Subjugator Angel

Subjugator Angel

Creature — Angel

Flying

When Subjugator Angel enters the battlefield, tap all creatures your opponents control.

Latest Decks as Commander

Subjugator Angel Discussion

Shnuff on eddie ang

6 months ago

A Cloudshift that comes back to your hand with some angel ETB effects could be fun Angel of Renewal Angel of the Dawn or even Subjugator Angel + Sunblast Angel .

Gatherer search of all etb modern legal angels (also landfall sorry): https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&subtype=+[angel]&type=+[%22Creature%22]&text=+[enters]+[the]+[battlefield]&format=+[%22Modern%22]

libraryjoy on Black and White - please help!

7 months ago

I would heartily NOT recommend Armageddon . You can check out the thread in the Forum on MLD (mass land destruction) from this week. It is NOT generally considered polite in casual circles, and generally frowned upon overall. Social Contract and LD Discussion

As to the Planeswalker question, looking at the options, I would front the extra money and buy Sorin Markov , as he fits well here. The others don't seem like they would add a lot of value. Overall, though, I usually don't run Planeswalkers. I have a few here and there that I like in certain decks, but overall, I find they aren't really worth it to me. They just put a target on my head, and unless they significantly advance my strategy, they're not worth the slot. Now I have a deck that does some Druid tribal, and Freyalise, Llanowar's Fury is awesome. I love Nissa Revane in an elf tribal deck. I like Teyo, the Shieldmage because he's a cheap option for personal hexproof, which can be very annoying. But overall, a Planeswalker is optional unless it really helps you.

Sunblast Angel and Blinding Light is a fun combo, but you need to be running multiple copies of each, and possibly some blink, to actually make it work. I had a deck that abused that, running Astral Slide , Rune of Protection: White et al, Auramancer , Momentary Blink , Cloudshift , Sunblast Angel , Subjugator Angel , Blinding Light , and Resolute Archangel . Yes, I am awful. It eventually became Hoofprints through the Galaxy, but that didn't last long, as all my friends hated playing against it. Basically, I just stopped them from attacking me by preventing damage from their sources until I could start dropping my big angels and swing for the kill. Still trying to come up with a deck for Hoofprints of the Stag that doesn't piss everyone off. Also, Sunblast Angel won't work if you're running Hushwing Gryff , FYI.

DrunkManSquakin666 on Kaalia, Raining Death from Above

7 months ago

Personally, I prefer run Vindicate instead of Mortify . Sorcery speed is a fine price to pay for a three-drop that can kill literally anything. You never know when you might need to take out a Coffers or a Cradle.

I'd also recommend Thundermaw Hellkite and Subjugator Angel as ambush cards to kill someone with blockers out of the blue, as well as Angel of Despair for better spot removal (same reason as Vindicate).

Also, if you're running Sunforger , I'd go with Tithe if you can afford it and a Mistveil Plains to give the other players a hard time. SOmething to look into for that Sunforger package, especially if you go that route, would be Rakdos Charm for repeatable grave hate and Bathe in Light as a similar ambush card to Thundermaw and Subjugator.

Nice deck, though. =3

DrunkManSquakin666 on

9 months ago

You might wanna consider bringing that mana curve lower to the ground by adding more signets and the talismans. Also, prioritizing angels, demons, and dragons who cost less and do more would be ideal. That way, you're not as reliant on Kaalia, since she's quite tiny and squishy.

One demon in particular that I'd recommend is Rakdos, Lord of Riots . His ability includes commander tax, meaning you can get away with casting Kaalia for three mana after she's died a few times.

Two other cards you might wanna try out are Subjugator Angel and Thundermaw Hellkite to get rid of blockers and potentially steal a win.

Here's mine in case it gives you some ideas: Hardcore Heavenly Inferno

DrunkManSquakin666 on Kaalia of the Vast

9 months ago

Not a bad deck. I'd recommend swapping out the Akromas for Thundermaw Hellkite and Subjugator Angel so you can get blockers outta the way and potentially guarantee a kill.

Another thing to potentially consider is adding Giver of Runes for redundancy. Never hurts to make sure they have to waste a spot remover to get rid of Kaalia, y'know?

DrunkManSquakin666 on Kaalia's Horde

9 months ago

Looking for suggestions, eh?

My best advice would be to try and get as much bang for your buck as possible, using cards that do more for less mana, and to keep that mana curve as low to the ground as possible. One of the biggest criticisms I have for other Kaalia decks is that their mana curves are too crazy, leaving them far too reliant on her.

That's not something you wanna do. She is your friend, but letting her become your crutch is asking for people to target her... and when you can't play her, you can't play your deck when you rely too much on her.

Obviously, the first thing you're gonna want is better dragons. I'd recommend Thundermaw Hellkite at the very least, to keep blockers outta your way. Angel of Serenity , Subjugator Angel , and Angel of Despair serve a similar purpose in my deck. Emancipation Angel also bounces them to be used again.

I also like having a sac outlet and Reya Dawnbringer , which goes quite well with cards who have ETBs. Alternatively, Phyrexian Reclamation can bring them back to hand to play again with her effect, which is quite nasty with Rakdos the Defiler and Master of Cruelties if you don't mind being mean, lol. Another card I like using specifically with those two is Oni of Wild Places , whom Thundermaw Hellkite and Kaalia, Zenith Seeker also like very much. XD

Never hurts to have more sweepers and spot removal as well... and redundancy when possible.

My deck's right here Hardcore Heavenly Inferno if you wanna take a look. Hope that helps. :)

Azeworai on Brago, Budget Eternal

1 year ago

I haven't delved upon the blink strategy myself for quite some time, though I may be of aid.

There is a budget constraint, wherethrough I shall keep all of my suggestions under two dollars.

So this should go in nearly every deck, and this one seems perfect, and— (okay I'm done jesting).

Upon actual suggestions are a couple categories worth bolstering.

Some flickering and blinking:

Yorion can do quite a bit, and it begins looping with effects such as Charming Prince. Ephemerate is an overperformer whiles Ghostly Flicker, though more to cast, gets the job done. Combined with a counterspell in the graveyard, it can be a soft-lock with Archaeomancer (run that, too). Flickerwisp is just potent. Soulherder is oft the very best card to resolve.

A multitude of card draw:

Arcanist's Owl just keeps digging. Augur of Bolas could be fun. Barrin, Tolarian Archmage is able to bounce your own utility creatures or pester the opponent's board. Elsewhere Flask does its job. Wall of Omens draws many cards and serves as defense for those pesky aggro decks. Champion of Wits loots through the deck until life's end. Fblthp, the Lost is just greater. Golden Egg cycles and draws more cards.

Some removal effects:

Angel of Finality is an efficient flyer with a relevant trigger. Every deck needs graveyard hate! Dream Eater goes through a lot of cards and bounces important targets. Elspeth Conquers Death is as powerful here as it is in Standard. Leonin Relic-Warder serves a similar purpose. Frost Titan locks down important threats.

Snow basics would be a nice addition for Arcum's Astrolabe. It cycles, fixes, and is banned in Modern so you know it's powerful.

And some cards that don't really fit in tother categories:

Angel of Serenity deals with threats and can recur creatures from your own graveyard. Angelic Chorus gains far too much life for the opponent's comfort. Annex is nice, for you can switch it around as better lands come into play. Nevermore can keep changing card names to prevent anyone from casting their commanders.

Fall of the Thran is really mean and I love it.

Now for a few non-budget options:

Cavalier of Gales is an absolute power house, Ephara draws a meiny of cards, and Solemn Simulacrum offers a lot of advantage.

Just on one to note, Conjurer's Closet is going to be reprinted in Double Masters, thus it may drop to within budget.

There are quite a few things I would recommend cutting.

AEther Adept is lacking, Archaeomender doesn't seem to be retrieving much of worth, Archon of the Triumvirate is overcosted, Aven Surveyor is as well, Artisan of Kozilek triggers off of cast and is thus useless to blink, Your artifact tutors do not search for much of relevance, Subjugator Angel is a worse Tempest Caller, Hoverguard Sweeper is EIGHT MANA (what?!), Dispel is too narrow, and Aether Tunnel is lacking in power.

Let me drive this one in. Eon Frolicker just loses you the game. Giving someone a turn is ceding far too much time for them to gather resources and defenses. The "protection from that player" really doesn't do that much.

I suppose that is to be all from me. Happy blinking!

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