Creature — Horror
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
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|Commander / EDH||Legal|
Latest Decks as Commander
Thought Gorger Discussion
2 months ago
Hey Walrighti, +1!
Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...
Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).
Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.
-1 Pelakka Wurm
-1 Ezzaroot Channeler ... cut the fatties.
-1 Decree of Pain ... too slow
-1 Bow of Nylea ... meh
-1 Sangromancer ... amazing card but doesn't trigger when you need it to.
-1 Venser's Journal ... also amazing, but too conditional for this build
-1 Ranger's Path ... all your ramp should be on turn 2
-1 Temple of the False God ... this card is almost never good
+1 Devoted Druid ... this card is a beast
+1 Talisman of Resilience ... #Ramp
+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.
+1 Viridian Joiner ... #Ramp... #Combo
+1 Killing Wave
+1 Massacre Girl ... #Wipe
+1 Beast Within ... #Removal
+1 Golgari Charm ... #Evasion
~1 Rancor ... Trample and haste are important... #Evasion
~1 Destined ... the choices are really good.
+1 Soul Channeling ... #Combo with Willowbark and stick to the board...
~1 Phyrexian Processor ... fun?
~1 Lurking Evil ... maybe?
~1 Solidarity of Heroes ... #Combo
~1 Ooze Flux ... tokens at instant speed?
~1 Retribution of the Ancients ... removal?
+1 Thought Gorger ... (leaves)
+1 Return of the Wildspeaker ... #Draw
+1 Triskelion ... #Combo
+1 Nighthawk Scavenger ... #Fatty
...Always play at least 10 ramp spells under 3 cmc.
...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.
Happy building :)
10 months ago
A good trick for getting more punch out of Gyrus is to run guys who have more power than their printed stats might indicate. For instance, Arcbound Overseer has 0 power when he's in the graveyard, but as soon as you return him, he's attacking for 6! Other examples include Clockwork Dragon, Drakestown Forgotten, Nighthowler, Sewer Nemesis, Thought Gorger, Ignition Team, Crovax the Cursed, Spike Hatcher, Naya Soulbeast and Workhorse. Your opponents will be surprised how often "2 or less" won't feel like it!
Other cards that fit your general strategy include Grenzo, Dungeon Warden and Unearth, which can return a lot of the same cards as Gyrus. You might also want more removal, such as Bone Shredder, Ravenous Baboons and Garza's Assassin. Good luck!
1 year ago
Yeah this deck definitely has got some punch. I considered taking the Phyrexian Altar out for a couple of games, because things were getting a little out of hand with my playgroup. I figured I'd try just going for the Pitiless Plunderer and the Ashnod's Altar instead, but then the whole pandemic thing started, so....
The discard outlets are definitely underrated for Hogaak, so I'm glad you found that part useful!
Interesting. Thought Gorger is another one of those cards I've never seen before. It can be risky if you often find yourself having something you really want to keep in your hand, but I suppose that there will be situations when it'll be powerful. The idea is interesting, but it really needs a sacrifice outlet to work. And if I already have the Greater Good out, then I'll be already winning by drawing a lot of cards.
It might be an interesting piece of tech in my Marchesa, the Black Rose deck, which has a lot of sac-outlets. I can imagine just cycling away a whole bunch of hands each turn cycle....
Thanks for stopping by, and giving me some ideas! I really do appreciate.
1 year ago
Hi, I just came your across your list and love it! I have a hogaak deck and I love it to death but I'm hoping to give it a bit more of a punch and this list helps a lot! I also love the discard subtheme to it and is something I will implement in my deck.
Regarding the discard subtheme, have you actually though about using Thought Gorger? I think this card has a lot of potential with Bone Miser and after that with a sac outlet that lets you draw. You draw double the cards if you sac him to Greater Good, so he acts like a mini Hogaak. He net you even more cards than hogaak in certain circumstances.
1 year ago
Check out my Alesha deck for some cool ideas, it’s only expensive for the mana base and tutor package. I’ve dialed it in where I like it and hopefully it will help others. Mirror Entity is a must have for a swarm strategy. Best lord ever! You need the two new talismans Talisman of Hierarchy and Talisman of Dominance you also need the Arcane Signet that came out. Really helps and is better than the Mardu banner. I always loved discarding my hand to Thought Gorger then reanimating Disciple of Bolas to draw a ton of cards. Key to the City is a perfect fit for Alesha. Cathartic Reunion , Tormenting Voice, and Thrill of Possibility are excellent filtering while hopefully putting cool stuff in the graveyard.
Goldnight Commander is a powerhouse when you reanimate a token maker guy.
I’ve tried to keep these suggestions budget friendly, hopefull they help you enjoy your Alesha deck. I love mine!
1 year ago
+1 my guy. @Your post
Darkblast is probably playable.
Phyrexian Reclamation is a great way to access your graveyard.
I would remove most of your milling artifacts to make room for some of the above, more draw, more removal, and 4-5 board wipes ( Boompile and Oblivion Stone effects are a must in monoblack). You have strong combos with Syr Konrad and I would focus on drawing/ tutoring into those while you control the board a bit more. With more interaction it'll be less of a glass cannon and more fun to play with and against.
1 year ago
Varolz is probably my favorite deck that I've built so far, but the ideal route is to go with a elf ball shell. Play all the dorks you can find because 1) they are very early mana ramp, 2) you can sac them to protect your commander, and 3) you can scavenge them when you're done with them (nice thing is the elves usually pay for themselves, float mana, sac and use it to scavenge). Don't forget Birds of Paradise
That is step # 1 for consistency mana to do crazy stuff. Step 2 is either consistent mill, or consistent tutor, or both. For the mill plan, best card to use is Mesmeric Orb . Get that turn 1 with soul ring, and you're going places. There are a lot of budget options to mill. On the other hand, with the tutors you'll be more consistent and basically turn into an one-turn-kill with either Phyrexian Dreadnought or Death's Shadow on your commander or something that has infect.
Cards to think about, as they have work wonders for me
Jarad's Orders you combo that with Elvish Spirit Guide + Phyrexian Dreadnought . It's beautifully on curve. 1 dork, turn 2 commander, turn 3, Jarad's Orders to get it, and you're swinging on turn 3 with 14 power (commander no doubt)
Berserk is insane with this style of deck
Green Sun's Zenith is very good tutor in a creature style deck
Sylvan Safekeeper is a very good protection card
Solidarity of Heroes doubles those counters on the cheap
Kalonian Hydra get's very big, very fast in this deck.
Chord of Calling works well in an elf ball deck
Necropotence is pretty busted
and my pet card Not of This World . Once you have put a large amount of counters on a creature, probably want to protect it....with a free colorless counterspell.
2 years ago
I’ve reached an impasse and need your suggestions. Any you make will be valuable.
I’ve been...hoarding cards lately, ordering playset after play set of things to build with, and now that most of them are here I don’t know what exactly to do with them. I’m really in need of suggestions because I can’t make a decision. Below is a list of cards that I have desire to make into something(s?);
Psychic Corrosion and,
Obviously I have more cards than this to supplement whatever the plan ends up being and I don’t expect to fit them all together, but if you have any suggestions then shoot. I’d greatly appreciate any ideas. Apparently I’m a netherbeast who has developed the retardations and can’t build a sixty card deck anymore...