|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Scars of Mirrodin (SOM)||Uncommon|
Combos Browse all
Artifact — Equipment
Darksteel Axe is indestructible. (Effects that say "destroy" don't destroy it.)
Equipped creature gets +2/+0.
Price & Acquistion Set Price Alerts
|Have (6)||ironax , Kimimaro , brentkc49 , geazykagar , Zelpoke , PTsmitty|
|Want (4)||Deragon16 , Pulseman , Dragonsound , AureliasBestFriend777|
Darksteel Axe Discussion
2 months ago
Hi there, AJMT-MTG!
You asked for some Ghalta pointers, so here's a few:
Ghalta is primarily a voltron general, and since she comes with trample, she's very good at it.
Lots of cheap equipment with boosts to power like Darksteel Axe and Bonesplitter will serve you well, as you'll be able to equip already well-priced green biggies that help get Ghalta out. Look at creatures w/ lots of in their mana cost, they are usually higher powered for their cost. Critters with hexproof will be a huge help.
Since you're in green, most folks will lean right into a rampy base, but I don't think it's needed for Ghalta. Your biggest weaknesses are going to be card draw and instant speed removal.
Drop me a line when you put a build together, and I'd be happy to make some more suggestions.
One last note: a double-striking Ghalta wins in one combat (24 commander damage). Fireshrieker!!
2 months ago
First thing, I think you mean this to be a Modern deck, but on top it says Standard. Also, this looks like a cool list, I also have a Mono-White Equipment deck in this link, in case you want to take a look.
The first question that comes to mind is, how is it even possible to have over 100 power Kitesail Apprentice in turn 4?! I mean, it looks like a super cool thing to do, but I was running some numbers and the hightest I could get to was 70, and that's stretching it quite a lot, so I must be missing something.
And now, for real comments on the deck, I think that having both Puresteel Paladin and Auriok Steelshaper is a bit redundant for the Equip costs, I thing I would reduce the latter and include some stuff like Sram, Senior Edificer or even Sigarda's Aid, which might not even be necessary with the Puresteel for the Equipping, but it gives flash to Equipments, and also gives a pretty explosive turn 2, with the propper hand if you don't have the Puresteel or 0 drop equipments. You go turn 1 Kor Duelist, and then turn 2 Sigarda's Aid into Bonesplitter or Darksteel Axe and you swing for 12 points of damage!
2 months ago
Rite of Consumption DOME 'EM
Slagwurm Armor if you want Yargle to be a 9/9 for the memes
Something to consider might actually be mono-black control with Yargle as a finisher. Maybe I'm wrong and you could just outspeed people with Yargle's IMMENSE POWER but I think he's a bit too high cmc in colours that don't necessarily allow for much evasion/protection to just get in ASAP. Typical mono B control stuff looks like this:
Feel free to disagree tho, 2 swings and Yargle kills someone without any buffs in PDH which is pretty DANK. Just going all in on evasion could probably just do it in some metas. Fear & Intimidate are available in black plentifully to boot. Sleeper's Guile & Traitor's Clutch.
Happy brewing, looking forward to see what you make of it!
3 months ago
Pickachu202, 2x Bonesplitter has been replaced by 1x Darksteel Axe, it's more likely to stick on the field due to indestructible, this allows me to free a slot. The equip cost is not really an issue because the deck isn't really in a hurry to end the game.
1xSylvok Lifestaff was a mainboard option until I opted to use Seraph of Dawn instead of Palace Sentinels, Seraph of Dawn is a great way to stabilize as it's resilent to bolt. Since I adopted it I felt no more need to increase lifegain.
Conjurer's Bauble seems like a nice option to mainbord. Still, I would have to find a slot for it. Probably Relic of Progenitus or Longbow, but those have amazing records of getting people unprepared game 1.
4 months ago
Update: really enjoying how this deck plays, I've made some changes and will see how the mana base works after this update. Among them, out went Moltensteel Dragon and in went Temur Battle Rage, as well as:
- 2 x Darksteel Axe -> 2 x Bonesplitter
- 4 x Revoke Existence -> 4 x Disenchant
- 2 x Cartouche of Zeal, Honed Khopesh -> Ghostfire Blade, Cranial Plating, Shuko
- In went 2 x Boros Signet
5 months ago
Ok, I found a much, much more simple combo for you:
Connect with Godo on your second combat and you'll blow up all permanents except for him on every combat for the rest of the game.
Yes, this is a bit more fragile, but you'd be able to free up so many deckslots with this game plan, which would up your consistency in return.
I can, however, understand how you might not want to do this.
Most of your points make sense. I realized the Lightning Greaves issue myself shortly after posting, but I'm still not with you on Argentum Armor.
In terms of the mana needed to assemble your combo, maybe find room for Quietus Spike? You'll have extra room to tutor if you have more than 3 opponents, and Neheb will generate more than enough mana if you connect with that.
Sidenote: Keep an eye out for Wizards ever printing Hydra Omnivore's ability on an equipment. That's not out of the range of possibility, and if they do, it + Grafted Exoskeleton + pump and evasion on Godo would be the best possible wincon for this deck.
7 months ago
Your deck's title is "Strength of Man," but the first three creatures are an angel, an aven, and a nyxborn.
You're using Archetype of Courage instead of Field Marshal. Is your opponent having first strike a concern to you? Because unless you're afraid of them hitting your creatures, field marshal is the way to go.
Darksteel Axe seems like a non-sequitur. why would you play that above some other anthem effect? are you keeping it because it's indestructible?