Thunder Dragon

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Knights vs. Dragons (DDG) Rare
Masters Edition IV (ME4) Rare
From the Vault: Dragons (DRB) Rare
Starter 1999 (S99) Rare

Combos Browse all

Thunder Dragon

Creature — Dragon

Flying

When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.

Thunder Dragon Discussion

Vlasiax on Gimme Those Dragons!

2 days ago

Hello, to make this deck faster I'd cut like 2-3 lands Blackcleave Cliffs and one of Mountain and Swamp for Birds of Paradise , Deathrite Shaman and Nature's Lore .

For Dragons, which I guess you want win with I'd use ones with lower CMC since they're easier to cast and provide cool effects:

For planeswalkers I'd strongly suggest trying out Sarkhan, Fireblood

Vlasiax on Karrthus, Tyrant of Jund - Flying Matters

2 weeks ago

About lands - I think that actually Shinka, the Bloodsoaked Keep isn't that great. If you want more sources then I'd actually suggest better fixing, namely City of Brass , Mana Confluence , Llanowar Wastes , Karplusan Forest and Fellwar Stone might be a good idea.

Infinite combos are actually very good when you all are in a tight spot when nobody can win the game and it already feels like going for too long. Also I personally try to use them to win with stronger decks, while with less cutthroat playgroup I prefer to win with normal combat damage or damage triggers from Scourge of Valkas and/or Dragon Tempest so overall it's good to have that option but it's execution and usage is only up to you.

With Nesting Dragon keep in mind that even budget Evolving Wilds might be very good as it fixes mana and creates 2 tokens.

One more thing - I'd cut some less optimal Dragons for more ramp options like Demanding Dragon for Skyshroud Claim or Thunder Dragon for Goreclaw, Terror of Qal Sisma (might not look like a ramp but not only makes dragons cost less but you have additional source of Trample for them).

I'm really glad that you liked my insight, I just love tinkering Dragon decks :D

Titus78 on Kaalia of the Vast

7 months ago

cdkime I would REALLY like to put Price of Glory but I can't decide what to cut. I was thinking possibly for Disciple of Bolas but I know it would go well with Utvara Hellkite. I have decided to cut Tariel, Reckoner of Souls for Iona, Shield of Emeria and then Mordant Dragon for Utvara Hellkite next is Thunder Dragon for Balefire Dragon next is Wrath of God for Akroma's Vengeance next is Sire Of Insanity for Dragon Mage. do those seem reasonable?

Frd123 on Who doesn't like dragons?

7 months ago

Some of my choices maybe are better in my meta or in Zirilan of the Claw.

Clarifying some of my suggestions:

Warp World is usually very good against some decks, because it doesnt put planeswalker into play nor allow instant and sorcery spells to be cast. Sometimes I am able to put like 3 dragons replacing lands. It even counts the tokens you create with Lathliss. Only time it would not be good is against Monogreen decks with huge creatures. And it is a very fun card.

Geosurge, Mana Geyser and Seething Song - In my deck I use both Mana geyser and Seething song because I need the mana for activating Zirilan ability. Since You have more creatures than I do, I thought playing the three cards would be good.

Regarding planeswalker, I dont like Chandra, Pyromaster, Sarkhan, Fireblood and Chandra, Torch of Defiance in EDH. They are vulnerable and end up doesnt doing much. My argument about Chandra, Flamecaller is because it impacts the table in the turn she comes to play. And I end up treating her more of a modal sorcery than a Planeswalker. And in my deck Chandra's Ignition didnt work out.

Regarding Dragonspeaker Shaman and similar creatures, I dont like using them because they die to board wipe and are only better than Mana Rocks if you put more than one dragon into play per turn. I would prioritize using artifacts with similar effects like Urza's Incubator, Hazoret's Monument and Herald's Horn. Or even other mana rocks.

In my Zirilan deck I have some infinite combos involving Worldgorger Dragon, Kiki-Jiki, Mirror Breaker, Flameshadow Conjuring and Minion Reflector. It can generate infinite mana or infinite ETB.

Sword of Light and Shadow = In my playstyle I dont care if something dies, because almost all of the dragons are a Threat, so I just wait to draw the next one. And I use card draws in its places, like Tormenting Voice, Wild Guess, Faithless Looting and the all-star for me Cathartic Reunion.

Some suggestions of dragons you didnt include but I imagine would be good in Lathliss. Glorybringer - This is an all-star, removal and haste in one package. Thundermaw Hellkite - This is a finisher in some matches. Verix Bladewing escalates acording to your mana. The new Demanding Dragon, Thunder Dragon and Tyrant's Familiar can be good too.

Sorry for the big wall of text, and I hope it helps. Monored dragons FTW!!!

cdkime on Kaalia of the Vast

7 months ago

Here are a couple cards to consider cutting:

  • Sire Of Insanity hinders your opponents, but also proves quite counterproductive. One of Kaalia's strengths is being able to cheat in the creature you need that turn, which requires options. Being forced to discard your hand limits these options.

  • Kokusho, the Evening Star is not that exciting. Its ability requires some work or your opponents being generous to use, and its otherwise a 5/5 flyer for six. That's not ideal. While you'll generally want to be cheating out your creatures, sometimes Kaalia will not be in play or has been hit by a Song of the Dryads and is out of commission. In those instances, Kokusho is a fairly disappointing card if you are forced to hard cast it.

  • I would not run Razia's Purification, even with the graveyard antics you have.

  • On that note, I might consider cutting the graveyard recursion spells and enchantments. Kaalia does not really need them.

  • Tariel, Reckoner of Souls is a fun little card, but is not great and can probably be cut.

  • Thunder Dragon is okay, but I would say generally inferior to Balefire Dragon. If your meta has a number of token decks, this card's utility increases some.

  • You have lots of artifact/enchantment removal but might want to cut these and add some more permanent removal. Vindicate and Anguished Unmaking are decent cards.

Otherwise, you have a bunch of very powerful creatures, but think it might be best to focus on the best of the best. What you decide to cut should depend on the decks you tend to play against. Looking at your creatures you plan to add, I would say Balefire Dragon, Iona, Shield of Emeria, and Linvala, Keeper of Silence are the best three.

Hope some of this helps!


Figured I'd also let you know how to link decks without simply pasting a URL. You can use the following steps:

First, you have to copy the red part of the URL for the deck.

https://tappedout.net/mtg-decks/28-07-18-DBI-kaalia-of-the-vast/

Then use:

[[deck:28-07-18-DBI-kaalia-of-the-vast]]

If you just want a simple link to the deck, like so: Kaalia of the Vast

Or

[[deck-large:28-07-18-DBI-kaalia-of-the-vast]]

If you want a more detailed list, like so:


Kaalia of the Vast

Commander / EDH Titus78

5 VIEWS


YaminoNakani on Kaalia

8 months ago

Budget cards to consider: Aegis Angel, Reya Dawnbringer, Reaper from the Abyss, Angelic Arbiter Spirit en-Dal Rakdos Charm

Pricey cards to consider: Chancellor of the Annex Magus of the Moat Mother of Runes Admonition Angel Blinding Angel Thunder Dragon

There's lots of options but do also be care of creature cards that say "When monster attacks" because when cheated it, they are not technically attacking because they weren't there during the declare attackers step in combat so their ability doesn't work if they were put in by Kaalia. Enter the battlefield effects are usually better unless the attack ability is too good not to have for a second swing in.

Kilay on Lathliss' Flight

9 months ago

Hey there! Love the deck. I personally run an Ur-Dragon deck and this dragon queen really pulls me to mono red for sure. I do have some suggestions for the deck based on some games that I have played. My local meta might be different(possibly more cut-throat) than yours and you might not need some of these cards. Budget also might be a thing too, as these do have a little bit of a price(not too much though). These are some suggestions:

Creatures:Glorybringer, Scourge of Kher Ridges, Thunder Dragon, Ryusei, the Falling Star, Taurean Mauler, Solemn Simulacrum. The four dragons listed will help keep the board semi-clear as you will likely have a slower start than other decks. Having these dragons out and about clears the way. Taurean Mauler is a dragon(because of changeling) and gets huge quickly! Lastly, solemn simulacrum is a must have because of the ramp/card draw.

Artifacts: Sol Ring, Unstable Obelisk,Dragons hoard(new in C19), Lightning Greaves,Swiftfoot Boots, Darksteel Plate. Here are some useful artifacts! Sol ring, because, sol ring(it really helps with ramp). Unstable obelisk is a way to help ramp but more importantly it helps red players destroy problematic enchantments later down the road. Dragon's Hoard is ramp with a way to draw cards down the road, which red needs. Your commander and big dragons need protection. Lightning greaves and Swiftfoot boots are used to give haste to your creatures that you equip it too, but also make them untargetable, which can be useful! Last artifact would be darksteel plate. It gives indestructible to a creature and it itself is indestructible. Very useful things.

Enchantments:Flameshadow Conjuring, Fervor. This part is simple. Basically fervor gives your dragons haste, so they can fly in asap(more haste effects, the better). flameshadow allows you to summon more dragons with haste. While it does not trigger your commander's ability, it does allow for cool interactions!

Instants:Scour from Existence, Spit Flame(new from C19) Scour is expensive i know with 7cc cost. However, it gets rid of anything super problematic for you at the table. Exile is super useful. Spit flame is new in C19 and is a great inclusion for this deck. I would use this over lighting bolt.

Land:Haunted Fengraf, Scavenger Grounds, Nykthos, Shrine to Nyx, Buried Ruin, Arch of Orazca, Sea Gate Wreckage. I could go into more detail about these lands, but I feel like they explain themselves. It allows you to use your graveyard a bit more, ramp more, and allow you to draw cards in the late game(which is where mono red struggles). You could also try for 38 lands over 40 if you were feeling lucky. I am sure you'll find a good balance.

Before I go, here are some suggested items to take out (and maybe throw in some new things(doesn't have to be what I listed :P )).

  1. Lightning Bolt. For a one time use, it does not do enough in EDH. 3 damage to a creature is small, and for a player it is even smaller (40 life x 3 people). I would highly suggest using Spit Flame instead(suggested under instants), as it is reoccurring from the graveyard.

  2. Draconic Roar Similar to #1, It does not do enough in this format in my opinion.

  3. Eldrazi Conscription While I love this card, I feel it costs too much mana for this deck and is a win-more card. Enchant creature effects don't seem to last too long in EDH.

  4. Verix Bladewing I love these dragons, but in its best case, it is 2x 4/4s with no addition text. Worse case it is just a 4/4. Overall, I think there are better dragons.

  5. Two-Headed Dragon This creature is expensive and does not have a big presence on the battlefield from what I have seen

  6. Akoum Hellkite This creature is expensive and does not have a big presence on the battlefield from what I have seen. 2 damage is very minimal in EDH. It does work sometimes but often times enough, it is minimal.

  7. Shivan Dragon This creature is expensive and doesn't have a big impact when it hits the field. I would suggest others over it in my opinion.

  8. Blood Moon While it is great to slow down other decks, I feel like you'll make more enemies than friends with this card. Its all personal preference, but I feel that it does not fit this deck's objective.

And that is it! If you read it all, thanks for taking the time out of your schedule to check out some cool ideas. No pressure for any of these! I hope your deck kicks butt and that you have fun no matter how you play it. I look forward to see how this deck evolves in the future. Good luck friend!

Load more

No data for this card yet.