Haktos the Unscarred
Legendary Creature — Human Warrior
Haktos the Unscarred attacks each combat if able.
As Haktos enters the battlefield, choose 2, 3, or 4 at random.
Haktos has protection from each converted mana cost other than the chosen number. ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything except things with the converted mana cost of the chosen number. Anything except things with the converted mana cost of the chosen number attached to this creature immediately falls off.)
Printings View all
|Theros Beyond Death (THB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Haktos the Unscarred Discussion
1 day ago
I think a Feather, the Redeemed, Haktos the Unscarred, Gerrard, Weatherlight Hero, Firesong and Sunspeaker deck, or maybe even with Depala, Pilot Exemplar or Tiana, Ship's Caretaker at the helm, although very much not Kalemne, Disciple of Iroas, this would be a very strong Boros Companion. Brisela, Voice of Nightmares would absolutely shut these decks down, though.
Based on Shobijin, Mothra's companions:
The Chiktaln Twins
Legendary Creature - Faerie
Companion - Your starting deck contains only cards with even converted mana costs 4 or less.
You may look at the top card of your library any time.
During your turn, you may play the top card of your library until you have spent four mana casting cards from the top of your library.
Continue with these!
2 weeks ago
I've gathered a rather big card pool for a planned Haktos the Unscarred commander deck, but couldn't find a Haktos anywhere yet. Looking at all these cards, I can't help but wanting to build a Mardu deck using all these anthems and Double Strike creatures. Looking through the Mardu commanders available, not even one fits my wishes (what comes closest is Zurgo Helmsmasher). Thus, I wanted to come up with a fitting custom commander. What I came up with is thd following:
Kaamik, Mardu Warchanter 2WBR
Legendary Creature - Orc Shaman
Attacking Creatures you control get +2/+0.
Blocking Creatures you control get +0/+2.
Whenever a creature you control deals damage to another creature, you may draw a card. If you do, discard a card.
Characterwise, I imagine him to be a Mardu captain under Zurgo Helmsmasher who is able to use is shamanic magic to strengthen his fighters. The first two abilities are Mardu attack skills, but as I want to include many Double Strikers, it should be very useful. The last ability isn't totally what I want. The reason I worded it this way is that I wanted some benefit from having creatures with Double Strike. I'd prefer something other than looting, but I've no idea. I appreciate suggestions on what else he could do.
What do you think?
3 weeks ago
@: It's been a long time; really. Had to discontinue my Haktos the Unscarred Exalted Deck; it was going nowhere. Plus, I couldn't find a way to truly make it Exalted w/o restricting to cards just in CMC 2-4 unless they had >1 Target. Maybe I'll try again in the future; but only if the "Non-Kaiju" Of Ikoria can redeem themselves.
That said, I just wanted a reminder to me. I'm at 100 cards again. But I fear I may have left some really good stuff out either in the Maybeboard, or even just eradicated from the equation.
All I might truly need is straight out replacements for some of the 99. I'll playtest such decks of mine once I revise them by the time IKORIA get's released...
So, what to chop for something else entirely?
& yes. I'm not kidding when I say: "I'm revising my other decks.".
I'm also not kidding when I say
"After this war, not only will I finally create a challenge, I'll also redo 120 "certain" cards to somehow make them viable for actual play... That I promise. :D"
So many would've found out both after I post this.
I just wanted to make even one proud of such hard work.
So, any suggestions for replacements?
3 weeks ago
1 month ago
I find Meddling Kids to be an interesting variation of Meddling Mage, but, being that it is a silver-bordered card, it requires some modification before it can be a legitimate card, so I have designed a variant of it that I feel would be very interesting in games, as seen, below:
Interfering Invoker Show
Creature - human wizard
As interfering invoker enters the battlefield, choose a number between 0 and 5.
Spells with converted mana costs equal to the chosen number cannot be cast.
I was partially inspired by Haktos the Unscarred from Theros: Beyond Death in terms of choosing a number, but I decided that the player should be allowed to choose the number that they desired. I also decided to not allow any number higher than 5 to be chosen, because, if a player spends six or more mana to cast a spell, they deserve to be able to cast it, in my mind.
What does everyone else say about this card? How do you like it?