Drogskol Reaver

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Drogskol Reaver

Creature — Spirit

Flying, double strike, lifelink

Whenever you gain life, draw a card.

wolfhead on If you could run any …

7 months ago

Drogskol Reaver, but I don't think I'd have the self-control not to just combo off

NV_1980 on There's life in your death

8 months ago

If you're very much into keeping players from your stuff, try Kira, Great Glass-Spinner. This will definitely deter the targeted stuff anyway; the untargeted stuff is trickier to deal with but luckily also a lot less common. Maybe Shabraz, the Skyshark  Flip would also be fun in here. It actually goes infinite when combined with Drogskol Reaver. Enjoy your deck!

DemonDragonJ on Mind Over Matter

11 months ago

I have replaced Archon of the Triumvirate, Drogskol Reaver, and Nemesis of Reason with Azor, the Lawbringer, Duskmantle Seer, and Queza, Augur of Agonies, which reduced this deck's average converted mana cost from 4.02 to 3.94, which is very nice, as the previous creatures were simply too expensive.

DemonDragonJ on Patriotic Pride

11 months ago

I have replaced Archon of the Triumvirate and Drogskol Reaver with Azor, the Lawbringer and Zurgo and Ojutai, which reduced this deck's average converted mana cost from 3.76 to 3.71, which is very nice, since the former two creatures were too expensive, and Zurgo and Ojutai have nice synergy with Numot, as well.

ClockworkSwordfish on Mind Over Matter

11 months ago

Sen Triplets is a lot of fun, and it's always good to see the gals still kicking in a world where some might argue better alternatives might exist to fit the same niche.

The control shell definitely fits the Triplets well, but I feel like a good chunk of your deck is gummed up with giant creatures who maybe don't play too well with your strategy! Sure, a number of them can bring home the bacon, but... what's Nemesis of Reason doing? You'll never mill your opponent out, and a number of decks would actually benefit from having ten cards placed in the bin more often than not. Thistledown Liege and Glen Elendra Liege are best in an aggressive deck with lots of cheap multicoloured creatures, not a slower control deck that aims to take its time. Archon of the Triumvirate and Drogskol Reaver have fine abilities, but how often will they be stuck in your hand while you're struggling to hit seven mana? I think cheaper cards that support your main strategy might be wiser in their place.

One thing that's easy to miss about the Triplets is that they stop your opponent from activating any abilities - even mana abilities, so that means your chosen patsy is prevented from tapping lands on your turn! An easy way to capitalize on that is with cheap taxing effects on your own turn, such as Crystal Shard or Erratic Portal - your foe won't be able to resist your cheap bounce effects, and hey presto, the Triplets mean you can play whatever creature you returned to his hand. Nice! Fade Away can be another real killer, ensuring your opponent is ditching a ton of permanents if he has a sizable number of creatures.

Some more classic pairings I think you left out are Exotic Orchard/Fellwar Stone - it's easy to forget that you need to actually be able to pay for the cards you steal from your opponent, including off-colour mana. Taking his lands is definitely a possibility, but the Orchard/Stone guarantees you'll have your opponent's colours on hand (and will more often than not give you a colour you can use anyway since you're running three colours!)

The last wicked piece of tech I had success with was Jester's Mask/Head Games. You can hand-pick a custom shopping list of whatever you like from your opponent's deck to play - or at the very least, pick out some stuff that won't come back to haunt you when their turn rolls around.

Good luck and hope this helps!

jdogz32 on Soulflayer

11 months ago

Ever thought of adding Unmarked Grave can easily throw something in your graveyard like Drogskol Reaver

king-saproling on olororororororo

1 year ago

Thoughts on these? Shabraz, the Skyshark, Curse of Fool's Wisdom (enchanting yourself), Drogskol Reaver

FungalDominance on Millicent, Restless Revenant Upgraded Precon

1 year ago

gw1108 I think I agree on the mana ramp and lands. I'd like another 1 land and 2 ramp, just having a hard time deciding what to cut to get it.

However, devils advocate on the card draw, with Midnight Clock, Pull from Tomorrow, Bident of Thassa, Distant Melody, Skullclamp, Mentor of the Meek, Sire of the Storm, Ethereal Investigator, Bygone Bishop, Ghostly Pilferer, Drogskol Reaver, do I really need more card draw? Do the creatures not count as much for card draw since some of them have a bit higher CMC?

Thank you for the feedback, I look forward to your response!

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