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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Teneb, the Harvester
Legendary Creature — Dragon
Whenever Teneb, the Harvester deals combat damage to a player, you may pay . If you do, put target creature card in a graveyard onto the battlefield under your control.
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Guerric on [Primer] Unleash the Dragon! *Updated*
2 months ago
Hi everyone! At long last I've updated the list with some of the ancient dragons that I think will work best in the deck list.
The second is actually Ancient Gold Dragon. Kudos to AJohnney101 for pointing this out! It's not just good with Dragon Tempest. It's also good for our other cards that care about the number of dragons attacking, such as Kolaghan, the Storm's Fury who can easily kill a table with enough dragons on board, or to a lesser extend Dromoka, the Eternal. It can also wipe any board with Silumgar, the Drifting Death or add some 6/6s to the 1/1s with Utvara Hellkite. There's just a lot of combos and lines of play here that are really good. We'll cut Kairi, the Swirling Sky for it which isn't super great and certainly nowhere near as great as this.
Ancient Brass Dragon intrigued me initially, but at best it's a second copy of Teneb, the Harvester that doesn't take mana to activate, but which will whiff sometimes. Having a second copy of Teneb is considerable, but the risk of whiffing is as well, so I'm still on the fence.
Ancient Copper Dragon is also amazing and I wouldn't critique anyone adding that, but I think I'm good at the moment with Old Gnawbone and Savage Ventmaw for rampy dragons and am not at the present time investing a slot or money in it.
I also think AJohnney101's suggestion of Miirym, Sentinel Wyrm is intriguing. I can definitely see the value in making copies of not just Miirym but other dragons we want to reanimate, and there would be a lot of fun to be had with mass reanimation on this one. The ward is also not nothing, as this could also be played to nullify removal at Scion if someone holds up one for Path to Exile of can't otherwise pay to overcome the ward. I'll definitely keep this in mind!
Thanks for all the fabulous suggestions! My replies are mostly in the update list above. I also agree that late game we can usually run this deck just fine without Scion. He's a great tool to get us going, but we have lots of tricks to close out the game and a great toolbox.
I don't have Fellwar Stone because I am in green and don't really need many mana rocks. Rampant Growth and its many clones do most of my work here. I've only included Chromatic Lantern because of the incredible utility it provides to my mana base. I can see the case for Faithless Looting or as AJohnney101 suggested Amass the Components and the like. That being said, I in dislike in general one-off effects in a deck like this which often just aren't as useful as a piece that could give me repeat value, but that might be just me!
Thanks for the compliment! For the BG dragons see the update above
As usual, thanks for all of your valuable contributions to the deck and primer. They appreciated!
Decidares on Ur-gonomics
9 months ago
Hey Eldmoi, thanks for the info. There's a quite a bit I would recommend optimizing. The long story short is that most of the dragons I'd recommend are already on my budget primer that you've seen and my super budget deck list that was part of the primer but is also available here if you're interested here.
First of all, you need to make sure your deck has a decent amount of ramp to cast your awesome dragons within a reasonable amount of time. If you are on a budget then I'd recommend Cultivate, Kodama's Reach, and Sakura-Tribe Elder at the very least. Other options for cheap ramp are Farseek, Wild Growth, and Fertile Ground. If you want to further optimize ramp, then adding in Nature's Lore and Three Visits on top of some forest based shock lands (e.g. Stomping Ground or triomes (e.g. Ziatora's Proving Ground would be ideal.
Second, you want to optimize your mana base by minimizing the number of taplands and ensuring you have the colors you need. Any tap lands that tap for only 2 colors (e.g. guild gates) could safely be dropped for basic lands. Tri-lands like you mentioned are decent enough to start off, because they can tap for 3 colors, but even those are suboptimal in the face of options like Dragonskull Summit and Blood Crypt. Furthermore, almost 50% of your deck requires red mana, so I'd ensure your lands reflects that.
Regarding the planeswalkers you have, I'd say Sarkhan, Fireblood is the most useful (distantly followed by Sarkhan Unbroken and Kiora, Master of the Depths). I'd consider cutting the others.
Some things off the top of my head for instants and sorceries: I would consider Crucible of Fire to be a win more card. Lozhan, Dragons' Legacy is almost a strictly better Sarkhan's Unsealing. Damn and Farewell are really good board wipes that aren't as mana intensive as some you're running. Garruk's Uprising is a very potent form of card draw. Monster Manual is probably better than Thran Temporal Gateway in most cases.
Finally the dragons. There are so many good dragons to consider, many of which I've mentioned in my deck primer, and many of which are available on most dragon lists online, that I'll focus on highlighting dragons I would recommend removing:
Acid-Spewer Dragon - Overcosted and doesn't do much. Deathtouch isn't as useful on a dragon that should be big enough to kill most thing it hits in the first place.
Backdraft Hellkite - Most instant and sorceries you have are too expensive or are simply aren't as immediately useful (e.g. don't want to board wipe your own dragons). The most useful ones you run are removal, but at that point you can just play dragons that can inherently remove things like Steel Hellkite.
Crosis, the Purger - Hard to save mana to take advantage of its effect. It'll feel bad to take advantage of its effect in casual metas anyways. If you really want to run a dragon like this then Teneb, the Harvester might be more fitting but even then I wouldn't really recommend it, because of the mana investment needed to make it work.
Dragonmaster Outcast - Not a good early game play and easy to kill later on.
Dream Pillager - This dragon is overcosted and is mostly a means of pseudo card draw. I'd just play an actual card draw card instead like Ancient Craving or Sign in Blood or Rishkar's Expertise.
Kargan Dragonlord - Costs too much to do too little. We have so many dragon options, even in budget decks, that vanilla dragons simply aren't worth it.
Malfegor - Discarding our hand isn't good to do unless it involves redrawing more cards (e.g. Knollspine Dragon).
Necromaster Dragon - Summoning vanilla 2/2 zombie tokens for 2 mana isn't good value in a dragon deck, and you have to go through combat to get it off. In a world where Ancient Gold Dragon exists, it's hard to justify an effect like this. Dragon Broodmother and Lathliss, Dragon Queen and Miirym, Sentinel Wyrm would be far more effective token generators.
There's always more we could do to optimize any deck, including mine for sure, so I'd be happy to comment more later if you'd like. But I also want to emphasize that as long as you and your playgroup are having fun, you really can't go wrong :)
DemonDragonJ on Behold the Beyond or Rune-Scarred …
9 months ago
I have two decks that place a strong emphasis on reanimating creatures from graveyards, either my own or those of my opponents, one of which has Tariel, Reckoner of Souls as the general and the other of which has Teneb, the Harvester as the general. I currently have a copy of Ring of Three Wishes in both of those decks, but I plan to replace those copies with copies of either Behold the Beyond or Rune-Scarred Demon, but I am not certain which card to put into those decks, so I seek the advice of the other members of this forum on this subject.
Putting aside the fact that both cards allow their controller to search their library, they each work toward different strategies: BtB can potentially put creatures in my graveyard, which I could then reanimate, but the demon is, itself, a creature, which I could sacrifice (as each of those two decks contains numerous sacrifice outlets) and then reanimate. In perfect honesty, I do favor the demon, but I shall consider everyone's opinion on this subject.
What does everyone else say about this? Which card should I put in those two decks?
DrukenReaps on Teneb, the Harvester
10 months ago
Alright I suppose these are what I'd choose to keep then- Teneb, the Harvester, Pull from Eternity, Harness Infinity, Planar Birth, Eerie Ultimatum, Sun Titan, Minion's Return, Unholy Indenture, Emeria Shepherd, Splendid Reclamation, Animate Dead, Eternal Witness, Timeless Witness, and Noxious Revival. This is if you want to lean fully into those cards that win the game.
Dread Return, Reanimate, and Reclaim are ones that I'd still try to find a spots for above the others.
Guerric on [Primer] Unleash the Dragon! *Updated*
11 months ago
First game report with the updates. Last night was a fun time, for me anyway, and Lathliss, Dragon Queen proved to be an all-star upgrade. I kept kind of a slow opening hand with a lot of ramp and generally kept my opponents from worrying about me too much. I discarded Teneb, the Harvester early, and then brought him out with Animate Dead while keeping mana open to protect Scion. The ruse worked and the removal hit Teneb instead (who I was mostly using as bait). Due to extra cards from Phyrexian Arena I discarded a few other dragons, and then finally dumped Atarka, World Render, Lathliss, Dragon Queen, and Kolaghan, the Storm's Fury into the graveyard on my opponent's end step before my turn. Knowing that one blue player was tapped out and that the other probably didn't have a counterspell, I played Patriarch's Bidding, which I had grabbed earlier with Grim Tutor. I had ramped Rhythm of the Wild out for free earlier when I swung out with Scion as a copy of The Ur-Dragon, so everything had haste. Six dragons ETB's, and Lathliss entered with them, making six 5/5 dragons. They all had haste, and Atarka gave them double-strike, so it was game, set, and match.
Not only was Lathliss good, but it was very nice to have all my support and reanimation pieces be 3cmc or less. I didn't have opportunity to use Kairi yet, but it was great to know that I had more than one good protection piece for Scion at my disposal.
Guerric on [Primer] Unleash the Dragon! *Updated*
1 year ago
kookoo That definitely could work, as could Spark Double and Sakashima of a Thousand Faces (who could also be used for neat tricks like using Teneb, the Harvester to reanimate himself). The difficulty is that we are fairly tight on slots already, and I am thinking about cutting Vorosh, the Hunter and maybe another card to put Scalelord Reckoner back in as well as maybe adding Kairi, the Swirling Sky and/or Iymrith, Desert Doom. Every dragon we cut from our toolbox leaves us without a tool that we can summon any time, so support pieces need to be really good in order to make it! Neat idea though!
carpecanum on Nantuko's Grove
1 year ago
Teneb, the Harvester would fit and everybody loves dragons. Doesn't even need to be your graveyard
1 year ago
KBK7101- High Market is a maybe im still trying to get the mana base good enough but it may have a place after tinkering. As for O-Kagachi vs Kyodai neither mesh well with the whole death trigger in fact i wish there as a commander in five colors with Teysa Karlov first ability and Moldervine Reclamation in one card would be perfect... perhaps a bit to broken?
RambIe- I would say there a kami theme per say maybe you could call it a sub theme? If there is a kami theme it more in the background and is not as important as making this deck work. the same could be said for the all that dragon support yes it 12 dragons but it also only has 12 dragons as Teneb, the Harvester was already in the deck. However Palace Siege, Haven of the Spirit Dragon and The Kami War Flip will defiantly find a place in the deck. As for Bladewing the Risen and Korvold, Fae-Cursed King I considered them but haven't really found a place for them the rest don't really help with what im looking for
Massacar- Mirror Gallery will find a place can always use legendary rule removal redundancy. Soul Foundry most likly will not be added as I just cut Mimic Vat for the same reason it makes me exile a Star/Sky dragon to make a copy and if the artifacts get destroyed i lose those creature permanently, while vat negates somewhat but putting the old one into the graveyard i still am weary on exiling them.
Necrosis24- I'm not looking for this to be competitive just looking for it to fun, functional and could win me some games.
Bramble Sovereign, Flameshadow Conjuring, Molten Echoes and Mirror March are all great adds and add more red to the deck is minor thing but it bother me that the basically the only red were the command and the two star/sky dragons. As for all the "Legendary Rule doesn't apply" cards yes if i don't have them free on death triggers if i have them big flying disposable minion army either way i win (though having them on board has more pluses than them just blowing up but either way is fine).
As for Reflections of Littjara i like it
As for Infinite Reflection and Echoing Equation will need some time to consider them.
And for Avenger of Zendikar + Mystic Reflection I like the consecpt but not sure if i can squeeze them in
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