Robe of Mirrors
Enchantment — Aura
Enchant creature *(Target a creature as you play this. This card enters the battlefield attached to that creature.) *
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Printings View all
|Tenth Edition (10E)||Common|
Combos Browse all
|Commander / EDH||Legal|
Robe of Mirrors Discussion
4 days ago
psionictemplar, I've been thinking about your suggestions and I'm keeping green. Hexdrinker, Search for Tomorrow and Wilderness Reclamation proved to be assets when I was playtesting. Plus having access to Abrupt Decay, Blossoming Defense and the sideboarded green cards are just too valuable to leave out.
1 month ago
Looks like a great start! I also have a sen triplets deck, and I've been playing it for about a year now. Advice I have? Sen triplets are huge targets and people are quick to get rid of them. Maybe invest in protection for them Lightning Greaves, Robe of Mirrors. Also Authority of the Consuls may interest you. My deck is worth looking at: "Girls Just Wanna Have Fun". My favorite deck to play. ENJOY!
2 months ago
Looking good! It's hard to screw up Muldrotha. Just go to value town. Your selection of creatures seems great!
That said, I would include a little more ramp. You are at eightish, which is where one usually wants to be in an EDH deck, but Muldrotha is usually kill-on-sight and 6 CMC. Try to use more things that permanently get a land into the field, which you already have a good amount of, like Cultivate and Kodama's Reach. Also, Wood Elves, Farhaven Elf, and Wayfarer's Bauble can be brought back for value--making them particularly good. Elvish Reclaimer is an interesting choice too.
The one-CMC dorks (Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, Arbor Elf, Wild Growth (and to a lesser extent Birds of Paradise and Utopia Sprawl) are all extremely good generally for their speed and chumping ability. If they get whacked or boardwiped they can slowly be brought back later. Getting Muldrotha out as soon as possible is very worth it. I don't run many mana dorks in my Muldrotha deck. I would run as few artifact rampers as possible, since you don't have to (as you run Green). Lands are always safest. Commander's Sphere being brought back for the card draw is nice--probably better than the Darksteel Ingot.
Good job on including Evolving Wilds. I would also add Terramorphic Expanse and maybe Myriad Landscape, Warped Landscape, and Blighted Woodland. The Mirage fetches (Bad River, et al) are decent but better with fetchable lands that have two colors--like Sunken Hollow and Watery Grave. Be sure to include Opulent Palace. Exotic Orchard, Grand Coliseum, and Command Tower are worth including too. On a budget, Vivid Marsh, Vivid Creek, and Vivid Grove are all good too. That all said, I still like running a healthy amount of Basic Lands for repeated fetching.
Protecting Muldrotha is important. Kaya's Ghostform is an excellent choice. I would also include a combination of Aspect of Mongoose, Canopy Cover, Alpha Authority, Diplomatic Immunity, Alexi's Cloak, Cloudform, Mystic Veil, Robe of Mirrors, Mirror Shield, Whispersilk Cloak, Neurok Stealthsuit, Mask of Avacyn, and Swiftfoot Boots. Usually the Enchantment Auras are considered weak because they can be two-for-one'd, but Muldrotha can bring them right back!
Personally, I believe every single EDH deck should run at least two boardwipes, and more if you can find the room. Sometimes it's just an emergency. On a budget in Sultai colors I like Crux of Fate and Gaze of Granite the most, followed by In Garruk's Wake (should have the mana!), Deadly Tempest, Decree of Pain, Extinction Event, Hex, Nevinyrral's Disk, Oblivion Stone, Killing Wave, Hythonia the Cruel, Life's Finale, Massacre Girl, Necromantic Selection, and Black Sun's Zenith. Pernicious Deed is great too.
Not everyone likes doing this, but I love running Enchantment-based removal in Muldrotha since it can be reused. Many have strong effects but still aren't worth it since they can be removed but Muldrotha gets rid of that drawback! Things like Corrupted Conscience, Inevitable End, Kasmina's Transmutation, Ichthyomorphosis, Lignify, and Lay Claim. I've actually had good luck with things an innocuous as Universal Solvent.
5 months ago
You might consider adding some protection for Alela along the lines of Neurok Stealthsuit, Mask of Avacyn, Swiftfoot Boots, Lightning Greaves, and/or Whispersilk Cloak. An underplayed blue card, in my opinion, is Diplomatic Immunity, as well, or even a simple card like Robe of Mirrors. All of them offer some protection for Alela, and trigger her ability to make a token. Some other budget options that are underplayed include Kaya's Ghostform and False Demise.
Hopefully those get you some ideas for protecting the Commander better.
7 months ago
Neat idea! I have tried building turbofog with a filibuster wincon and from my experience with it keeping the elocutors alive is sometimes even harder than keeping yourself alive... if you go ad far as to create a sideboard for this I think Robe of Mirrors / Lightning Greaves or similar are really worth considering.
10 months ago
thanks for the suggestions!! I have already done some changes. I will play Robe of Mirrors and see if it works well. Remand it's a supper effective card in a tempo deck like this, but it will be an upgrade if I really like the deck.
on Mono U tempo
10 months ago
looks pretty good... Gigadrowse is worth considering over Downpour imo because you can tap lands too.... Mizzium Skin might be better than Robe of Mirrors ... but i personally like to "set it and forget it" and have one less thing to worry about leaving mana open for.... and the there is also Vapor Snag as possibly being better than Unsummon . Remand is the priciest card that i can think of that this deck could really use... Spreading Seas is also worth considering as a remand alternative or sideboard option.
11 months ago
I am honestly unclear on official "wishboards" in EDH (different sources will say different things about it from not allowed to 10 cards but no sideboarding to playgroup-dependent), but if you can confirm that you're allowed to use him, Karn, the Great Creator with a Mycosynth Lattice in the side is a potent win-condition, plus you can potentially cut a couple situational artifacts to make room for more ramp/counterspells and include them in the side instead. Lattice also just in general has some interesting interactions with the different pieces of Nevinyrral's Disk + Darksteel Forge . Also, even without the wish effect grabbing Lattice, Karn can kill lands if you turn them into artifacts which your deck can already do in a couple ways.
sushilord7: Tokens are actually sent to the graveyard and therefore they "die" just like a regular creature. The difference is that once they get there, only then do they stop existing because they don't have a "spell" form as an actual card.