|Commander / EDH||Legal|
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Tribal Instant — Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
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2 weeks ago
One of my buddies built Mono-Green Treefolk and it's a great metagame call.
Just from memory (so I'm not sure if this is the exact list), he plays something like:
I'm not sure if this is his exact list or what his sideboard looks like. I don't remember if he plays much mana ramp (Search for Tomorrow and Sakura-Tribe Elder both help a lot). I think that's a decent recollection of what his sideboard looks like, but I'm not positive on that either (just that it had the usual green hatecrap found in Modern).
8 months ago
9 months ago
1 year ago
looks good so far dude :)off the top of my head, I'd add Dungrove Elder because of the massive ramp we've got going. Dauntless Dourbark because DAMN! Everbark Shaman because we ain't using the GY and DAT RAMP! Lignify for ultimate tribal trolling! Orchard Warden for insane lifegain. Rootgrapple for removal and drawpower in one spell. Treefolk Harbinger because TUTOR! and Ulvenwald Observer for more drawpower! Stay frosty dude!
1 year ago
Okay The7thBobba, you asked for it lol! Here are some ideas for non-creatures spells. To start with, I'm going to run through the cards I think you'll feel fit the most for the theme (the most foresty ones).
Traverse the Ulvenwald, really solid draw for one mana, and some more delirium for the deck #ReconsiderIshkanah :D Here is a sideboard card (for your non-existent sideboard, so rubbish suggestion really...) Bower Passage, lets your walls command the field, make your opponents go through your forest, not over it! Another card for the sideboard, the control slayer, Eyes of the Wisent. Oh, by the way, you know how your forest is dark and cruel but protects those who are born and raised there, well, then show your love for that with Wrap in Vigor, I mean two mana, what a devastating response to a wrath or removal. Then we have Retreat to Kazandu, the fact that it does something every turn makes it feel like your forest is living and breathing, bring your forest to life.
Something that defines a forest of woods is the number of trees and the area etc, only a few trees is a garden, not a wood, so fix this issue! Here you go, Fungal Sprouting, not exactly trees, but with the help of the retreat, they will grow. Now a card I truly love (which came from a hatred of having to play against it as a control player), Asceticism, keeps those trees alive! Give yourself a little versatility, Primal Command does some of the things you need, some of the time, what more could you ask for. Back to talking about growing a forest, how about infinite trees! Reach of Branches, infinate, but one at a time. Then get those trees to work Rootgrapple, take this you stupid non-creature permanent! And how all my lands are alive Rude Awakening, nobody can keep up with this forest of pure destruction! A little mana greedy though... Okay, a break from the trees, lets get some elementals out there right, Zendikar's Roil, boom! And finally, Primeval Bounty, because sometimes you need everything!
1 year ago
Awesome deck! I'd drop the Rootgrapple since it's pretty slow, and replace with something like Beast Within. I'd drop all your Lignify as well for Prey Upon or Vines of Vastwood. Can't wait to see where this goes!
1 year ago
By adding in Spitting Image I have greatly increased my chances of getting two Timber Protector creatures to make each other indestructible (the one downside of just one on it's own is it stops one board wipe but dies in the process).
I have also doubled the value of each other creature that does useful stuff, especially Wickerbough Elder.
Also Temur Sabertooth becomes so incredibly versatile when combined with Bosk Banneret for taking a treefolk out of play then putting it back in for very few mana. That combo lets me repeatedly destroy artifacts or enchantments, repeatedly gain life (especially if something like Dungrove Elder is cycled in and out of play...3 mana to gain life equal to forests I control), repeatedly play Wood Elves late game when I am sitting on lots of mana with no cards to play, even repeatedly cycle Kalonian Twingrove for the x/x treefolk tokens (an indestructible 10/10 or bigger every turn? Who needs trample?).
With all the double/triple options on each card, I managed to do away with Rootgrapple and more than one of each high cost treefolk to reduce the deck size a bit.
1 year ago
I would take out these 10: Reach of Branches, Rootgrapple, Bazaar Krovod, Everbark Shaman (kinda iffy on this one), Pheres-Band Centaurs, Yoked Ox, Thorntooth Witch, Solidarity, Bar the Door, Ensouled Scimitar,