|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Common|
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Discard your hand, then draw two cards.
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Dangerous Wager Discussion
3 weeks ago
I have some suggestions. Keep in mind, I'm not saying any of these cards are better than the ones you have going on or even that they are "good" cards, but that they are worth investigating/playtesting to see what you like and what works. They are all budget-friendly, so none of them will break the bank to test out.
-Dangerous Wager: okay not the best card, and Browbeat does more for the cause, but the difference between 2 and 3 mana could be a lot. youre only running 19 lands and trying to kill fast, so i'm thinking you'll be stuck on 2 lands more often than desirable. (i know this from experience, unfortunately).
-Chandra's Phoenix: decent haste flyer that keeps coming back. allows you to get a little more value if you stall out on turn 4 or 5. again, might be tough to rock this 3-drop with 19 lands, but hey. might be worth it.
Shrine of Burning Rage: This thing adds up really quick. it's better than it seems, if youve never actually played with it. can be slightly slower, but every spell you play, every turn you take, its a clock for you.
Abbot of Keral Keep: again, slightly slower, but he's got prowess, card advantage, and can progress your game if you're stalling out.
-Depending on the decks you're playing against at your LGS/playgroup, i would suggest Anger of the Gods (abzan company/living end/other GY decks) or Pyroclasm (tokens/aggro) over Bonfire of the Damned. Bonfire is amazing, but you're not gonna have enough mana or reliably miracle it to make it worthwhile. the other 2 options should fill in where you need them to.
-Leyline of Punishment is a good SB card against decks that run those pesky Auriok Champion, Burrenton Forge-Tender, or Kor Firewalker. Also a bonus against random good stuff like Kitchen Finks and the entire Soul Sisters deck. Really gotta luck out and have it in your opening hand and/or mulligan down to it, within reason, against some of the more heavy lifegain decks. i know you have Flames of the Blood Hand and Skullcrack in the main to help against that, but sometimes you need a static effect to shut that shit down.
-i wish Relic of Progenitus wasnt like $4 rn for whatever reason. its been printed like 5 times! that would be the ideal GY hate for you, i think. it triggers prowess, replaces itself, and is 1 mana. if you can panhandle for 10 bucks, you could probably pick up 3 SP copies of it somewhere on TCG.
-some utility burn dudes are Ash Zealot, Harsh Mentor, Young Pyromancer, Soul-Scar Mage, Thermo-Alchemist, Bedlam Reveler, Guttersnipe, and one i really like Grim Lavamancer. They all do some neat stuff and they all are <$1, except lavamancer, who you can find for about $2.50 in some places. none of them are game breaking (usually) but they could all be looked at, individually, and sorted out from there.
1 month ago
However, you should have two Cathartic Reunions set aside for me that will replace the Dangerous Wagers. On the other hand, Death Denied and Fireball may be better sideboaded, leaving three slots to start playtesting Ichor Slick. ty
2 months ago
Why use Dangerous Wager when you could use Tormenting Voice? I get that Dangerous wager can be used with 0 cards in hand but I think it'd be better to be able to draw without having to discard your hand.
3 months ago
Not too sure about Reverberate, Wild Guess, Tormenting Voice, and Dangerous Wager. Those 3 loot effects don't dig deep enough (especially when compared to Goblin Lore) for what (me thinks) you are trying to do. Reverberate just looks like anti-counterspell, but do you really need it? Fanatic of Mogis doesn't seem like the best way to try and win, I would rather just stick with Purphoros, God of the Forge. Chandra, Flamecaller's middle ability seems pretty good in this deck. Starke of Rath, getting to destroy 2 creatures / artifacts each turn seems pretty legit. I am hesitant in suggesting Scrap Mastery, as it might be too win-more. The lack of board removal makes it seem worthwhile (along with All Is Dust for that matter). Lastly, be careful with Rowdy Crew and using it with worldgorger, as (if I understand the worldgorger rules correctly) you might deck yourself.
5 months ago
Hybridtheory13- First, nice name, Chester was the voice of a generation. May he RIP.
6 months ago
Seems pretty creature heavy given what you're shooting for, I think. Take advantage of the blue with some bounce and/or counter (Mana Leak, Syncopate, Vapor Snag, another Cyclonic Rift). I would pick the Niv-Mizzet, the Firemind over dracogenius if you're wanting to do things with card draw and maybe some Faithless Looting, Desperate Ravings, or Dangerous Wager, maybe Browbeat or Reforge the Soul . Kiln Fiend and Nivix Cyclops are killer, especially with a few Artful Dodge, which has that nice flashback. Maybe drop the Wee Dragonauts since you've already got a playset of Stormchaser Mage and the 2 Enigma Drake. Maybe cut down on the number of Bloodwater Entity and replace them with instants or sorceries. It's nice to pull from the graveyard, I like Mystic Retrieval for that since the flashback means I don't feel bad about discarding it.
I realize I just wrote a lot. I'm currently working on converting my vintage Izzet to modern so these are things I've been thinking about recently anyways. Hope at least a little bit of this is helpful.
6 months ago
@BlazingAbsol - Thanks for the suggestion! I definitely wanted to fit Chandra, Torch of Defiance, but can't imagine running more than a singleton with only 20 lands. I dropped Howling Mine, which I've been looking to do for a while, and replaced it with 1x Chandra and 3x Dangerous Wager. Wager will help when I'm top decking without helping my opponent, and Chandra will be an excellent source of regular card advantage.