Soulbright Flamekin


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Jace vs. Chandra (DD2) Common
Lorwyn (LRW) Common

Combos Browse all

Soulbright Flamekin

Creature — Elemental Shaman

: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add to your mana pool.

Price & Acquistion Set Price Alerts





Soulbright Flamekin Discussion

fhobbit on Shaman

4 months ago

Yes, I've got a Fauna Shaman and there was a single one in the original build of this deck. I didn't really like discarding a card, but now I'm thinking putting Rage Forger to hand is way better than on top of the deck like Flamekin Harbinger. May put it back in and see how it goes.

I've looked at Ashling the Pilgrim before as a late game finisher I can tutor with Flamekin Harbinger especially in the grindy games where there's far too much mana available. I'll have a think, thanks.

I've considered Soulbright Flamekin in the past for a situational tutor target.

enpc on

4 months ago

You're trying to do too much with this list - you've combined combo and beats with MLD and general stax, as wel las few "cute" combos which aren't bad but don't need to be here.

I'm not a fan of Teferi's Protection and Apocalypse, Apocalypse only really works with protection and you shouldn't generally need protection as you'll have some of the biggest stuff on board. Braid of Fire, Karmic Justice, Mana Barbs and Personal Sanctuary all feel lackluster as effects.

With all the "play only one spell" cards, I would drop Paradox Engine and Planar Portal - storm feels like the wrong route here. Vedalken Orrery is a wasted card slot. I don't like Staff of Domination here - again, you're trying to do too many things.

Silent Arbiter and Soulbright Flamekin, you don't need either. Kataki, War's Wage wrecks you, really badly. Endbringer feels really expensive. Etali, Primal Storm has a nonbo wit ha bunch of your cards, but is still decent. I'm on the fence about him. I'm not sure how I feel about Defense Grid.

You need a way to give your commander vigilance. It will help with beatdown and so you don't stax yourself out of the game.

nmonett1 on Grand Warlord Radha EDH

5 months ago

Hey elfric so I wanted to use a cheap commander that I can cast 4-5 times from the command zone if necessary, so that is why I chose Radha. If you were building the deck from my first draft, would you make the deck more about the creatures or more about the burn (if I felt inclined to keep Radha). I know a bunch of cards that I could put in for both sides. I was thinking about adding in maybe an Early Harvest, Soulbright Flamekin, and maybe Ordeal of Nylea. (do you think those are good ideas instead of burn spells?)

eyes2sky on Gattison

7 months ago

Can you spare 1 each: Hissing Iguanar, Inner-Flame Igniter, Seething Pathblazer, Smokebraider and I might need 1 Soulbright Flamekin. Cool thanks!

TypicalTimmy on Why is red being pushed ...

7 months ago

Has anyone else noticed that? Now in Standard up until Aug (So we have a few months of Kaladesh left) we have the following:

  1. Chandra, Torch of Defiance
  2. Neheb, the Eternal
  3. Jaya Ballard
  4. The First Eruption
  5. Skirk Prospector
  6. Chandra, Bold Pyromancer -

Now, don't get me wrong. Red has had it's fair share of mana sources before. Infernal Plunge, Geosurge, Seething Song, Inner Fire, Dragonrage, & Soulbright Flamekin to name a few.

But having this many cards all in Standard together? Granted, I highly doubt anybody will be making a mono-red ramp, but the set-up for Modern / EDH is certainly sitting there.

Now, we're not talking about decks that are going to see the competitive scene. Most of these cards feel too slow, and with half being Planeswalkers that would be very hard to protect all of them. The payoff is also minimal when you consider dumping 4 - 6 mana into a walker just to get 2 - 3 back until your next turn. Better ways to tap into your resources.

No, my question is why is red suddenly being pushed as a mana-source? As I said, I know it has always had it's fair share of cards, but to me this feels a little weird having so many in rotation all at once.


Load more