Dark Suspicions

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dark Suspicions

Enchantment

At the beginning of each opponent's upkeep, that player loses 1 life for each card in his or her hand more than you have in your hand.

Gidgetimer on Serra's Emissary with Enchantments called …

1 year ago

Protection prevents Damage, Enchanting, Blocking, and Targeting (D.E.B.T.). Dark Suspicions causes life loss, not damage. The two things are not the same. Damage to a player usually results in life loss; but life loss is not damage and damage doesn't always cause life loss. Creatures with infect place poison counters instead of causing lifeloss to players.

Eareph on Serra's Emissary with Enchantments called …

1 year ago

If I cast Serra's Emissary and choose Enchantments as the card type my creatures and I recieve protection from, will I still be dealt damage by Dark Suspicions? I ask, because I recieved the damage in a simulator and I thought that by playing Serra's Emissary I would be able to avoid this.

multimedia on The Great Dreamer

2 years ago

Hey, interesting version with Dark Suspicions like effects.

Consider cutting some of the lesser sea monsters for more ramp and some more setup for Runo?

Isleback Spawn and Inkwell Leviathan have shroud which prevents them from being targeted by Krothuss to be copied. Lorthos, the Tidemaker, Tromokratis, Charix, the Raging Isle are legendary and copies of them don't give you any value when they're created thus you don't really want to copy them. Even with Sakashima of a Thousand Faces you have better legendary sea monsters here and Krothuss is really the target to be copying when you control Sakashima.

Since not playing any 1/1 creatures then Heartless Summoning is good ramp for sea monsters. Having lots of high CMC sea monsters stuck in your hand/unable to be cast can be a problem. Brainstorm, Frantic Search and Windfall can help when this happens and to setup Runo. Scroll Rack is more expensive price, but has a really helpful repeatable effect.

Another reason other than ramp to add more two drop mana rocks as well as Everflowing Chalice is to have more chances to combo with Hullbreaker Horror + Sol Ring. Mana Crypt, Mana Vault, Mox Amber (when you control Krothuss or Runo) are more expensive price mana rocks that combo with Hullbreaker.

Good luck with your deck.

Massacar on Mana Avalanche

3 years ago

Good to see some other Yurlok decks out there. While I recognize we've taken slightly different directions, I just want to remind you that the mana burn effect can kill you too. You have a lot of infinite mana combos and not a lot of options for mana sinks or things to prevent your mana pools from draining.

Maybe consider Horizon Stone, Omnath, Locus of Mana, and/or Leyline Tyrant to help give you some protection from yourself. (Since I saw you reject Helix Pinnacle already) Exsanguinate and Torment of Hailfire could also help by providing game winning mana sinks as well.

Also consider adding some effects that prevent your opponents from casting spells on their off turns, that way when you use Yurlok to flood them with mana on your turn they have fewer options for getting rid of their mana. City of Solitude or Dosan the Falling Leaf.

Lastly, one final strategy my deck employs is a bit of hand punishment for players playing conservatively to avoid the mana burn. Cards like Dark Suspicions or Iron Maiden.

Snickles@EDH_only on Thant is where the attack is.

3 years ago

so, a couple of suggestion enchantments:

Bulwark & Dark Suspicions: deals damage to each opponent equal to the difference in cards in hand between you and them. pair with Painful Quandary for ultimate pain

Rain of Gore and Tainted Remedy are good substitutes for the "no gain life" effects. because watching Oloro decks kill themselves with their passive is hysterical

DrowZgam3r on

5 years ago

I actually made a deck pretty similar to this one. Her it is if you want to check it out: Mogis the hate god

what I found out through play testing is that creatures more or less suck for group slug strategies. There are plenty of really good creatures that fit this deck such as Zo-Zu the Punisher however I've found that if you relly too much on your creatures for incremental damage they are too susceptible to removal and board wipes.

In your case I believe you can safely get rid of any creature that produces mana. In most edh deck you only need about 10ish mana rocks and right now you have 11 as regular artifacts so I think your ramp will be fine.

Besides ramping creatures I believe that cutting these cards would also be advantageous:

With all those cards cut I'd then start putting in more group slug type enchantments. The reason I like these enchantments more is because unlike creatures, most board wipes dont hit them and most people dont have a ton of enchantment removal. There are tons of these group slug type cards so I'm not going to say which ones would be best for your deck because most of them would work. But I like these ones:

I would also just reconsider these cards, I haven't personally played them so I can't be certain of how strong they are, but they dont seem to quite fit the deck.

  • Cruel Reality It seems tempting but it only targets one opponent and is super expensive. I don't believe its worth its cost
  • Browbeat I would personally rather have guaranteed card draw, try Ancient Craving instead
  • Mana Geyser lots of mana, but what are you spending it on? if you had more X costing spells then it may be worth it but for now think of how bad of a top deck this would be with no cards in hand.

And of course I would strongly recommend running some dual lands to help smooth out your mana consistency. Here are some of the really budget ones:

You have a strong core here once again but I just feel that some of your card slots could be better spent. Hope all this helps

Bezter on Are you feeling it now Mr. Crabs

6 years ago

I agree with Hyperalgialysis. Drop some lands!

Forced Fruition is brutal for your opponents.

Iron Maiden is alright, just happened to come across it today so I thought I'd share. Skullcage is interesting as well, and Dark Suspicions has a similar affect. Sadly these happen at the upkeep which is before the draw step, but they could still do some damage. Mindcrank is a little different but could still fit in well. Gratuitous Violence is perfect for abusing Nekusar's ability.

You probably want Lightning Greaves and Swiftfoot Boots to protect Nekusar if he is to be a main part of your game plan.

Temple Bell.

Obviously Wheel of Fortune and Wheel of Fate could be great here, but they're not the most budget-friendly. :)

Nekusar is a very interesting commander, and there are many options as far as his decks go. Best of luck!

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