|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
Combos Browse all
Herald of the Host
Creature — Angel
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the token at the end of combat.)
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Herald of the Host Discussion
1 week ago
Herald of the Host is a fantastic card to include. Some draw options would be Commander's Sphere any of the Dreamstones. Howling Mine Staff of Nin and The Immortal Sun would all give you draws as well.
1 month ago
I feel ya--it can be easy to go off the rails with deck building. You've got some good stuff to work with here, though, so if you don't mind some less-than-expert ideas, I'll throw a bunch of ideas your way.
I like your big finishers: Phyrexian Processor, Desolation Twin, the wurms (including Sandwurm Convergence), Giant Adephage, Trostani's Summoner. You're packing pretty much all the Populate spells--that's good. Let's protect that stuff with Heroic Intervention, Eerie Interlude, Cloudshift and--if you can justify the price tag--Teferi's Protection.
Hoofprints of the Stag works a little differently from Angelic Accord, but the result is functionally the same. Spawning Grounds is similar to Sandwurm Convergence, but let's you create the token before the end step (but also any end step) which will trigger Accord. Land aura, though, so you have to weigh that. But multiples of your tokens is always better than one, so if doublers are not too hard on your budget, you can't go wrong with those, either.
Eerie Interlude and Cloudshift can also be token doublers by giving you multiple ETBs from each Armada Wurm-style creature. If you go this route, Flickerwisp, Whitemane Lion, Jeskai Barricade, Eldrazi Displacer, Dust Elemental, even Roaring Primadox or Invasive Species will all help you get multiple ETBs. Other creatures that will benefit from this strategy include Hornet Queen, Regal Caracal, and Avenger of Zendikar. I've even used Fiend Hunter to "hide away" one of these (Trostani's Summoner is best) as wrath protection.
Herald of the Host and Nacatl War-Pride are both excellent Populate targets. Timing is everything, so you have to have mana and your Populater ready before the original tokens disappear. Loads of fun when you Second Harvest a board full of NWP tokens. :D
A couple wraths are good to have despite being a creature strategy: Martial Coup has the benefit of wrathing or not and creating some soldiers, while Phyrexian Rebirth gives you a huge threat that's definitely worth populating.
Best of luck!
2 months ago
It'll be hard to reduce the CMC of this deck since Angels and Demons tend to be quite expensive.
You could remove Sigil of the Empty Throne since best case scenario it gives you 9 tokens as long as it was the first enchantment you play and it isn't destroyed. It just might be putting too much faith on a permanent in a format filled with board wipes.
A card you could replace it with maybe Gift of Immortality. It has a lower CMC and can help you protect some of your expensive beaters or use the enchanted creature as payment for some of your sacrifice spells and abilities.
Since you seem to have a token thing going, may I suggest Anointed Procession? It doubles your tokens and gets more value out of your token generators. You can even take out Herald of War (great for angel tribal decks but your demons get neglected from it) and replace it with Herald of the Host. Its Myriad ability creates tokens to attack your other opponents AND coupled with Anointed Procession would create twice that many tokens attacking. In a 4-player game, that's 16 damage total flying to your enemies from a single card. And since you have cards that give lifelink, double strike and other abilities to your creatures...well there's a lot of math going on.
Teferi's Protection is a 3 CMC card that protects you for an entire turn rotation. Its price is around $20 bucks but it can definitely help you out in a pinch. You can combine it with M19's Liliana's Contract since you're running quite a few demons to give your deck an alternate win con.
Speaking of alternate win cons, Felidar Sovereign + Quicksilver Amulet is an amazing combo that can flash in a victory with all your lifegain. It's not an angel but I figured it would be worth considering.
Overall I think your deck is pretty solid and it looks like it would be fun to play and go up against. Good luck!
2 months ago
So how competitive are you really wanting your build to be? I mean, you've got some of the most powerful angels being used in your deck, but then you have Herald of the Host. A card that, while decent, tends not to be used outside of tribal/token shenanigan decks. And further in that regard, if you're wanting specifically a competitive angel tribal, then you're missing out on quite a few treasures out there.
From what I gather, angel tribal tends towards winning via an abundance of decent to powerful beaters that also defend you with soft anti-control abilities (like your commander's hexproofing), and prison effects (see Iona). Mono white for sure has to rely on this because forcing long games is how they draw cards. but you have green so really you can get away with playing full defense or full offense instead of trying to balance it out if you wanted to.
White in general tends to gain purely utility from adding green. Proper ramp cards, creature counting card draw, tutors for your creatures. That's the most important things, which you have covered for the most part, but you also gain access to Fog effects and hexproofing (there's equipment for that too but you probably know that anyway). If you're not running angel tribal specifically, then there's a lot of things you can play that will add to being a simple creatures matter build. Emphasizing those that have strong abilities as well as good bodies to fight with.
Anyway, I'll have to get back to you later for anything specific. If you could tell me what your playgroup tends to do I can be far less vague and offer much better advice.
4 months ago
If you don't want to switch Ravos out, probably should consider Tymna the Weaver, because why not?
They both have go wide in mind and can work along just fine.
Myriad works well there with Banshee of the Dread Choir and Herald of the Host, and also Token producer creatures like Captain of the Watch, Geist-Honored Monk and Scion of Vitu-Ghazi
4 months ago
This ended up being really, really long...so if it's TL;DR or you feel too critical, feel free to delete it (I wouldn't even complain at this point). Hard to really see this as an "Enchantress" deck while only being able to use Mesa Enchantress and NOT including a Serra's Sanctum to boot. Much more simply an Enchantment heavy Angel deck, which I definitely approve of since I love both Enchantments and Angels, but the title is misleading.
Enchantress is a deck centered around the Enchantress triggers of Argothian Enchantress, Verduran Enchantress, Enchantress's Presence, Eidolon of Blossoms; and if you're adding a color, you add White so you can use Mesa Enchantress and Femeref Enchantress. Without this core, it's not Enchantress.
As for the rest of the deck, it looks like it should be able to hold its own, but would probably improve with some cheaper Angels or more ramp. I used to run Voltron Akroma, Angel of Wrath and had to use tons of mana rocks just to make it playable. Akroma also cost 5WWW to get the FIRST time soooo....yeah...
Angels:Serra Avenger, Angelic Page, Emancipation Angel, Seraph of the Sword, Sustainer of the Realm, Angel of Condemnation, Seraph of Dawn, Blinding Angel, Herald of the Host, Angel of Sanctions, Angelic Arbiter, Angel of Serenity, Akroma, Angel of Wrath, Resolute Archangel, Archangel of Thune, Baneslayer Angel, Serra Ascendant, Avacyn, Angel of Hope, Iona, Shield of Emeria.
Enchantments:Serra's Blessing, Brave the Sands, True Conviction, Righteous Cause, Aura of Silence, Blind Obedience, Endless Horizons, Spirit Loop, Karmic Justice, Nevermore, Seal of Cleansing, Sphere of Safety, Spiritual Focus, Starfield of Nyx, Worship, Moat, Test of Endurance
Rocks/Ramp:Land Tax is pricey, but the best mono white land grabber in the game.Gilded Lotus, Chrome Mox, Lotus Petal, Manalith, Fellwar Stone, Spectral Searchlight, Darksteel Ingot, Mind Stone, Thran Dynamo, Pristine Talisman, Caged Sun, Gauntlet of Power, Extraplanar Lens, Explorer's Scope, Thunder Totem, Marble Diamond.
Other:Door of Destinies, Herald's Horn, Howling Mine, Demystify, Disenchant, Fragmentize, Forsake the Worldly, Fumigate, Aetherflux Reservoir, Approach of the Second Sun, Faith Healer, Grand Abolisher, Open the Vaults, Replenish, Second Sunrise, Oketra's Monument
A number of these are pretty pricey (and definitely out of my price range) but as someone who plays White in every format he plays, a Tribal player and an Enchantress player, I can go on and on and on about these kinds of decks...This deck happens to have a White-centric tribe and is Enchantment based. XD My apologies.
4 months ago
What about Eternal Witness, Imperial Recruiter, Dinrova Horror, Fierce Empath, Goblin Electromancer, Gurmag Angler, Herald of the Host, Jagged-Scar Archers, Karametra's Acolyte, Kiln Fiend, Lorescale Coatl, Qasali Ambusher, Shipwreck Singer, Siren of the Silent Song, Slippery Bogle, Swift Warkite, Tithe Drinker?
10 months ago
I think you have too many populate/double token effects and too few token generators.
If you can upgrade fog to Constant Mists.
You also should add some more artifact and enchantment removal. White and Green have a ton of ways to deal with artifacts and enchantments.
Other weird token generator effects to consider Blade of Selves and Herald of the Host. When you double the tokens with rhys, the newly created tokens don't get exiled at the end of turn/combat. they remain on the board.
Hope this helps.