Ignition Team

Ignition Team

Creature — Goblin Warrior

Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. 2Red, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.

Browse Alters View at Gatherer

Trade

Have (1) gildan_bladeborn
Want (0)

Printings View all

Set Rarity
Conspiracy (CNS) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Legacy Legal

Latest Decks as Commander

Ignition Team Discussion

ClockworkSwordfish on

3 weeks ago

A good trick for getting more punch out of Gyrus is to run guys who have more power than their printed stats might indicate. For instance, Arcbound Overseer has 0 power when he's in the graveyard, but as soon as you return him, he's attacking for 6! Other examples include Clockwork Dragon, Drakestown Forgotten, Nighthowler, Sewer Nemesis, Thought Gorger, Ignition Team, Crovax the Cursed, Spike Hatcher, Naya Soulbeast and Workhorse. Your opponents will be surprised how often "2 or less" won't feel like it!

Other cards that fit your general strategy include Grenzo, Dungeon Warden and Unearth, which can return a lot of the same cards as Gyrus. You might also want more removal, such as Bone Shredder, Ravenous Baboons and Garza's Assassin. Good luck!

Mj3913 on Alesha's Amazing Automata!

8 months ago

+1 from another Alesha fan. A few suggestions: Nahiri, the Harbinger can be a good source of removal and/or filtering/filling the yard, and if you happen to get the ult off, bonus. Priest of the Blood Rite brings a 5/5 evil flap flap with him every time you rez him. Yahenni, Undying Partisan is great as a sac outlet and makes opponents think before they boardwipe. Ignition Team can get pretty big, and on the land topic, though not big as a creature Anathemancer can pack a punch. Don't ask what to take out... that not my forte, hope it helps.

koizintec9 on Alesha EDH

9 months ago

I'm not sure if you're already aware of this, but Ankle Shanker doesn't work with Alesha's ability because he already comes tapped and attacking, while his trigger happens during it's attack declaration. Ignition Team is one I really like in my Alesha deck, he usually enters as a very big beater and when reanimated with Alesha can be deadly. Altar of Dementia , Spawning Pit , Ashnod's Altar . Alesha really smiles at death, so having those sac outlets will be the best way to get the most value out of recurring creatures with your commander. Plus it's an essential enabler if you wish to combo off with Karmic Guide + Reveillark or Anafenza, Kin-Tree Spirit + Murderous Redcap .

woolleyh on Come Out and Playyyyyy

2 years ago

@seshiro_of_the_orochi Thanks! I did consider Zurgo Bellstriker and I think you're right that I should get them in there so that a turn 2 Mindblade Render could start drawing me cards. I considered Brighthearth Banneret too and originally decided cost reduction wasn't as important in a deck that effectively tops out at 5 CMC, but the cost reduction would help me play multiple small creatures in a turn and use up the extra cards that I'll draw. I think that's a good idea and I'll probably try to get them in there. Flamerush Rider doesn't do much, you're right, it's gone! Ignition Team is in there because Alesha, Who Smiles at Death can bring it back, and it would be quite large in a multiplayer setting (and scary with Double Strike) but I think you're right that it should be cut. Cutting Zurgo Helmsmasher I could see, basically all he does is whack really hard but he'd die to removal real quick; he does hit really hard though. Garna, the Bloodflame is the one I'm most reluctant to cut, she can save all my dudes when someone board wipes, and she's great as a follow up to Last One Standing. Thanks again for your suggestions, I think they'll make the deck quicker and better!

seshiro_of_the_orochi on Come Out and Playyyyyy

2 years ago

Looks fun. One thing you should change is to add more one-drops. I'd suggest dropping Zurgo Helmsmasher, Ignition Team, Garna, the Bloodflame and Flamerush Rider and replace them with four Zurgo Bellstriker. Another great red two-drop warrior is Brighthearth Banneret. Also, adding some Obsidian Battle-Axe seems a great plan.

savagetrooper on Gyrus, The Meat Grinder

2 years ago

Honestly, I would take out Ignition Team. This card doesn't fill the graveyard, doesn't mana ramp, and doesn't have trample, so a little 1/1 can block it. I feel Duplicant fits here way more to exile a creature.

VincentVonVeltschmerz on

2 years ago

Wouldn't play Unburial Rites, the cost of the creatures are too cheep to make reanimation worth 4 or 5 mana. Also consider Ignition Team, Mindless Automaton, Sewer Nemesis and Workhorse.

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