|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Modern Masters 2015 Edition (MM2)||Common|
|Duel Decks: Jace vs. Chandra (DD2)||Common|
Combos Browse all
Creature — Elemental Shaman
: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add to your mana pool.
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Soulbright Flamekin Discussion
6 days ago
4 weeks ago
1 month ago
Has anyone else noticed that? Now in Standard up until Aug (So we have a few months of Kaladesh left) we have the following:
- Chandra, Torch of Defiance
- Neheb, the Eternal
- Jaya Ballard
- The First Eruption
- Skirk Prospector
- Chandra, Bold Pyromancer - http://mythicspoiler.com/dom/cards/chandraboldpyromancer.html
But having this many cards all in Standard together? Granted, I highly doubt anybody will be making a mono-red ramp, but the set-up for Modern / EDH is certainly sitting there.
Now, we're not talking about decks that are going to see the competitive scene. Most of these cards feel too slow, and with half being Planeswalkers that would be very hard to protect all of them. The payoff is also minimal when you consider dumping 4 - 6 mana into a walker just to get 2 - 3 back until your next turn. Better ways to tap into your resources.
No, my question is why is red suddenly being pushed as a mana-source? As I said, I know it has always had it's fair share of cards, but to me this feels a little weird having so many in rotation all at once.
1 month ago
2 months ago
It depends on how many crads you want to remove. I usually start with the highest costs, big flashy cards are useless if you can't play them. Anyway most of the time they will be stolen, cloned, reanimated or casted for free from your library, or just be killed by some removal or board wipe, it's way better when your oponents spend resources against other players' creatures.
Avenger of Zendikar actually not that good. If left unchecked it can finish the game, but usually by your next turn you'll have a bunch of 2/3 plants which are still not so menacing. In a deck more dedicated to give board wide buffs to your creatures can perform better. Tokens are not elementals either.
Hateflayer I really like this creature a lot, and I want to find a deck where I can abuse it (vehicles maybe?), but just by itself, it's not that good, being an elemental just doesn't justify its inclusion.
Magmatic Force Yes, this creature is insane. You don't need to do anything it just sits there throwing lightning bolts here and there. Every turn that stays alive is producing value. But the cost is super high, so not really sure about remmoving it.
Phytotitan This card actually works with the deck, but I ended cutting it from mmy deck because it really wasn't enough for the cost, it doesn't comes back until you upkeep and comes tapped, so it's not that marvelous. The good part is it comboes perfectly with Incandescent Soulstoke, but it's the only creature that goes well with it. Most of the time you don't want to throw your elementals for one attack and then sacrificing them, do you?
Incandescent Soulstoke for the reason I previously stated. Just the +1/+1 to elementals won make this guy earn its spot.
Smokebraider not a bad card, but you don't have too many elemental spells. Playing green you have available all the mana dorks you can dream of, Whisperer of the Wilds will easily give you two greens to spend on whatever you want. But you should really start by getting a Sol Ring, an absolutely broken card that should had never existed that you can get for an stupily low price. Then, the next mana rocks to include would be Worn Powerstone, Thran Dynamo and also Overgrowth. You are trying to reach a really high costs, so you need cards that give you more than one mana, spending one card on ramping one mana just isn't enough, you need to get to 7.
Soulbright Flamekin Don't let all those red mana symbols fool you. You give it six colorless mana and it gives you eight red mana, so in fact it's just producing a net two mana, but you have to spend six before, bad deal.
Wayfarer's Bauble, Sakura-Tribe Elder and Rampant Growth As I said before, spending one card to get one land ahead just isn't enough. When you are in a rush to get to the fourth mana because that's the cost of your commander and you need it to get the deck rolling then that kind of cards are great, but if you ramp like that you'll run out of cards in hand and you still won't be able to cast Omnath. You need cards that give you more than one mana.
Rite of the Raging Storm the problem with this card is when you cast it what you really need is survival. On top of that, you won't get your token until your next turn.
Second Harvest It's a "win more" card. If you have a couple or more of the Omnath tokens to duplicate I'd say you are on a confortable situation and if the opponents dont do something against it soon they are going to be in a world of pain soon anyway. I rather have a card like Heroic Intervention to keep my position on the board in case of board wipe than trying to push a bit ahead and then risk wasting the card, but that is a personal preference.
In my experiencie, the biggest problem of the deck is that in the early game you are really weak and you run out of cards if you try to rush to seven mana. So you need cheaper creatures, more card draw, board wipes and some way to pillow fort yourself.
Arbor Colossus This guy may be what you need: big, cheap, with reach, and it can even destroy some naughty dragon who dare come too close.
Ohran Viper This creature is really nice, gives you cards (hopefuly it can get you a couple of them) and if it stays back to block works as deterrent.
Chain Reaction this card can be as wild as Blasphemous Act. You won't get a better board wipe for that mana in these colors.
Thaumatic Compass Flip helps you get lands and later becomes protection from attacks, maybe it's worth trying it out here.
I would add one more sacrifice outlet just in case, like Altar of Dementia or Spawning Pit, you don't want your small elemental tokens exiling insted of going to graveyard.
Blade of Selves Is my secret weapon. When you equip Omnath with it and attack, the myriad copies are created at the same time and because of the legendary rule (copies of Omnath are also legendary) they are all put in the graveyard as soon as they are created and you'll get one trigger for each Omnath that was alive times each Omnath that died. After geting your calculator to work out the numbers you will see that it's a whole lotta damage.
3 months ago
- Pathbreaker Wurm
- Humbler of Mortals
- Heliod's Pilgrim
- Totem-Guide Hartebeest
- Fierce Empath
- Wildheart Invoker
- Soulbright Flamekin
Some ideas for non-ramp creatures.
6 months ago
Tbh i totally missed the haste on Lovisa Coldeyes. That's so much better than I thought! I should find a spot for her. She'd go very well with my snow covered mountains.
I run more of the damage doublers, and some hate Blood Moon. But that's pretty meta dependent. Its got to the point where I only have maybe 2 turns to win or the boardstate/control gets too much for me to overcome. So Soulbright Flamekin helps here. it makes Hostility much better, effectively giving 7 creatures trample for 6<>. maybe sub for bloodfire?
7 months ago
so i built a similar deck, big thanks for lighting the way.
Soulbright Flamekin does serious work for me. paying 4 precombat (when i usually have a ton of unused mana means 1) trample, and it means second main I can pay 2 for 8 red.
Need for Speed is another card that probably has overperformed for me. but its a great turn 1 play, and its always optional. you may not be stuck for hastey effects but I've found neheb gets hated off the board before i can attack unless he has haste. Bloodlust Inciter was in this spot, but need is harder to get rid of and I haven't felt the downside has been that detrimental.
big thanks for posting this. Gave me some great ideas and a much better direction for my deck.