Black Poplar Shaman
Creature — Treefolk Shaman
(2)(Black): Regenerate target Treefolk.
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Black Poplar Shaman Discussion
7 months ago
Ikra Shidiqi, the Usurper is not a Treefolk, but she can definitely help you out; your high-toughness creatures will give you lots of life when they swing. Tower Defense gives you protection from flyers, and if you have Assault Formation on the field, it essentially gives all of your guys +5/+5 until the end of the turn for 2 at instant speed, which is insane. Behind the Scenes is basically a cheaper (and sometimes better) version of Cover of Darkness for this deck. Orchard Warden is essentially doubling your lifegain here, which is always good. Black Poplar Shaman is one of the better black Treefolk, up there with Fendeep Summoner. I'd recommend Harmonize, Sign in Blood, and Read the Bones for card draw and Brave the Sands to make your Treefolk wall even more impenetrable. Also, if you want more tribal boosts, consider cards like Metallic Mimic.
Now for cards that you can afford to take out! Maelstrom Pulse is not really great here for two reasons: 1, it's expensive, and 2, it's not ideal for Commander since every deck can only run one of each card. The removal that you already have should be plenty. Argothian Treefolk is really not that great unless you have a friend or person in your playgroup who always runs artifacts, and even then, it's a little too specific to be worth a spot in your deck. Black Oak of Odunos is okay, but it can probably be removed to make room for stronger cards. Tilling Treefolk is like Argothian Treefolk; too specific to be useful in these circumstances.
Good luck in your deckbuilding endeavors!
1 year ago
With your Treefolk theme, have you considered Conspiracy?
If you decide to go this Treefolk route even further with Conspiracy, you could add cards like:
I know those last three were already suggested, but maybe could be looked over again with Conspiracy added into the mix. Just a few ideas.
1 year ago
MANA BASE:Your average converted mana cost is low enough that you could probably go down to 36 lands. If you have any of the newer BFZ or SOI duel lands or any pain lands, adding those could help with fixing. Also consider making the following changes:
A few ramp spells could prove useful, although I found that in 1v1 you won't need as many as in a multiplayer situation, maybe about 4-6. If you own any of these you may want to think about adding a few:
MAIN DECK:Here are a few ideas for changes and my reason why:
1 year ago
Behind the Scenes Yoked Ox Nyx-Fleece Ram Sapling of Colfenor Black Poplar Shaman Fell the Mighty Sylvan Caryatid Slagwurm Armor Spidersilk Armor Gravity Well Magnigoth Treefolk doran is my favorite commander if you look at my decks i have like 3 or 4 decks of just him multiple builds ive tried
1 year ago
I love obscure tribal decks, but I feel like you could do better with some of the Treefolk - Battlewand Oak and Cloudcrown Oak, and to a lesser extent Black Poplar Shaman and Weed-Pruner Poplar, seem underwhelming. I'm not saying they're bad in a tribal deck that produces gobs of mana, but there's a couple more powerful treefolk I'd recommend putting in instead. Nemata, Grove Guardian, Ghoultree, Fendeep Summoner, Weatherseed Treefolk, and Ebony Treefolk would all be worth consideration. You could also cut some of the noncreatures to add these to increase the chances of Colfenor proccing. Finally, I really think your deck needs boardwipe of some kind - it's a necessity in Commander to have at least one or two outs in case someone is doing something more ridiculous than you are. Languish is good because it's somewhat one-sided for you, but you probably want something like Life's Finale and/or Nevinyrral's Disk as well. +1 from me!