Where Ancients Tread

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Where Ancients Tread

Enchantment

Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.

Price & Acquistion Set Price Alerts

C13

ALA

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Recent Decks

Where Ancients Tread Discussion

WHyFLy on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

3 days ago

@Hazyness Undiscovered Paradise can definitely be an option; however, we already have a card like that in Ghost Town. The reason I enjoy that over Undiscovered Paradise is it enables us to have the option to return it to our hand rather than being forced. This can be an issue if we find ourselves stuck on lands to accelerate.

@BrianATOlsen It is a possibility; however, how often is our hands going to be filled with cards to make the damage worth while. The opponent is already taking 3 per Elemental and I'd rather have ETB effects such as Where Ancients Tread

ZendikariWol on Ruric thar, Lord of the Fatties

4 days ago

Well 1) Gruul Ragebeast, 2) Spellbreaker Behemoth, 3) Where Ancients Tread and Warstorm Surge and 4) how about a new name? 'Ruric Thar, Lord of Big Things', 'Large_Creatures.deck', 'I swing with everythi- okay that's game', 'First the Lands, Then the World!!'

darleen on A Michael Bay Film, Omnath: Age of Explosions! v3

1 month ago

+1, cool deck.

I was playing Burgeoning in my Omnath deck but found it was only good very early game. Ideally you should be playing spells that put land directly onto the battlefield so late game Burgeoning is totally dead.

Amulet of Vigor is a MUST include in Omnath and is totally OP with Perilous Forays.

Warstorm Surge and Where Ancients Tread will help you smash your opponents in the face and often win conditions.

Ashnod's Altar is another great sacrifice outlet.

Thawing Glaciers is fantastic as well as Blighted Woodland.

Check it out my Omnath, Locus of Rage deck for some ideas. I have managed to win nearly every multiplayer game I have played with it.


Anger Management

Commander / EDH darleen

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Funkydiscogod on New Dinosaurs

1 month ago

Are Vines of Vastwood cheaper than Blossoming Defense where you are?

It might not be on theme, but Mayael the Anima and Sacellum Godspeaker can help you accelerate into some dinosaurs.

Ooh! If you have Obelisk of Urd (or some other +2/+2 effect), a Where Ancients Tread, and an indestructible Raptor Hatchling , you can make infinite 5/5 dinosaur tokens.

I don't know...just brainstorming.

Bxbx on Ixalan Park (#1 Gishath Commander)

1 month ago

Hi, deck looks pretty solid so far.

here are a few suggestions:

Maybe you should add even more dinosaurs to get more out of the Gishath trigger. You did not add any of the old 'beasts' and 'lizards' that got errata'd. Check them out here: https://www.hipstersofthecoast.com/2017/09/14-mtg-creatures-erratad-dinosaurs/

You could also consider some of the shapeshifters like Mirror Entity.

Duelist's Heritage is a nice card for multiplayer and it lets Gishath trigger twice. Take out True Conviction, Berserkers' Onslaught or Rage Reflection because I think you only need the extra trigger for Gishath and everything else is 'win more'. And their mana cost is too high.

Cryptic Gateway might be cool to get dinosaurs into play that would otherwise be stuck in your hand. Take out Genesis Wave. Yes, it's a commander allstar, but Gishath does already cheat your permanents directly into play and I'm not a big fan of having cards in your deck that have more or less the same effect as your Commander. The same is true for Lurking Predators.

Scroll Rack is great in this deck as a good 'draw' engine for naya and to manipulate the top of your library for Gishath. It's also a nice way to make use of needless dinsoraurs in your hand. You could take out one of the cards mentioned above.

Warstorm Surge and Where Ancients Tread let you finish the game in combination with the Gishath trigger but they let you control the board as well. That's why I prefer them over True Conviction, Berserkers' Onslaught, Rage Reflection, Aggravated Assault or Overwhelming Stampede.

For Ramp I would consider some of the land fetching sorceries like Kodama's Reach and Cultivate because they thin out the library for the Gishath trigger. They also help colourfixing considering that you're in naya. Maybe take out Drover of the Mighty, Keeper of Progenitus or Exploration (yes, it's a good card but you do not generate that much card advantage to make it really really good)

You should also consider Sylvan Library as a green allstar that is perfectly suited for this deck. Another option would be Mirri's Guile. You can leave the big dinosaurs on top of your library for Gishath and only draw the useful stuff. Take out Vanquisher's Banner because it costs too much and the hymn-effect isn't needed when you're already playing the big guys.

That's all for now. I hope that you find some of my comments helpful

Pal00ka on LAND HO!

1 month ago

Why Arbor Elf? You have no "special" forests nor enchantments to boost mana in which to untap for extra gain. The mana dorks (and rocks) in general (except Smokebraider) seem odd additions due to Omnath wanting you to drop lands. Why not more instants/sorceries to put lands on the field? Early game they'll get you to Omnath faster and late game they make elementals. Mana dorks may accelerate in beginning but can get wiped away and are subpar late.

Pandemonium, Where Ancients Tread, and Warstorm Surge were favorites of mine in Omnath.

I'd highly suggest more protection for Omnath because he's a magnet for removal. Swiftfoot Boots, Darksteel Plate, Bear Umbra, Boar Umbra, Snake Umbra, Spider Umbra, Archetype of Endurance, Wrap in Vigor, or Resuscitate all help him stick around longer.

In my build I was all in on making tokens with him. 1/5 of the deck was ramp spells alone. Two of the few elementals I included was Obsidian Fireheart (his burn ability doesn't go away even if he does) and Liege of the Tangle (we're already going to have lots of lands so might as well let them smash face too).

Haste for your elementals to immediately hit is wise too (get some value now in case a wipe is coming). Fervor, Hammer of Purphoros (good w Titania too), Fires of Yavimaya, Concordant Crossroads or Mass Hysteria fit the bill.

Trample too so your 5/5s are just getting chumped by 0/1s: Nylea, God of the Hunt, Primal Rage, Thunderfoot Baloth and Overrun/Overwhelming Stampede fit the bill.

Hope something helped!

mastermew on DINOSAURS!

2 months ago

I took a look on the gatherer searching for cards with the text "power 5 or greater" and found a few cards that I think would be good for dinos.

Drumhunter, Exuberant Firestoker, Feed the Clan, Godtracker of Jund, maybe Mayael the Anima, Mayael's Aria, Mighty Emergence, Mycoid Shepherd, maybe Spearbreaker Behemoth, Spellbreaker Behemoth, Sunseed Nurturer, and Where Ancients Tread.

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