Thunder Dragon

Thunder Dragon

Creature — Dragon

Flying

When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Duel Decks: Knights vs. Dragons (DDG) Rare
Masters Edition IV (ME4) Rare
From the Vault: Dragons (DRB) Rare
Starter 1999 (S99) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Thunder Dragon Discussion

TypicalTimmy on Lathliss' Brood

1 month ago

Gleeock, I've been looking into that, actually. I have identified 10 cards I can slip in.

I am considering removing the following, for their respective reasons:

  • Gauntlet of Power : It costs to much mana and assists my opponents in ramp. I am not looking to build a group hug deck.
  • Extraplanar Lens : While there is strong power here, I also feel I have enough solid ramp and cost reduction that I do not need it. I play games and win just fine in tests without having it on the field. There are even times where I find it slows me down because I get greedy and play it too early, removing lands from play. For example, if I have three lands out but exile my only red source, I kind of screw myself over.
  • Rimescale Dragon : With Lens out of the deck, I have reason to run Snow-Covered Mountain s. That is to say, I was running SCMs because it puts a soft-lock on my opponent's ability to ramp off my card. If they have normal Mountains, they gain no benefit. They would need specifically a Snow-Covered Mountain. Well, if I am not using snow lands, I don't benefit from Rimescale.
  • Glacial Crevasses : Again, no snow lands = no need to run this.

Now only two of these are actually mainboarded; Gauntlet and Lens. I play many games without using these and things work out just fine. So it becomes a matter of what to replace them with.

I'd like to stick to the Dragons if able, only because I'd get the most value out of Lathliss. However, other control-like Enchantments work as well.

The list of Dragons I am looking at currently are the following:

  • Hoard-Smelter Dragon : Gives me another control outlet on a Dragon. Similar to Steel Hellkite in that I can remove threats or problematic cards. I can break combo pieces apart or destroy stones to slow opponents down. It also works great to remove Voltron equipment. Without being a tap ability, I can sink an entire turn's worth of mana into it and blow up 2 or 3 artifacts late game.
  • Knollspine Dragon : Giant hand replenishment card. There are plenty of times where I swing for 14+ damage. That's 14 cards. The value there is just immense. Possibly even better than Dragon Mage because I don't give my opponent's new cards, too.
  • Moonveil Dragon : Functions as another anthem. Lathliss, Dragon Queen and Purphoros, God of the Forge both serve in this capacity. Having a 3rd Dragon might be useful, too.
  • Mordant Dragon : A weaker version of Balefire Dragon . I may honestly replace Demanding Dragon . I don't want to give my opponent a choice in the matter. That's what makes Glorybringer and Flameblast Dragon so good - I choose where I want the damage to go.
  • Thunder Dragon : Seems like a decent sweeper, but only if the boardstate is light enough. I'm not sure how this would fare in the changing meta. 3 damage probably isn't worth it late game, and early game it'd be too hard to reliably get out. Just posting it here so you know I thought of it.
  • Zodiac Dragon : I was considering this only because I find it interesting that it gives me essentially an unkillable Dragon. No matter what the boardstate becomes, I would always have Zodiac and Lathliss I can fall back on. I just find that a bit interesting, but I don't think I should try and force Golgari into mono-red. Though, to be fair, I also have Haven of the Spirit Dragon which returns a Dragon as well as Daretti, Scrap Savant who can return Steel Hellkite and Moltensteel Dragon . So there is precedent for it in this deck.

Additionally, I have identified:

  • Price of Glory : Completely shuts down reaction-based decks.
  • Citadel of Pain : Forces mana-drain.
  • Ashling's Prerogative : Another source of haste. If I choose even, all of my 6-cmc Dragons (Which are most of them) gain haste. Likewise, my tokens (0 cmc) also gain haste. It also gives my Commander haste.

I think I'd rather go with the enchantments I feel that slowing opponents down while I burn them out with passive triggers is a great foundation to rely on as I churn out an army of Dragons. Sort of keeps the pressure off of me to keep going as fast as possible. This way, if I get a hand with 2 or 3 6-cmc Dragons but also a 3-cmc control enchantment, I can keep it knowing I have a soft lock on the game for a few turns.


After I finalize this deck, I plan on building a Prossh, Skyraider of Kher deck, running Korvold, Fae-Cursed King as a "secret Commander". That will be far more of a "regular" EDH deck with interactions, wraths, tutors, land spell cards, etc. :)

Vlasiax on Gimme Those Dragons!

9 months ago

Hello, to make this deck faster I'd cut like 2-3 lands Blackcleave Cliffs and one of Mountain and Swamp for Birds of Paradise , Deathrite Shaman and Nature's Lore .

For Dragons, which I guess you want win with I'd use ones with lower CMC since they're easier to cast and provide cool effects:

For planeswalkers I'd strongly suggest trying out Sarkhan, Fireblood

Vlasiax on Karrthus, Tyrant of Jund

10 months ago

About lands - I think that actually Shinka, the Bloodsoaked Keep isn't that great. If you want more sources then I'd actually suggest better fixing, namely City of Brass , Mana Confluence , Llanowar Wastes , Karplusan Forest and Fellwar Stone might be a good idea.

Infinite combos are actually very good when you all are in a tight spot when nobody can win the game and it already feels like going for too long. Also I personally try to use them to win with stronger decks, while with less cutthroat playgroup I prefer to win with normal combat damage or damage triggers from Scourge of Valkas and/or Dragon Tempest so overall it's good to have that option but it's execution and usage is only up to you.

With Nesting Dragon keep in mind that even budget Evolving Wilds might be very good as it fixes mana and creates 2 tokens.

One more thing - I'd cut some less optimal Dragons for more ramp options like Demanding Dragon for Skyshroud Claim or Thunder Dragon for Goreclaw, Terror of Qal Sisma (might not look like a ramp but not only makes dragons cost less but you have additional source of Trample for them).

I'm really glad that you liked my insight, I just love tinkering Dragon decks :D

Titus78 on Kaalia of the Vast

1 year ago

cdkime I would REALLY like to put Price of Glory but I can't decide what to cut. I was thinking possibly for Disciple of Bolas but I know it would go well with Utvara Hellkite. I have decided to cut Tariel, Reckoner of Souls for Iona, Shield of Emeria and then Mordant Dragon for Utvara Hellkite next is Thunder Dragon for Balefire Dragon next is Wrath of God for Akroma's Vengeance next is Sire Of Insanity for Dragon Mage. do those seem reasonable?

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