|Commander / EDH||Legal|
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Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
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Blowfly Infestation Discussion
2 days ago
Any interest in Crumbling Ashes and Blowfly Infestation? Not sure what your budget is but they're both pretty strong. Heartstone is universal but you'll almost certainly get more use out of it than your opponent.
2 days ago
TheRedGoat: Thanks for the thoughts/suggestions! The only pieces that care about -1 counters being on the creature when they die are Necroskitter and Blowfly Infestation - the former may get cut, and the latter mostly sticks stuff on my own creatures (so it's not a problem really). The deck mostly cares about the -1 placement itself :)
And regarding your suggestions - Plaguemaw Beast is interesting, but I'm not super convinced that it's worth the 5 mana and waiting for summoning sickness to wear off... Poison-Tip Archer isn't really worth the 4 mana to me, though I could see it fitting into my sideboard for the additional usefulness of having reach (this deck struggles with fliers). Driven / Despair is actually something I want to fit back into the deck when I find space for it (it may replace Necroskitter)! Rishkar, Peema Renegade just seems like a less good version of Cryptolith Rite here, another card I'm trying to fit in (too few slots, bleh). Quillspike recently got cut because he was too fragile, dies from a single counter, and is only really useful with Devoted Druid. Flourishing Defenses is just too much mana for its effect, unfortunately. Harbinger of Night just got cut - he was just too slow and tended to cause problems. Blight Sickle is not efficient enough, in my opinion (I'd rather run Glistening Oil, ANOTHER possible inclusion), and while Hex Parasite is cute against opposing PWs and maybe could find a home in the sideboard, he doesn't advance my game plan enough to put him in the main deck.
Thank you again for the suggestions! :)
5 days ago
Nest could actually trigger twice in this instance. It may or may not matter, but could if something like Blowfly Infestation was in play. First, Nest triggers when the 2 counters are placed on Soulstinger... then it may trigger again (Soulstinger's second ability is optional) when those counters are moved to opponent's creature. In this case, if you chose to move counters upon Soulstinger's death, Nest of Scarabs would produce 8 insect tokens in total (2+6).
1 month ago
4 copies of Black Sun's Zenith... fair enough. I can't argue that. But I will stick to my guns on my other enchantments as they allow shenanigans to continue on my opponents turn. Blowfly Infestation allows the combo to go off and Everlasting Torment lets my insects/snakes replace themselves if they block or are blocked. I'll probably end up dropping Fate Transfer for some actual removal, Necroskitter for the 2 more Black Sun's, and maybe -1 Everlasting Torment for +1 Undying Evil which comes in surprisingly handy.
1 month ago
You should definitely play some infect cards like Glistener Elf, Phyrexian Hydra and Plague Stinger. Also, when the Blowfly Infestation, Crumbling Ashes, Necroskitter combo pulls up, you're hard to stop. Try to get more of them.
1 month ago
Thank you for your comment MeagherMan101! I think i'll swap Banewhip Punisher for Skinrender. I don't like the idea of Blowfly Infestation in this deck, because it can make infity combo w/ Hapatra, Vizier of Poisons + Obelisk Spider, but still going to take Everlasting Torment out of the deck,and maybe put it on the side board? dunno yet... Loved the idea of Viridian Longbow!! It combos really good w/ the deck.
1 month ago
Ooh cool deck, never thought about having wither creatures fight opponents to make them weaker but it sounds awesome!
Blowfly Infestation is a cool enchantment that, in my opinion, should replace Everlasting Torment. It seems a little bit pointless since almost all your creatures have wither anyways. I get the synergy with Heart-Piercer Bow but I think a Viridian Longbow would be better (or even a Pathway Arrows) because you can equip it to creatures you don't want to attack like Hapatra, Vizier of Poisons to ping their face and get a counter on a creature or put it on a wither creature when they have a big creature on the board you don't want to swing into.
2 months ago
derhealman: Hi! Hopefully I can give some clarification.
1) I'm running reanimation because most of my combos are creature-based, so if they get destroyed, I can recur them without much trouble. Not to mention that the deck is deeply, DEEPLY reliant on Hapatra, Vizier of Poisons, but if she costs 6+ mana to cast things start getting tricky. It's often easier to let her go to grave then recur her through some other method. Not to mention that if I have Survival of the Fittest, I can dump whatever I want into graveyard and reanimate it. The utility has led me really appreciate the reanimation spells, and in fact consider adding more. This is not a dedicated reanimator deck, though (I've already got one of those).
2) As Odysseus_97 realized, Walking Ballista does not go infinite with Mikaeus, the Unhallowed, because of Mikaeus's static +1 boost. I'd also need a free sac outlet (which would make the combo un-fetchable with Protean Hulk without ALSO adding Phyrexian Delver). I have enough combos fetchable with Protean Hulk as it is, no need to add bad ones :)
4) My reanimation spells help me fetch/protect my infinite mana combos. See point #1 ;)
5) Beastmaster Ascension only prevents the Blowfly Infestation combo, though to be fair it does mean I can no longer Skullclamp my tokens. But generally I wait to drop Beastmaster Ascension until I have enough tokens able to swing that it immediately turns on, when it is more helpful than those two aforementioned cards.
Hope that clarifies some things! (I am considering Summoner's Pact, though, btw.)