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Zirda looks nice. They also have a good ability. Lots of things can be done more efficiently with Zirda.

This deck is terrible against aggro. It'd be nice if that could be remedied a bit.

The ability category isn't the only one that has cards with activated abilities, I just made that one because I needed a place to put miscellaneous cards.

A quick sum-up of the deck would be that Zirda is really important to have on the field (hence the control/protection cards) and that most cards are put in because they have good value or are good with cheaper abilities. Hellkite Tyrant is a wincon, but not the best one. Getting some good wincons would be nice, this deck is kinda unfocused. If you have any suggestions and stuff, it'd be appreciated. If you have any deck name suggestions, that'd be cool too.

There are probably a few ways to get infinite mana with this deck. I already know about the easy ones like Basalt Monolith, I choose to not run two-card combos most of the time because it's a bit cheesy and I don't enjoy those victories. Also because I don't make decks that are good enough to run two card combos.

Proof that there are a lot of weird ways to make infinite mana. It goes Soulbright Flamekin in the graveyard, Feldon of the Third Path, Zirda, the Dawnwaker, and Staff of Domination on the field. Use Feldon to recur Soulbright Flamekin, activate Flamekin's ability three times to get the mana, use staff to untap Feldon and itself. You repeat that over and over. Every iteration nets two red mana and you also get an infinitely large amount of hasty tokens. You can also use Umbral Mantle instead of Staff and get 3 mana every iteration.

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My friends worked together to get me a double masters box. So I got a couple of cool cards. Stoneforge Mystic, Rugged Prairie, and Lightning Greaves

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93% Casual

Competitive