Darksteel Axe

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Modern Masters 2015 Edition (MM2) Uncommon
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Darksteel Axe

Artifact — Equipment

Darksteel Axe is indestructible. (Effects that say "destroy" don't destroy it.)

Equipped creature gets +2/+0.

Equip {{2}}

Darksteel Axe Discussion

Davinoth on Urza's Gamble

2 months ago

     Great suggestions 5scapegoat! This Masterful Replication card sounds right up my alley! Will be a definite include. I actually forgot about Shimmer Myr , another definite add. I may look for a little more versatility in something like Darksteel Axe instead of the Relic, but otherwise good call. I was also considering some effects like Ghostly Flicker or Deadeye Navigator to protect Urza from wipes and spam Construct tokens.

OurDarkCloud on Magic the Gathering Presents, Cats

5 months ago

Thank you Gadianten for taking the time to post your comment!

With regards to the cats, I understand wanting to put in lots of other cat creatures, and initially, I did. However, I wanted to make the deck as focused and competitive as possible while maintaining the same commander. Effectively changing the deck from cat tribal to instead worshipping in the glory of the best kitty Kemba, Kha Regent .

To do this I cut all of the cards which are just there because they're cats. As well as some typically good but slow equipment like Batterskull , in favour of less impressive cards like Darksteel Axe .

With regards to the ramp I completely understand where you are coming from, and in the decks early days this was a major struggle, and I did run 2CMC rocks like Coldsteel Heart . But back in Magic Origins when they printed Sword of the Animist , I slowly cut them all out. The addition of Dowsing Dagger  Flip was also huge in Ixalan. These two cards are what all the tutors are primarily for and it makes all my tutor spells ramp spells, that can also later search for utility.

KuyaKun on Infect Voltron

5 months ago

Livewire Lash Is a great card to add to the deck because infect DOESNT have to be combat damage, it is triggered through ANY damage. The equipment gives the creature the ability, and the triggered ability allows the infect to go through

I suggest running a bit of green for the power boost, Phytoburst Would be great in this deck, just swing for a 6/6 infect on turn 3

Also Shielded by Faith isn't legal in Modern, so you should replace it with Darksteel Axe or maybe Swiftfoot Boots

graycattt on Pauper Kitters

5 months ago

Made a few changes:

Sticking with the splash of black for now as I think it makes the sideboard way stronger for this deck.

-Orvos- on I Brought a Sword to a Magic Fight

10 months ago

@Saint1129 The main focus of the deck is to get a Darksteel Axe and a Worldslayer on either a Stuffy Doll or Darksteel Myr. There are various ways for each to get through and trigger Worldslayer leaving only my indestructible creatures, indestructible lands, and indestructible weapons on the battlefield.

Nemesis Mask can be used to force my opponent to block Stuffy Doll forcing them to take as much damage as their creatures do; or as a way to create an opening for Worldslayer to get through.

Dead-Iron Sledge on Stuffy Doll or Darksteel Myr is essentially deathtouch before damage is done. Throw in a Nemesis Mask on top of that and it can be a board wipe every turn for my opponent.

Avarice Amulet allows me to attack with my Stuffy Doll and still have it be a blocker, while also drawing a card.

Ghirapur Orrery lets me draw more cards when my hand is empty. Since the Tron Lands produce so much mana I'm often without cards in my hand.

Infiltration Lens gets me 2 cards for each creature blocking mine. You will always want to stop the thing with Worldslayer and Nemesis Mask forces you to block. So its a really effective draw engine.

Sword of War and Peace is there to offer protection from red and white because they are most likely to have exile in them.

I'm in the process of making a description just haven't got around to finishing it off yet. Did that help explain it a little better?

K1ngMars on Shrek Fottimadre Jones

10 months ago

Il tuo mazzo necessita di un buon pacchetto di removal per far morire quante più creature possibili, in modo da rendere Kresh grosso, ed allo stesso tempo ti servono cose che diano evasion a kresh per fare in modo che riesca a colpire. Farò suggerimenti su cambi funzionali e cambi di budget, sia in più economico che in più costoso.

Valuta di trovare un posto per carte che diano colpo sicuro a Kresh, come:

Valuta di inserire qualche sacrifice outlet come (nella sezione terre ce ne sono altre molto forti):

Nella sezione terre ti consiglio:

Se con queste sostituzioni nella mana base finisci per avere più di quattro terre che producono , valuta di inserire al posto di una creatura ramp la Chromatic Lantern, che è stata ristampata da poco ed è scesa.

GoblinsBeatElves on Crucio

11 months ago

Storm Sculptor seems a bit slow as a four drop. Any love for Triton Shorestalker? Your choice, but it could be something to consider. Gudul Lurker is also an unblockable one-drop, so that could be considered as well. Maybe you could use Bonesplitter or Darksteel Axe for more damage from your unblockable creatures? Anyway, nice deck, I like the idea of it.

Red_X on Do you want to build a snowman?

1 year ago

I get the idea for this deck, but I think you have too much air and gimmicky cards. You have a lot of do nothing 0 cost artifacts here to fuel ensoul/tezzeret's touch, but when you don't have those cards the artifacts just sit on the field. Additionally, Phylactery Lich is a BBB card in a two color deck, meaning it's not going to come out on turn 3 as much as you want. and when it does come down it gets blown out by bounce/exile spells or just gets outclassed by cards like Primeval Titan. Reverse Engineer is often just worst Thoughtcast, and Darksteel Axe is a bad equipment that doesn't synergize with chalice. I would throw in Darksteel Citadel as an indestructible artifact that doesn't take up another slot. As it stands, this deck gets absolutely killed by counterspells, Terminus, or Path to Exile. To help this, I would put in something like Paradoxical Outcome, Archbound Ravager, Disciple of the Vault, Grinding Station, or a number of other cards as alternate win conditions. Or, the tezzeret planeswalkers would also fit theme and work well. In short, I would try to find a win condition and then put in some new cards to support (either control elements to live long enough to win, or aggro cards to support a ravager game plan, or card selection to find combo pieces). Like the deck

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Darksteel Axe occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%