Where Ancients Tread

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Where Ancients Tread

Enchantment

Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.

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Where Ancients Tread Discussion

Funkydiscogod on New Dinosaurs

4 hours ago

Are Vines of Vastwood cheaper than Blossoming Defense where you are?

It might not be on theme, but Mayael the Anima and Sacellum Godspeaker can help you accelerate into some dinosaurs.

Ooh! If you have Obelisk of Urd (or some other +2/+2 effect), a Where Ancients Tread, and an indestructible Raptor Hatchling , you can make infinite 5/5 dinosaur tokens.

I don't know...just brainstorming.

Bxbx on Ixalan Park (#2 Gishath Commander)

2 days ago

Hi, deck looks pretty solid so far.

here are a few suggestions:

Maybe you should add even more dinosaurs to get more out of the Gishath trigger. You did not add any of the old 'beasts' and 'lizards' that got errata'd. Check them out here: https://www.hipstersofthecoast.com/2017/09/14-mtg-creatures-erratad-dinosaurs/

You could also consider some of the shapeshifters like Mirror Entity.

Duelist's Heritage is a nice card for multiplayer and it lets Gishath trigger twice. Take out True Conviction, Berserkers' Onslaught or Rage Reflection because I think you only need the extra trigger for Gishath and everything else is 'win more'. And their mana cost is too high.

Cryptic Gateway might be cool to get dinosaurs into play that would otherwise be stuck in your hand. Take out Genesis Wave. Yes, it's a commander allstar, but Gishath does already cheat your permanents directly into play and I'm not a big fan of having cards in your deck that have more or less the same effect as your Commander. The same is true for Lurking Predators.

Scroll Rack is great in this deck as a good 'draw' engine for naya and to manipulate the top of your library for Gishath. It's also a nice way to make use of needless dinsoraurs in your hand. You could take out one of the cards mentioned above.

Warstorm Surge and Where Ancients Tread let you finish the game in combination with the Gishath trigger but they let you control the board as well. That's why I prefer them over True Conviction, Berserkers' Onslaught, Rage Reflection, Aggravated Assault or Overwhelming Stampede.

For Ramp I would consider some of the land fetching sorceries like Kodama's Reach and Cultivate because they thin out the library for the Gishath trigger. They also help colourfixing considering that you're in naya. Maybe take out Drover of the Mighty, Keeper of Progenitus or Exploration (yes, it's a good card but you do not generate that much card advantage to make it really really good)

You should also consider Sylvan Library as a green allstar that is perfectly suited for this deck. Another option would be Mirri's Guile. You can leave the big dinosaurs on top of your library for Gishath and only draw the useful stuff. Take out Vanquisher's Banner because it costs too much and the hymn-effect isn't needed when you're already playing the big guys.

That's all for now. I hope that you find some of my comments helpful

Pal00ka on LAND HO!

4 days ago

Why Arbor Elf? You have no "special" forests nor enchantments to boost mana in which to untap for extra gain. The mana dorks (and rocks) in general (except Smokebraider) seem odd additions due to Omnath wanting you to drop lands. Why not more instants/sorceries to put lands on the field? Early game they'll get you to Omnath faster and late game they make elementals. Mana dorks may accelerate in beginning but can get wiped away and are subpar late.

Pandemonium, Where Ancients Tread, and Warstorm Surge were favorites of mine in Omnath.

I'd highly suggest more protection for Omnath because he's a magnet for removal. Swiftfoot Boots, Darksteel Plate, Bear Umbra, Boar Umbra, Snake Umbra, Spider Umbra, Archetype of Endurance, Wrap in Vigor, or Resuscitate all help him stick around longer.

In my build I was all in on making tokens with him. 1/5 of the deck was ramp spells alone. Two of the few elementals I included was Obsidian Fireheart (his burn ability doesn't go away even if he does) and Liege of the Tangle (we're already going to have lots of lands so might as well let them smash face too).

Haste for your elementals to immediately hit is wise too (get some value now in case a wipe is coming). Fervor, Hammer of Purphoros (good w Titania too), Fires of Yavimaya, Concordant Crossroads or Mass Hysteria fit the bill.

Trample too so your 5/5s are just getting chumped by 0/1s: Nylea, God of the Hunt, Primal Rage, Thunderfoot Baloth and Overrun/Overwhelming Stampede fit the bill.

Hope something helped!

mastermew on DINOSAURS!

2 weeks ago

I took a look on the gatherer searching for cards with the text "power 5 or greater" and found a few cards that I think would be good for dinos.

Drumhunter, Exuberant Firestoker, Feed the Clan, Godtracker of Jund, maybe Mayael the Anima, Mayael's Aria, Mighty Emergence, Mycoid Shepherd, maybe Spearbreaker Behemoth, Spellbreaker Behemoth, Sunseed Nurturer, and Where Ancients Tread.

Mandalorian on Anima's Party Animals

1 month ago

Deck looks good! My only advice would be to incorperate a little bit of removal so you can interact with the other players. It can be cheap efficient creature removal like Swords to Plowshares and Path to Exile or catch alls like Beast Within.

Here's some other Mayael stuff, not necessarily better than what you have already, just more options.

Purphoros, God of the Forge

Spearbreaker Behemoth

Greenwarden of Murasa "big Eternal Witness"

Elesh Norn, Grand Cenobite

Stonehoof Chieftain

Gisela, Blade of Goldnight

Aurelia, the Warleader

Vagrant Plowbeasts

Mycoid Shepherd

Aura Shards

Sigarda, Host of Herons

Where Ancients Tread

Stuff that synergizes well with Mayael:

Seedborn Muse for Mayael ability on each opponent end step

Illusionist's Bracers

Rings of Brighthearth

Thousand-Year Elixir

Starsky2814 on A Michael Bay Film, Omnath: Age of Explosions! v3

1 month ago

Austin_Smith_of_Cards, thank you for all of your feedback. I have added Crop Rotation, Sakura-Tribe Elder and Rishkar's Expertise. I will look for possible cuts for Rampaging Baloths because I do enjoy that card in my alternate build. As for the additional fetch lands, I'd rather not replace basic lands for them for I already feel like I am light on basics as is. I have always considered adding them, they just never make the cut. I like the extra burn that Where Ancients Tread brings to the table. Yet again, hard to cut for this card. I am very excited for Traverse the Outlands. I will definitely add it once it becomes available. Thank you, Lord.of.Innistrad for also suggesting the inclusion.

Pelegos, I appreciate the comment! Mana Echoes goes bonkers in this deck. I'll have to see if I could make a cut for it. It might be hard though seeing how I just replaced Amulet of Vigor which also combos well with Perilous Forays. As for Undergrowth Champion and New Frontiers, I'll have to do some play testing with the two and see if they'll make an impact.

Sorry riburah, I'm still not sold on Animist's Awakening. I'm glad that you've had great experiences while using it. It's just not the card for me. Plus, I'd rather save that cut for the new card Traverse the Outlands.

Jewishman, wow, Ezuri's Predation would be nuts with Tempt with Vengeance. I'll do some play testing with it.

Will_Of_Ulamog, extra draw never hurts, but finding the right cut for it does. Harmonize is a great card, but I went for Rishkar's Expertise instead. Thanks for the comment!

Austin_Smith_of_Cards on A Michael Bay Film, Omnath: Age of Explosions! v3

1 month ago

Whelp, the new Traverse the Outlands looks pretty dumb. I think this deck especially could make good use of it.

Depending on your ramp, the upside of Where Ancients Tread costing 1 less versus the flexibility of Warstorm Surge could be negligible. However, your engine is built off of Omnath's angry elementals, so I don't see why not. Or just run both for consistency.

No Terramorphic Expanse or Evolving Wilds? I know they aren't as great as any of the fetchlands, but still. Every extra landfall trigger is another 5/5 beatstick. I think you could afford to cut a couple basics for them. Blighted Woodland is similar to Myriad Landscape, but it doesn't enter tapped, and costs twice as much to ramp. I'd still run it.

Sakura-Tribe Elder should never be underrated in EDH, and especially should be in a deck that gets value off of lands etb. Chump block, then sac for a Rampant Growth, or if your opponents forget about it with Omnath in play, flash out a 5/5 blocker. Always good.

Rampaging Baloths is your backup token spammer, or just a way to get even more value off your land drops. Maybe Omnath got Nevermore'd or Commander taxed too high. You can keep your engine going without worry.

I find your lack of a Rishkar's Expertise disturbing. Don't forget you can play one of the cards that you've drawn into for free.

Frank_Glascock on Omnath, and His Band of Merry Elementals...of PAIN

1 month ago

Your next addition should be Greater Good. I base this one price ($10.00) and effectiveness in the deck.

You are playing a lot more removal (5 to 1) than VexenX. His next to last deck update involved the addition of Beast Within, Krosan Grip only to see him remove both in his most recent changes. What are your thoughts on this?

Why are you playing Bane of Progress? You are playing 8 artifacts and 13 enchantments. Represented here are almost all of your means to sacrifice (exception: Blasphemous Acts). Warstorm Surge, Where Ancients Tread and Crucible of Worlds among others are crucial to the success of the deck.

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