|Commander / EDH||Legal|
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Creature — Dwarf Artificer
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens)
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Visionary Augmenter Discussion
2 weeks ago
I would like to start off saying I really like your deck idea you have here. I have a few suggestions and I hope you don't mind the lengthy suggestions.
Not sure if you are willing but you may want to splash for black to have Hidden Stockpile. The splash for this card can help you dig to your Mechanized Production as well as give you even more token production value.
If you add the stockpile, you can also use the creature Weaponcraft Enthusiast over Visionary Augmenter to ease off the double costs and still get a fabricate 2 card. The creature also serves a double purpose as sacrifice fodder to feed the stockpile for more tokens.
You may want to remove Built to Last from your deck as it is not a great protection spell. It would probably be better to use either Negate or Disallow as it they car protect your non-artifact creature sources from removal (example: Mechanized Production being targeted for removal by an opponents Ixalan's Binding or Naturalize).
Another card you may want to consider is Thopter Arrest or more Baffling End over a couple copies of your Cast Out/Ixalan's Binding. The reasoning for this is that you have a rather high mana curve at 4 for most of your spells and you only are running 21 lands. The inclusion of some of these cheaper removals over the more expensive versions should help your decks flow a bit. Another reason for this suggestion is that you can combo these removals with Sram's Expertise (side note: another reason why to use Weaponcraft Enthusiast over Visionary Augmenter).
Finally I would pull out Torrential Gearhulk from the side deck. You don't run enough instants to really make it that effective. Disregard this comment if you chose to add black to deck with Fatal Pushes; since this is a much pricier change I didn't suggest earlier.
I hope these comments were helpful. If you have any questions feel free to ask away and I will try to help as best as I can.
1 month ago
This is actually a very good idea overall. There are a couple of things that would likely improve the deck a lot. I dont really like Anointed Procession, since it only really works with the kinda bad token makers. I would cut it and Visionary Augmenter.
Consider a splash. Blue could give you Opt, Glint-Nest Crane and countermagic to protect your pieces. Red could give you Depala, Pilot Exemplar, which could be awesome because almost all of your creatures are dwarfs. And also Veteran Motorist.
3 months ago
5 months ago
What I did differently is instead of Merfolk Branchwalker; I used Champion of Wits since we do want to find our synergy pieces early and often, and I think Champion of Wits does it much better than Merfolk Branchwalker (Bonus points for being able to cast Champion of Wits when we cast Sram's Expertise). Also it's a great late game mana-sink for its Eternalize ability since ideally we have tons of mana in the mid to late game anyway.
I'm a bit iffy on the Inspiring Statuary; in my testing, the Gaea's Cradle impression of Growing Rites of Itlimoc is enough ramp; but wanted to know how essential you think it is to the deck? As it is I am running zero copies of Inspiring Statuary and have opted for Sunscourge Champion for more beatdown and much needed gain life against aggressive decks. The 3 drop slot for a creature is very optimal for what the deck wants to do; as generally on turn 4 the deck wants to cast Sram's Expertise into Growing Rites of Itlimoc; so given additional creatures casted before that turn, gives us more wiggle room for Growing Rites of Itlimoc to actually flip; and even more mana once it does.
I'm also on the ropes on Visionary Augmenter as it's just terrible on its own, and is really only there to flip Growing Rites of Itlimoc and I think we can play something else in that slot? I am thinking of playing 2-3 copies of Cast Out
As it is I am not sold on the Walking Ballista game-plan of the deck and currently stumped on better finishers, currently I am using God-Pharaoh's Gift in its place but not entirely sold that it is the correct card for that slot.
Would love to hear more of your thoughts on this; as I think it can potentially be a great (fun) deck
6 months ago
I run a servo deck myself... it's been through a number of iterations, but I'd say that Hidden Stockpile is a must.
Anointed Procession also works rather nicely with servo generation.
Battle at the Bridge is a great spell in artifact based decks, as it can kill indestructible creatures, and has life gain.
As you don't seem to have any Concealed Courtyard, you might want to consider adding Evolving Wilds (triggers Hidden Stockpile) and/or Renegade Map (triggers Hidden Stockpile and Marionette Master, and can be used for improvise) to help with mana-fixing.
Another card you may want to consider is Herald of Anguish... if you can create servos quick enough, you can get him out quite early in the game (turn 4 is my best)... having a strong flyer is handy, and his abilities can really pressure your opponent.
7 months ago
These are not so good:
- Glint-Sleeve Artisan
- Visionary Augmenter
- Caught in the Brights
- Pia's Revolution
- Built to Last
- Built to Smash
- Welding Sparks
- Metalwork Colossus
8 months ago
9 months ago
okay, wow, I like this general idea for a deck. Nice Job! The biggest problem I see is that you have a lot of cards that synergize nicely with token decks, without including much token generation itself. Although things like Bone Picker is SUPER satisfying if you can cast it for one black mana, it doesn't make any tokens itself, which is sorta the point with zulaport tokens decks. Yahenni, Undying Partisan and Ayli, Eternal Pilgrim are both great sac outlets, I might add one or two more of them for consistency, unless you find you are drawing them enough (you wanna make sure you can kill off your tokens anytime so a board wipe or certain spot removal doesn't ruin your plan entirely)Anointer Priest provides value with tokens, but i think the extra life she gives you isn't worth the efficiency you could be getting with other cards, not to mention her embalm cost is pretty expensive for it's value. (Maybe try Pious Evangel Flip in her place if you like the life as I think his flip is sort of like a Zulaport CutthroatNext you need some better token generation. Things that make your board really wide really fast. Servo Exhibition Sram's Expertise Angel of Invention even Visionary Augmenter for budget. This should increase your consistency in token generation much more. And then once that is reliable you can worry about proper removal. lemme know if this helped, I like these kind of concepts so I'll try and keep in touch with this one if you find it becomes more consistent!