Where Ancients Tread

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Where Ancients Tread

Enchantment

Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.

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Where Ancients Tread Discussion

Vlasiax on Bow before Draconic King!!! | *GRN* Update

6 days ago

LordD_Chaos I used to run servants but they're too risky because boardwipe not only clears your creatures - it also takes out your ramp. Where Ancients Tread and other cards like these are just too costly to make it worth and because of high cost I cut Mirari's Wake.

Bawx1235 on Dragons Everywhere!

3 weeks ago

if you are planning to do tokens I highly recommend Parallel Lives Second Harvest, Sarkhan Unbroken, and Where Ancients Tread. the first two cards provide more tokens, sarkhan can make his own or ramp and draw a card for his plus 1. His alt allows you to put all your dragons on the table. where ancients tread will mow down your opponents without you needing to attack at first. Patriarch's Bidding is also great for recovering your dragons after a board wipe

TypicalTimmy on Synergy between Mentor of the ...

2 months ago

So in order for my diabolical synergy to work, I'd want Mentor of the Meek, Cathars' Crusade / Valor in Akros & Warstorm Surge.

Effectively, Where Ancients Tread is out. Hm. That's really cool. Thank you. It'll help save room which can be used for Impact Tremors to help get the ball rolling a bit sooner.

Neotrup on Synergy between Mentor of the ...

2 months ago

The abilities all trigger at the same time, but you choose the order they resolve.

Mentor of the Meek doesn't care about what the creature's power is, only what the power was when it entered, so it will let you draw a card regardless of whether it resolves before or after Cathars' Crusade

Similarly, Where Ancients Tread only cares about the creature's power when it entered, so it won't trigger at all off 1/1s entering, and won't deal any damage.

The reason for this on those cards is the trigger condition. "When a creature with power X or (greater/less} enters the battlefield." If a creature enters and it's power changes, it's too late to effect the trigger.

Compare to Warstorm Surge, which triggers off a creature entering. This will always trigger off a creature entering, because that's the only requirement. Now, it does care about the power when it finally resolves to deal the damage, so whether or not Cathars' Crusade has resolved is important, because it uses the power the creature currently has (or had when it left the battlefield) to determine the amount of damage.

TypicalTimmy on Synergy between Mentor of the ...

2 months ago

I'm designing a Boros Soul Sisters deck, where not only do I push my life total ever higher, but I also hit my opponent endlessly. I can manage this with select cards such as Impact Tremors and Purphoros, God of the Forge.

While making a list of cards, I noticed a small possible synergy between the three in question:

So my question seems, at face value, a bit silly. Is it possible to get all triggers to happen in my benefit? I'm not entirely sure if they can. That's why I'm on here.

I know that when a player has multiple triggered abilities happen all at once, the player who controls the abilities chooses the ordering on the stack, and therefore chooses how they resolve.

Suppose I have in Assemble the Legion with quite a few counters on it. This is what happens:

  • My 1/1 Red & White creature tokens enter the battlefield.
  • My creatures get +X/+X either in counters on until end of turn (Depending on which enchantment I am using at the time).
  • Mentor of the Meek tries to trigger and can't, because my creatures are over Power 2.
  • Warstorm Surge or Where Ancients Tread triggers and hits for tons of damage.

So in this example, I lose out on potential draw. So let's rework things a bit here.

  • My 1/1 Red & White creature tokens enter the battlefield.
  • Mentor of the Meek sees they are less than Power 2, so I can pay a few times and draw.
  • Either white Enchantment triggers and my creatures get +X/+X
  • Warstorm Surge triggers and they deal damage equal to their Power, and / or Where Ancients Tread triggers and deals 5 damage as long as my creatures are Power 5 or higher.

Does this work? Can I hit both the trigger for Mentor of the Meek and the trigger for Warstorm Surge / Where Ancients Tread off of the same creatures, as long as their Power is increased between checks?

Daedalus19876 on Valor in the Primal Web of Warstorm Crusade

2 months ago

Definitely an interesting idea!

Have you considered running more tutors to help with consistency? I'm also surprised Pandemonium and Where Ancients Tread aren't in here since you don't have many ways to actually deal damage based on power.

greatdevourer on Ancestors of the Naya

2 months ago

Both of these swaps seem really good. I had an idea, but I'm not sure where to fit it in. What about swapping the Fires of Yavimaya for a Ghostway or Eerie Interlude. The Eerie Interlude would give you a couple of new options.

Ghostway or Eerie Interlude in response to a Wrath of God, could be a one-sided advantage. Or later in the game, in response to your own board wipe.

Ghostway or Eerie Interlude with either Warstorm Surge or Where Ancients Tread on the board could end a game really quickly since you could aim each trigger at a different target.

Ravenrose on a Child of the Gods

2 months ago

My favourite three enchantment combination is Wild Pair plus Where Ancients Tread in addition to Warstorm Surge. I can guarantee that people will fear your deck. Just do not forget that they do enter as enchantments but are cast as creatures. Wild Pair will work but the other two might not if your devotion is not 7.

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