoret's Favor is another way to give haste in red... Not turn 4 though. I'm underwhelmed by Opt. It's like a cycle card with scry 1. Censor is a better choice in my opinion. Will be interested to see how consistently the combo works!
1 month ago
Here are my suggestions and some recommended removals to tighten the deck. Molten Primordial, Lifeline, Assault Suit, Recruiter of the Guard, Solemn Simulacrum, Burnished Hart, Infiltration Lens, 2x Plains (36 lands should be your minimum despite your mana rocks in order to consistently get to 4 lands by turn 4), Rage Nimbus, Master Warcraft, Nim Deathmantle, Thornbite Staff, Umbral Mantle, Helm of Possession, Anarchist, Illusionist's Bracers, Caged Sun, Gilded Lotus, Rugged Prairie, Iroas, God of Victory, Obsidian Battle-Axe, Mob Rule, Savage Beating, Adarkar Valkyrie, Karmic Guide
Suggestions to remove:
- Felidar Sovereign is a boring and abusive way to win giving the starting life total and doesn't contribute much else to the deck
- Silverblade Paladin because double strike just isn't that important to this deck
- Armillary Sphere
- Sunforger because you need a greater critical mass of instants to make it really valuable and you can remove it and some of the other cards to make room for more consistent playable cards
- Fatal Frenzy
- Onward / Victory
- Rush of Blood
- Temur Battle Rage
- Unwilling Recruit
- Insult / Injury
- Kari Zev's Expertise
- Hazoret's Favor
- Spirit Loop
- Open the Armory
- Staff of Nin
Clean up repetitious cards in sideboard and maybeboard that are in the deck. Best of luck, hope some of that is helpful.
1 month ago
I have an inexplicable aversion to enchantments, though, so I probably won't run Hazoret's Favor.
1 month ago
you could always experiment with Fling or Hazoret's Favor allowing you to get extra value out of the creatures stolen by the expertise while also keeping your opponent from getting them back at the end of turn.
2 months ago
I LOVE this deck idea. I was planning on building one just like it however this is a way better structure then the way I was going to take it. I have some suggestions though.
First off, I would suggest swapping out a Wrangle with another Fling because fling has faster burst potential than Wrangle where fling can basically double damage and Wrangle is going to remove a single blocker but only increase damage to a maximum of 4. Plus fling just has more synergy with Kari Zev's Expertise
Second, Hazoret's Favor just seems too slow for me. This may seem like a pretty wild suggestion but I think it would be efficient if you replaced those two with two Lathnu Hellions. The hellions have haste, they are high tempo for their mana cost, and they have nice potential for fling fuel. All you would really need them for is just two turns anyways. Turn 3 play and swing for 4 damage. Turn four, pump with invigorated rampage and swing for 8 damage, then second main phase fling it for another 8 damage.
Last, I think Goblin Dark-Dwellers is a really good card to gain more value from Kari Zev's Expertise however it will be rotating out soon so eventually you might want to replace those with more Glorybringers, Combustible Gearhulks, or Heart-Piercer Manticores.
Remember, these are just suggestions, but I think these are some of the changes you should make to get the deck faster. Your original work has inspired me to play this deck in standard. What a fun deck!
2 months ago
Cole6000 Thanks for the suggestions!
I tried all the cards and here's my opinions
In the rulebook, it says Mirage Mirror wont copy counters on that permanent or effects that have changed its power, toughness, types, color, or so on. So I can't copy a boosted Ravenous Intruder unfortunately.
I tried Hazoret's Favor but I'm short on creatures so I never want to use it whenever I had it on board.
Throne of the God-Pharaoh I don't have enough tapped creatures each turn to make it work. It'll only tickle my opponent while I can be focusing on boosting and flinging my creatures.