1 year ago
2 years ago
Anything can be dealt with if you somehow land a Darksteel Forge + Nevinyrral's Disk or some other thing that can stay on the field (like Pernicious Deed). And I use the Dramatic Reversal combo to win mostly with Sol Ring and Darksteel Ingot and use said mana to deck someone (or myself) with Stroke of Genius. TO clear things up, I really enjoy this community, you guys are all so helpful and intelligent (unlike those who play Yugioh, ha!) but I make no attempt whatsoever to filter myself on the basis that nothing matters anyway. I don't have any disrespect for the LGBTUVWXYZ community, what with me being somewhat queer and all. Anyway, view me as you want and thanks for the contribution.
3 years ago
Wow! Thanks PookandPie! This deck was one of my first commanders as well. I started to build this and them it became to strong for my play group so I went on to other things. To be honest I had Hangarback Walker in here and didn't realize it wasn't until I put all the cards in. My goal is to get Mycosynth Lattice and go the Darksteel Forge + Nevinyrral's Disk lock one day...along with Metalworker...Most of those cards I will have to purchase since my playgroup does not have them and people are not to keen on trading them off. As for Tinker my play group allows it since we still play for ante, hence me making the most kick ass deck I could think of, but when I am not playing with them I will kick in Reshape or Jester's Cap. Thank you for all of your input! This deck is my baby and it wont be going anywhere. Little by little it will come together. I went from this to a Uril, the Mistwalker deck which is a kick in the pants too. Need to add it but it is Uril Going to Die!. Also, I took a look at your deck Arcum's Asylum and it is pretty much what I will be moving too.
3 years ago
Lots of... unnecessary fluff you've suggested.
Astral Cornucopia costs more mana and takes more investment to do what Gilded Lotus is strictly better at in this deck. This takes 9 mana to be able to generate three on tap compared to the Lotus' 5, and though it can be played for a mere 3 and given additional counters, it takes more investment than is necessary when, more than likely, I'm searching it and Voltaic Key out first to go straight into godmode.
Soul of New Phyrexia, in this deck, is nothing more than big. It's ability is irrelevant to copy, and while useful, requires consistent mana to be kept open for it, and when again, I'm probably searching for it, I'd be more satisfied with Darksteel Forge.
Golem Foundry's charge ability can't be copied by Kurkesh. Also, see above.
Koth of the Hammer is an ok card, but not exceptional here. Most of the time, if I have enough resources to do a bunch of stuff but I'm not going infinite, I'm just going to mount defenses. In an opening hand, he takes Kurkesh's slot in the curve, and otherwise, he'd be more likely to get searched out, in which case, I'd just get Gilded Lotus and Voltaic Key instead.
Ion Storm is flashy, and there's already an optimal number of different wincons in the deck. Darksteel Reactor for non-targeting total victory, Decimator Web for undamageable players, an abundance of methods to make infinite tokens for combat wins, and Darksteel Forge + Nevinyrral's Disk to force surrenders. Having to overextend to have Ion Storm and infinite mana and an artifact with charge counters is silly compared to a simple Decimator Web.
Let's compare all of Staff of Domination's modes (Except the first) with other options already in place.
2 mana for 1 life, or with Kurkesh, 3 for 2. Trading Post is 1 and a discard for 4. Lots of draw power here means plenty worth discarding, and at a cheaper price. Alternatively, everyone elses loses/I enter godmode before any damage I've taken becomes relevant.
3 mana to untap a creature, or with Kurkesh, 4 to untap 2. Very few of my creatures tap and stay there, those that do I either don't need untapped that turn, or are artifacts and thus can be untapped for 1 with Voltaic Key or the same price of 3 with Galvanic Key.
4 to tap a creature, or with Kurkesh, 5 to tap 2. There's nothing directly comparable in this deck, but with many token generator options, I have little fear of combat.
5 mana to draw 1, or with Kurkesh, 6 to draw 2. Let's see, Jayemdae Tome is 4/5 for 1/2, Temple Bell is 0/1 for 1/2, Candles of Leng is 4/5 for 1/2, Tower of Fortunes is 8/9 for 4/8... I may have card draw covered.
The only thing SoD has going for it is all these abilities are on the same artifact, but if I have enough mana to be using several of these abilities in the same turn, I should be doing them with cards I already have, and if I'm in so much danger that I need all of these abilities at the ready, it's unlikely it will make a difference anyway.
I'm not saying the deck is perfect as is, there are some expensive cards I think would be very good in here that I haven't sprung for yet, and it certainly isn't unbeatable. But I've been somewhat meticulous in deciding which cards would be the most efficient and effective, and with how many similar cards should reasonably be played, and swapping out for more cards that do similar things in less profitable/resourceful ways skews a number of aspects of the deck's consistency. I looked over all the cards you suggested back when I first brewed this, and chose the alternatives here for the reasons I've described here.
4 years ago
The deck looks to have a solid amount of win conditions at the moment. Myr Battlesphere, Steel Hellkite, Mindslaver, Scrap Mastery, Darksteel Forge + Nevinyrral's Disk (missing Mycosynth Lattice here for definite win condition). I would probably add more combo type win condition, like ways to generate infinite mana and Comet Storm the table. I'll comment more on your deck with specifics on that.