Creature — Elemental Shaman
: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may gain .
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Soulbright Flamekin Discussion
3 months ago
Great minds think alike! I have a similar list for this trio (https://tappedout.net/mtg-decks/none-can-rustle-the-triumvirate/) except it leans more toward combos.
You might consider these: Purphoros, Bronze-Blooded , Prismite , Stonework Packbeast , Gemstone Array , Signpost Scarecrow , Enchanted Carriage , Lavastep Raider , Sun-Collared Raptor , Soulbright Flamekin , Loxodon Lifechanter , Cloudgoat Ranger , Mastery of the Unseen , Diviner's Wand , Cloudchaser Kestrel , Cavalier of Flame , Bomat Bazaar Barge
3 months ago
I always find that monored EDH decks tend to have an issue getting enough cards in hand. I could see that being an issue here, especially with the "free" play abilities you have in! Some things that could help are cards like
Cavalier of Flame
Mask of Memory
, Neheb, Dreadhoard Champion, and
Some non-creature cards that might have good synergy for the deck are Commander's Plate , Skullclamp , Whispersilk Cloak , Worldslayer , Embercleave , Mirage Mirror , Aggravated Assault , Gratuitous Violence , Chaosphere , and Sorrow's Path .
Some other creatures that could help are Breaker of Armies , Void Winnower , Marton Stromgald , Urabrask the Hidden , Legion Loyalist , Hellkite Charger , Flamerush Rider , Torbran, Thane of Red Fell , Soulbright Flamekin , and Siege Dragon . Also, any eldrazi if you wanna be that mean, especially the original set with annihilator.
The sacrifice clause on Purphoros can also have some fun opportunity, especially with cards like Blood Aspirant , Mycosynth Wellspring , and Ancient Stone Idol .
Oh! And if you do end up with that many mountains, Jaws of Stone , Landslide , Spawn of Thraxes , and Spire Barrage , could all be ridiculously powerful late-game!
5 months ago
Saccox: Thanks for the suggestions — very interesting!
The "core" of the group Lavakin Brawler / Earth Servant / Claws of Valakut , came from an old casual deck I built from my collection, and I've since been auditioning better elementals to help bolster the original troop.
I'd been leaning on Brighthearth Banneret for ramp, and initially, I had Soulbright Flamekin to provide trample, and thought his ability could produce infinite mana, but it didn't work in practise. The Runaway Steam-Kin seems like it could combo-out a string of mana in the way I was hoping Soulbright might.
I had overlooked Smokebraider too, thinking of her more for mana-fixing, but might have to try her out as well. Coal Stoker looks promising too — with a Brighthearth Banneret in play, he's essentially a "free cast", and I'm always looking to fill up the board to help out the Lavakin Brawler 's fists!
6 months ago
You may be able to get to your big plays faster with Runaway Steam-Kin and Soulbright Flamekin , which are sort of rituals on a stick that you can get out early, but you might also consider running one or more of the rituals since you really need to make that one big play turn to start to dominate. Seething Song , Pyretic Ritual would work for this deck. Mana Geyser can also work in situations when you're falling behind at a larger table, though in three player games it can be tough to get big value.
8 months ago
There's also Manamorphose if you want to get fancy and have a way of benefitting from the cantrip or additional spell cast like in storm.
Honestly you can do really well with just 4x Clifftop Retreat checking for plains and mountains.
For mana ramping your choices are pretty limited.
In red you have Braid of Fire , Goldspan Dragon especially with treasure generating cards, Desperate Ritual , Pyretic Ritual , Vessel of Volatility , one of my favorites is Geosurge into Oblivion Sower , Koth of the Hammer , and Soulbright Flamekin
In white you really only have a few tricks like generating a bunch of tokens before turn 4 and attacking with them but hitting them with Settle the Wreckage or hitting a creature you have that would die anyways with Path to Exile . All the other ramps in white are for putting lands in your hand (which would only be useful if you had a way to get them onto the field after) or using artifact ramp.
The thing to remember is Boros has really incredible hate cards to slow the opponent down, while also having some of the fastest cards in the game for killing them. Try to play to its strengths more and if you really want an angels deck, try using all the new angel-enablers that have been printed in the last few sets. I know I'm building one myself!
1 year ago
1 year ago
Hey jakeyuki12 thanks for the tips, really appreciate the insights, due to the long time between my playgroup being able to play I haven't used this in a group yet, just playtests on here so I'm sure it could use some tweaking. Might try to address some things just as I saw them when I was building it, but definitely let me know what you think.
Land count-yeah the land count is a little lower than most of my decks for sure, but I included other sources, maybe I'm relying on them too much? I do have Path of Mettle Flip which becomes a land with added bonuses, also cards like Seething Song and Soulbright Flamekin that can be used to ramp, the latter for 8 mana when I invest 3 mana with Zirda that can be used consistently (even on opponents' turns). As you mentioned I do have Sword of the Animist and Burnished Hart (which will definitely be awesome to crack for 1 mana!) I am also counting on cards like Teshar, Ancestor's Apostle and Sun Titan to recur those cards and even lands like Naya Panorama or Ash Barrens with the Titan. I also have cost reducers in addition to Zirda like Jhoira's Familiar, Danitha Capashen, Paragon, and Ugin, the Ineffable that all help on a lot of my cards in the deck, lots of legendary creatures, artifacts, and equipment.
Card draw and ramp- always important for sure! I thought I had a good amount of rocks, time will tell if I'm right there, but I do have 1-2 more I could add if the rocks/other mana sources I have and my cost reducers aren't enough. Thanks for pointing out Mask of Memory that is a good one for sure! I have a couple card draw artifacts, creatures like Sram, Senior Edificer, (Ugin is a form of card draw too), a land, and one equipment in Rogue's Gloves that I can tutor for a couple of ways. I debated using Open the Armory but I have Steelshaper's Gift and I decided to go with Relic Seeker and because I could have a body to equip in a pinch and he could also be recurred with the methods stated above to tutor more than once. Sword of Fire and Ice is definitely out of my price range as awesome as it is. I've been on the other end of Smothering Tithe at too many tables to play it myself, it is helpful but as the name implies it's a little too salty for me to play.
Creatures that have synergy with the deck- Thanks for the suggestions, Puresteel Paladin is on my radar for sure, just a little pricey I agree. Fervent Champion is nice and inexpensive, so I might look into him but he doesn't add too much on his own besides being 1 mana and being able to equip to himself. I could be wrong, but I think Balan, Wandering Knight and Heavenly Blademaster have better effects/stats for this style of mass equip strategy and if I'm going to pile more equipment on one creature it would be them or Zirda to rack up commander damage.
Thanks again, just wanted to explain some of my choices and see what you thought!
1 year ago
Yeah, I wanted it to be a black ability in dimir, so like an allied splash cycle, was my idea, but I like what you did, so... look, R&D is cooperative for this very reason. I had one idea and you made an adjacent but very compelling idea. Playtesting needs to stop by and tell us to add Delve, bc idk what else they're doing rn...
I think a wording like "Choose an instant or sorcery you cast this game Copy that spell it if it resolved. You lose life equal to that spell's mana cost." would be more correct, based on Ashling the Pilgrim / Inner-Flame Igniter / Soulbright Flamekin; Bonus Round, Mirari; Fury Storm / Echo Storm / Empyrial Storm / Genesis Storm / Skull Storm. To be clear, I'mo not a rules judge, but just looking at the syntax of existing cards with relatively adjacent abilities.
Yennett, Annalist Regnant
Legendary Creature - Sphinx
If a spell has been countered this game, this spell can't be countered.
Flying, Hexproof, Lifelink
Whenever a player casts a spell, if they have cast an odd number of spells which share a type with it, they draw a card. Otherwise, they discard a card.
At the beginning of your upkeep, if you have more life than you did at the beginning of your last upkeep, you gain life equal to the difference.
I'd like to see a common sorcery speed removal spell, but not a sorcery.