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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Retreat to Valakut
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
- Target creature gets +2/+0 until end of turn.
- Target creature can't block this turn.
wallisface on Red Black ingest (all bfz) V2
8 months ago
With only 16 lands in your deck, you won’t have the mana to cast Desolation Twin until you’ve drawn around 38 cards… there is no way a game is going that long regardless of format/playstyle.
If I were making changes, I would ditch all of Hedron Blade (too weak, too niche), Slab Hammer (really bad card), Desolation Twin (the game’s never going long enough to cast it), and both Retreat to Hagra and Retreat to Valakut (neither really do anything).
In their place I would add 6 more lands, 4x Lightning Bolt, and 4x Flame Slash
Slashdance on Land of the Lost
2 years ago
Update!
Land Removed: Bojuka Bog, Forge of Heroes, Khalni Garden, Mountain
Land Added: Forest, Vivid Crag, Vivid Grove, Vivid Marsh
Creatures Removed: Borderland Explorer, Emissary of Grudges
Creatures Added: The Gitrog Monster, Elvish Rejuvenator
Enchantment Removed: Retreat to Valakut
Sorcery Removed: Worm Harvest
Sorcery Added: Pirate's Pillage, Regrowth
Instant Removed: Fury Storm
Instant Added: Unleash the Inferno
Slashdance on Land of the Lost
2 years ago
Update!
Removed: Bloodtracker, Xantcha, Sleeper Agent, Chain Reaction, Ruinous Path, Gaze of Granite, Flameblast Dragon, Loyal Guardian, Temple of the False God
Added: Nissa of Shadowed Boughs, Retreat to Valakut, Oran-Rief Hydra, Lotus Cobra, Titania, Protector of Argoth, World Shaper, Mina and Denn, Wildborn, Riveteers Overlook
x12721 on Radha-ging It
3 years ago
libraryjoy on Joe Land matter/ stompy gruul [need Help]
3 years ago
Optional includes: Undergrowth Champion, Spidersilk Armor, Hamletback Goliath, Beanstalk Giant, Molimo, Maro-Sorcerer, Signal the Clans, Executioner's Hood
Cards that look good to cut: Retreat to Valakut, Baloth Woodcrasher, Yisan, the Wanderer Bard, Zektar Shrine Expedition, Explore
Hope you find something useful!
king-saproling on We Are Groot (Phylath, World Sculptor)
4 years ago
Looks good. You might like these: Perilous Forays, Animist's Awakening, Kamahl's Druidic Vow, Boundless Realms, Traverse the Outlands, Second Harvest, Parallel Evolution, Stone-Seeder Hierophant, Ogre Battledriver, Kalonian Hydra, Splendid Reclamation, Shared Animosity, Coat of Arms, Voyager Staff, Temur Sabertooth, Retreat to Valakut
Snake_Oil on Ashling Burns Everyone - Mono R - Voltron/Artifact
4 years ago
If you want to run Rimescale Dragon you'll need to run Snow-Covered Mountain rather than your basic Mountains. I'd say something like Embermaw Hellion instead, as it helps with your "damage addition effects".
Magebane Armor is an absolute must, as are Loxodon Warhammer and Lightning Greaves to go along with Basilisk Collar and Swiftfoot Boots -- Magebane keeps Ashling alive, while the warhammer is another source of lifelink.
The Shunt and Reverberate style effects are the best way of protecting your resources, so good job on putting them in. Same with all the draw spells, I'd think about Perpetual Timepiece and Elixir of Immortality as a means of getting things back, but it's not like this is a graveyard deck and you need to protect that space as a resource, as I say, just in case.
Right now is, I think, the cheapest Blood Moon has ever been, so strike while the iron is hot there if you can! Same (again, I think) with Braid of Fire.
I'd think about something to slot in over Retreat to Valakut and Claws of Valakut -- Might just be me, but they're two of the less synergistic choices. You could use those spots for Magebane and Warhammer, for example.
Otherwise I'd say just keep tweaking it and playing around. Use the Prof's vid to work out what synergies you want to pursue aside from damage amplification which is a good start.
nordic_shadow on Angry Omnath
6 years ago
Cut:
Borderland Explorer (unless you have a reason to discard)
Domesticated Hydra (just a big body, you can do better)
Both Embodiments (put your lands at risk for removal spells and dont add too much power overall unless you have a full awakening synergy)
Tunneling Geopede (too small of an effect unless you have a way to truly abuse it)
Hammer of Purphoros (what aspect are you trying to abuse with it?)
Ground Assault (Try to find instant speed removal)
Lay of the Land (in two color deck, not really needed)
Font of Fertility (not great ramp, if you want something that could be played for 1 or 3, look for search for tomorrow)
Retreat to Kazandu (again, a very small effect, unless you want to run more fertilid effects [that is a cool synergy if you want to go that way])
Retreat to Valakut (just too small, need more widespread effects, especially at 3 mana)
Searing Blaze (doesnt hit too much and better to try unconditional kills)