This deck was built from my card pool by my friend Marco. A long-time friend and professional MTG dealer, Marco doesn't own a collection, and will be using this deck when playing with our group.

It all started when I walked in his shop and saw Hazezon in the diplay case and just had to get it, out of nostalgia. Later at my place I was commenting the card is a bit unplayable, which sent Marco in "Hold my beer" mode and the deck came together in a matter of minutes.

We are a friendly, casual, multiplayer group that enjoys high-powered good fun. As such, we are enforcing the Banned List - The Command Tower that is mostly focused on mass land destruction or cards that prevent play, like Winter Orb or Vorinclex, Voice of Hunger. Also we decided not to use Sol Ring because that just frees one spot for everyone in every deck to play something different.
Back in the days, Hazezon Tamar was the type of cards I would not have taken a second look at. High casting cost, delayed trigger, major drawback when it leaves the battlefield; I did not see the potential.

Flash-forward to the birth of Commander, then known as EDH. My playgroup adopted the format immediately, as it aligned with our mindset and goals of playing MTG; having fun in a casual, multiplayer setting, without two games being the same. My initial Commanders were Uril, the Miststalker and Teneb, the Harvester, eventually replaced with Karador, Ghost Chieftain. Later came Kaalia of the Vast and Sigarda, Host of Herons, the latter remaining one of my all-time favourites.

However, abusing mana and tokens multiplication had never been a play style that interested me, so my collections had some serious blind spots. No Doubling Season, Parallel Lives or Mana Reflection. No Craterhoof Behemoth.

Again with the help of my friend Marco, I inventoried my collection and was able to free enough trade value to acquire them, and several other gems, that allowed me to complete this deck and add overall value to my card pool.

Several creatures were included for their ability to generate tokens. These include Avenger of Zendikar, Dragon Broodmother, Emeria Angel, Rampaging Baloths, and of course Kiki-Jiki, Mirror Breaker.

Then we have a category of creatures that make our tokens into bigger threaths: Kamahl, Fist of Krosa, Lovisa Coldeyes, Mirror Entity, Ogre Battledriver, Torbran, Thane of Red Fell, and Purphoros, God of the Forge.

The next group is creatures that ramp and fix, such as Birds of Paradise and Lotus Cobra, Knight of the White Orchid, Wood Elves, Yavimaya Dryad and Nyxbloom Ancient.

Last we have a few technicians, some tutors, like Academy Rector and Protean Hulk, Tireless Tracker for draw, Sun Titan for recursion, and Reclamation Sage and Terastodon for removal.

The idea is to ramp into casting and sacrificing Hazezon Tamar multiple times in order to stack triggers of Sand Warriors, while ensuring he is not on the board when the tokens arrive to prevent them dying when he leaves.

The first leg of that project involves ramp and acceleration, achieved through creatures and spells tutoring for lands, mana dorks and mana-multiplying enchantments and creatures.

Then proceed to cast Hazezon and sac him each time except the last, making sure to retain an outlet to get rid of him before the next turn's upkeep. This can be a land like Diamond Valley, City of Shadows or High Market, an artifact like Ashnod's Altar or Phyrexian Altar, or it can be Goblin Bombardment. Remember to activate all possible copies of Hazezon while it is still time, whether from Kiki-Jiki, Mirror Breaker or Flameshadow Conjuring, and to double these should you have Anointed Procession, Doubling Season or Parallel Lives into play. Keep track of how many triggers are on the stack.

On this turn, it is crucial that you have a way to give haste to your creatures next turn. You should either have Ogre Battledriver already in play, or be ready to drop Concordant Crossroads or Lovisa Coldeyes before your attack phase.

At the next upkeep, get rid of your commander if it is still there; if you have Eldrazi Monument in play that will do nicely. Then create (Triggers X Lands you control) Sand Warriors, and don't forget to check your enchantments for effects such as doubling the amount of tokens, or replacing them with white 4/4 flying Angels. This will have impact if you were planning on using Lovisa for haste, unless you also have Mirror Entity on hand.

Then it's time for main phase boosts; cast creatures and enchantments that will add power or damage to the tokens. This is when you will be dropping a Craterhoof Behemoth, possibly by using Natural Order on one of your tokens.

Finally, add instant speed effects during the attack phase, like activating Mirror Entity and using the mana-sink abilities, or casting a devastating Triumph of the Hordes.

Ideally have Boros Charm on hand should something happen, or use Goblin Bombardment to circumvent unwanted surprises or just add a finishing touch.

Looking for specific lands early in the game is going to be of great importance. When casting Nylea's Intervention, Pir's Whim, Sylvan Scrying or Crop Rotation, you will want to grab Gaea's Cradle, Deserted Temple and Thespian's Stage.

Knight of the White Orchid, Wood Elves and Yavimaya Dryad, Farseek and Nature's Loreallow you to search for Dual Lands, just like the Fetch lands do.

Landfall abilities on Avenger of Zendikar, Emeria Angel, Lotus Cobra and Rampaging Baloths are triggered by the aforementioned creatures and Fetch Lands, and by Crop Rotation.

Lovisa Coldeyes boosts warriors only, like Sand Warriors and those from Secure the Wastes, but it becomes great when Mirror Entity is activated and everyone becomes a Warrior. I always need to include one "greedy" card in my decks, something a bit situational or unusual that is my signature.

With Kiki-Jiki, Mirror Breaker you will want to copy creatures with ETB, capitalizing on Doubling Season and Parallel Lives to add triggers. This can result in a play where 3 copies of Wood Elves come into play, fetching 3 lands, triggering Landfall multiple times, etc.

Torbran, Thane of Red Fell is a real powerhouse in this deck. It both adds to the power of your Sand Warriors as red creatures, and to the direct damage dealt by Purphoros, God of the Forge, Impact Tremors and Goblin Bombardment.

Don't forget to create additional Clues from Tireless Tracker and Treasures from Smothering Tithe if you have the correct enchantments in play. These will come handy should your opponent survive your attack and you decide to cast Warp World.


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84% Competitive

Top Ranked
  • Achieved #1 position overall 10 months ago
Date added 11 months
Last updated 3 months
Exclude colors UB

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

63 - 0 Rares

11 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.95
Tokens 4/4 Angel, 1/1 Bird, 1/1 Goblin, Copy Clone, 1/1 Dragon, 1/1 Sand Warrior, 0/1 Plant, 1/1 Warrior, 2/2 Cat, Clue, 3/3 Elephant, Treasure, 4/4 Beast
Folders The Command Tower, Coolest Decks in Town
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Revision 22 See all

3 months ago)

+1 Branchloft Pathway  Flip main
+1 Cragcrown Pathway  Flip main
-1 Mountain main
-1 Myriad Landscape main
+1 Needleverge Pathway  Flip main
-1 Strip Mine main