Oyobi, Who Split the Heavens
Legendary Creature — Spirit
Whenever you play a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying into play.
|Want (2)||Goji , wholesomDegen|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Latest Decks as Commander
Oyobi, Who Split the Heavens Discussion
1 month ago
Ideas for my version of this deck
1 month ago
Infernal Kirin Karlov of the Ghost Council Lantern Kami Oyobi, Who Split the Heavens Patron of the Kitsune Spirit of the Hearth Windborn Muse Yargle, Glutton of Urborg Anafenza, Kin-Tree Spirit Banshee of the Dread Choir Basilica Bell-Haunt Bygone Bishop Clarion Spirit Crypt Ghast Divinity of Pride Drogskol Cavalry Emissary of Despair Emissary of Hope
1 month ago
All of my suggestions (except the last) are decks I've built in the past that EDHREC has less than 100 decks on record for. I really enjoy Kamigawa stuff, and there's some room there to build really interesting things.
9 months ago
And I even found some more:
1 year ago
In your opinion, are Sliver Hivelord & Edgar Markov (two of the strongest tribal commanders ever) as bad as Lorthos, the Tidemaker & Ryusei, the Falling Star and besides that they should be weaker than Pianna, Nomad Captain & Mishra, Artificer Prodigy (I don't understand why Mishra is ranked so high in a singleton format !? he is at most tier 7...)??
They should be at least Tier 3.
- Exchange Ghost Council of Orzhova with Teysa Karlov, because she's easier to cast, is more versatile and has a lot more combo potential.
- Exchange Haktos the Unscarred with Winota, Joiner of Forces (he's maybe even better, like ElRobusto already mentioned), because he's with Feather one of the best Boros commanders at the moment. He's generating a lot of value and he's swarming the board pretty fast!
- Exchange Rasputin Dreamweaver with Braids, Conjurer Adept, why? I mean, c'mon a 6 mana 4/1 with a mediocre effect should be better than cheating in Eldrazis for free protected by counterspells and stuff?? In my opinion she's almost as good as: Jhoira of the Ghitu
- Exchange Slimefoot, the Stowaway with Zaxara, the Exemplary, it should be very obvious why Zaxara is stronger. 1. Colors + Blue means you have all the blue good stuff (counterspells, draw etc) 2. He costs only one additional mana, has Deathtouch and can produce mana and as an additional positive side effect you can create some hydras 3. in these colors Zaxara is incredible easy to break, because you have everything you need, like draw, ramp, removal, recursion, tutor, counterspells, discard etc....
Or do you really think that the commanders I mentioned above are at the same power level as Oyobi, Who Split the Heavens?
2 years ago
3 years ago
I agree with you about Oyobi, Who Split the Heavens. I was thinking of it today that I would also be able to be closer to 60 cards, to draw what I need to a little earlier.
Beckon Apparition is really good and I do really like the card but its black, And I am running Azorious. Should I maybe Spash some black? If so how would I go about doing this without effecting my mana base to much. Maybe a black and blue duel land? Or black and white like Concealed Courtyard
3 years ago
I'm often a bit disappointed by Remand. It works well enough against a deck that plays threats on curve, but anything with removal, it does a horrible job against. The reason is that removal is cheap in modern - you get to remand a Lightning Bolt? Great. Opponent pays and plays it again, now having paid 1 extra mana. Same story for Fatal Push and Path to Exile.
speaking of path: The basic land is only really a problem, if you play it in the first couple of turns. Most decks get a lot more from having a creature than having their, say, 5th land.
Beckon Apparition is better than Spiritual Visit. It doesn't work as a turn 1 play, but beyond that it can remove cards from GY like Lingering Souls, Bloodghast, or whatever a Snapcaster Mage might target, and give you a token at the same time. And the token even has flying.
Oyobi, Who Split the Heavens - cute, but no. When you get to play this, you have played everything else on your hand. that means a very lov probability of getting to trigger its ability even once. Also, it only triggers of cards that are spirits, not of spirits entering the battlefield, meaning you have 16 cards besides itself than can trigger it, or about 1/4th of your deck. You play it, it miraculously survives the following turn... and you draw a land (more likely than drawing a spirit). Now you get to swing your 7 cmc 3/6 creature. It just isn't very good.