|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Scars of Mirrodin (SOM)||Uncommon|
Combos Browse all
Artifact — Equipment
Darksteel Axe is indestructible. (Effects that say "destroy" don't destroy it.)
Equipped creature gets +2/+0.
Price & Acquistion Set Price Alerts
Darksteel Axe Discussion
3 days ago
Ok, I found a much, much more simple combo for you:
Connect with Godo on your second combat and you'll blow up all permanents except for him on every combat for the rest of the game.
Yes, this is a bit more fragile, but you'd be able to free up so many deckslots with this game plan, which would up your consistency in return.
I can, however, understand how you might not want to do this.
Most of your points make sense. I realized the Lightning Greaves issue myself shortly after posting, but I'm still not with you on Argentum Armor.
In terms of the mana needed to assemble your combo, maybe find room for Quietus Spike? You'll have extra room to tutor if you have more than 3 opponents, and Neheb will generate more than enough mana if you connect with that.
Sidenote: Keep an eye out for Wizards ever printing Hydra Omnivore's ability on an equipment. That's not out of the range of possibility, and if they do, it + Grafted Exoskeleton + pump and evasion on Godo would be the best possible wincon for this deck.
2 months ago
Your deck's title is "Strength of Man," but the first three creatures are an angel, an aven, and a nyxborn.
You're using Archetype of Courage instead of Field Marshal. Is your opponent having first strike a concern to you? Because unless you're afraid of them hitting your creatures, field marshal is the way to go.
Darksteel Axe seems like a non-sequitur. why would you play that above some other anthem effect? are you keeping it because it's indestructible?
2 months ago
Generally speaking it would not be recommended to run Blighted Agent and normal damage in the same deck, as it often dilutes your overall gameplan. If you curve Slither Blade into Blighted Agent, rather than being able to attack your opponent for two on the third turn (without pumps, assuming you played a two mana one power creature without infect) instead you would be only attacking for one and one infect.
It also just makes your opponents life easier. They see you play the agent and they don't have to worry about it for a long time if your main kill condition is regular damage. Or conversely they answer your infect creatures and you end up stuck with less creatures that deal regular damage.
I would suggest Ninja of the Deep Hours, it can draw you cards (which is awesome) gets sneaky with your unblockable critters, and is also a ninja, which is just fearsome.
I would be a fan of moving the Bonesplitter from the maybeboard to the main deck, it hits fairly hard.
Also I probably wouldn't run Explorer's Scope in this deck, with a fairly low to the ground curve, and ability to cast multiple spells a turn with Hidden Strings you're probably not going to need the extra land and you'll end up spending a card (the scope) and some mana to just equip it and not profit that much.
At which point, as much as I like the card, I have to recognize Trepanation Blade isn't that good. It's a prohibitively expensive card to cast and equip (five mana in modern should give you a very good chance of winning the game). While not an economical choice if you did you could go with one of the sword cycles, which also prevent your creatures from getting destroyed sometimes while also being heavy hitters. See: Sword of Light and Shadow, Sword of Fire and Ice, Sword of War and Peace, Sword of Body and Mind, Sword of Feast and Famine, my favorites out of these would be Fire and Ice or Feast and Famine because they do provide some direct interaction in the form of adding a card to your arsenal or taking one away from your opponent. I understand they are somewhat pricy, instead you might go more along the lines of the Bonesplitter route and add some of those as well as Darksteel Axe.
3 months ago
Thanks for the suggestions DeRotto17 and xyr0s.
Unfortunately Nevinyrral's Disk is not modern legal.
My idea behind Worldslayer is to get out Phylactery Lich, place the phylactery counter on an indestructible artifact, and then equip Worldslayer to Phylactery Lich. I know the auras get destroyed, but I find it more beneficial to wipe the board of all potential threats and still having Phylactery Lich attack alone from there on out. Rogue's Passage helps trigger the Worldslayer effect and Darksteel Axe can be equipped to Phylactery Lich as well.
I agree Tezzeret, Agent of Bolas could go well with this deck and could probably replace Darksteel Pendant. The only reason it is not currently in here is because of money. I would like to add them eventually to see how well they do.
3 months ago
3 months ago
thanks for the review here. In the past I played with Scorched Ruins, but land destruction is something common here. Everyone runs Strip Mine. If they strip this one, than I get a serious blow. But on the otherhand, it is indeed great ramp. How do you feel about this, knowing that strip mines are common here?
thanks for sharing your input. I am curious on your stance after my answers;
Cultivator's Caravan : Basically for 3 mana you get to draw a card and get 1 mana available in return. With ramp for the next turns as a result. I feel this is something that helps me equip faster midgame.
Myth Realized : acts as a backup plan. Mainly to make him a bloker on instant speed when needed. It's a try, since I didnt get to play him yet. But I do not plan on equipping him that often. But perhaps it's too narrow to keep?
Opal Palace : Since colorless mana is not a real issue in this deck, then what do I have to lose if I do not use that second ability that often?
Empyrial Plate : This card had some great plays in my deck. I am a fan of it!
Strata Scythe : Although you sac a land, it's still gives lots of value and in our playgroup there are several white players boosting me too :-)
5 months ago
As requested, Throwing my 2 cents in for your build.
Short version: Having 30 equipments feels like it's too dense when you have so few actual creatures, for support or otherwise. If anyone manages to remove/kill Sram more than 3 times, you're probably dead in the water. You have enough ramp to potentially get there, but if Sram isn't on the field, you're probably getting killed within a few turns as their recovery potential should be greater than yours without one of the major 3+ mana producing artifacts.
Cultivator's Caravan - To be honest, I feel this should just be a land. It's ramp that you have to pay mana to play, when it's crew ability is for worst case scenario and you have to equip it at an inefficient rate. This should at the very least be Pearl Medallion for cost reduction.
Myth Realized - The successive equip cost makes this prohibitive in my mind. having to continually reequip this after board wipes and such is possible, but it's investment of casting spells/equipments, activating the enchantment to be a monk, equipping, etc. seems highly inefficient when your mana ratio is as thin as it is.
Opal Palace - I don't believe that you'll have the mana necessary to use the 2nd ability and equip with protection with the limited mana base you have.
Darksteel Axe - Indestructible is great, cheap cost is great too, but it's not an effective deterrent. Basilisk Collar seems a better option, and would improve your longevity vs attacks against you when you don't have much in the way of attackers/blockers.
Empyrial Plate - I understand that you will be drawing with Sram, but with your low cmc average, shouldn't it be relatively easy to drop more equipments quickly?
Strata Scythe - I feel like exiling a plains when your mana base is already so thin is dangerous and unreliable. If there were more plains to pull it would be more consistent.
5 months ago
@RingweMakil thanks man. Do you have any tips on how to run this deck on a budget? Are Vampire Nighthawk's strong enough to fit in here as a replacement for some pricey cards like Kalitas, Traitor of Ghet? I was also thinking about running Phylactery Lich with maybe some Darksteel Axe's, but I tend to make decks slower and more on the control side where i don't think black shines the best.