Spellbook Vendor

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Spellbook Vendor

Creature — Human Peasant

Vigilance

At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (Cards can only have one Role attached to it at a time. If there is already a Role attached to it, put that one into the graveyard before attaching this one. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

CNG_Stream on Kellan Buffs

3 weeks ago

Interesting Idea you have going here, but I think the deck isn't really focused around Kellan seeing a lack of equipment/auras that can be used to enhance your creatures. Looks like your deck is caught bettween aggro and value and not focusing enough on one or the other.

For aggro you may want to trim:

Baird, Argivian Recruiter - 4 copies too many as it is legendary and the tokens it makes are not really feeding into other strats. If you want to place focus on Boaird, would suggests different deck style.

Spellbook Vendor as the card is kind of a slow value card for a deck that looks like it is trying to be fast aggro

Rabbit Battery while decent, the pump bonus is small, you are lacking threats to really apply this to outside of Kellan

Skrelv, Defector Mite 2 copies at most since the card is bad for you to draw in multiples unless vs control

Cards to add / consider:

Cacophony Scamp - Trades up easily especially with pump and can be a way to push lethal through blockers with death trigger

Monastery Swiftspear - Works well with alot of your current spells and gives you a great 1 drop. You could consider Goblin Tomb Raider if you prefer a static bonus not requiring prowess, but you would need a more artifact focus (see next couple suggestions)

Sword of Once and Future - if you have a copy this can be a great 1 of for deck (or sideboard) as it gives relvant protections that can be added straight to hand (Birthright Boon) and can allow you to setup top of deck and small chance to cast back spells from grave. This would also make Lightning Helix a possible reconsidered spell.

Mirran Banesplitter - Decent pump bonus for 1 maan at flash making a decent combat trick that stays on board even if you lose creature and can be attached again later at a somewhat reasonable cost. Pairs great with Scamp as surprise pump.

Dire Flail  Flip - This equipment would be to just have a cheap +2/0 bonus you can apply to creatures, the craft side not likely relvant. Would likely stick with Banesplitter unless you want cheaper equip cost.

Barbed Batterfist - Its like playing a 2 mana 3/1 that leaves an artifact behind once the tokens gone relevant for cards like Rebel Salvo. Also serves a creature you can search for with Kellen adventure.

Rebel Salvo - If you like the equip idea, then Salvo could be a cheaper alternative to Witchstalker Frenzy.

While I have tinkered with a deck like this in the past, problem is usually it just runs slower then red pump or the boros convoke deck. Hope these suggestions help.

Darsul on C'mon Kes!

6 months ago

I see where your coming from in a vacuum but, in reality you can still draw get just as many triggers off Tuv as with Kes. Note: Tuv triggers once a turn NOT, once on your turn so, as long as you play your enchantments at flash speed on your opponents try you will trigger her draw. Yes that's a little more build around but, still you can get multi. triggers. I know back when this precon came out I always tried to shoehorn Kes over Tuv and when i look ya your deck I feel your trying to do the same. In short getting more draw triggers is a reason but, not the best reason to play Kes over the other option, Sythis, Harvest's Hand would be the best for the enchantress draw commander.

What I feel really makes Kestia, the Cultivator stand out over her peers is she rewards you for playing wide. The real trick is finding that balance. B4 this last eldrain set came out Control Magic and cards like it were all stars with her, stealing you opponents dudes swinging with them and your get to draw a card.. ah yes please but, stealing your opponents stuff always has 2 major down falls one, they need play dude worth stealing and when they are out of the game so to goes their card. Now how ever we have cards like Gylwain, Casting Director, Spellbook Vendor and Ellivere of the Wild Court(yes i see her in your list). They mean less auras we need to shove in the deck to help trigger kes but, building on that we can run Umbra Mystic (she didnt play well with heavy control magic list). Note you need to attack to get the trigger so, we need ways to attack profitably to that end Archetype of Imagination feels like a must (it really read "my team is unblock able muh ah ah ahahah"), Bow of Nylea can help too. Most of my auras in my list are all make the creature unblocked variety.

Let me know if Im crazy and ill stop but, if you want more thoughts from me ill write more but, for now i feel like im imposing so ill leave you with this. Not saying im doing it right but, my list for Kes has me at about 34 Creature 15 enchantments 36 lands and 14 other cards where your trying to split 50/50 enchantments to creatures when, kes needs you to go wide and turn your team sideways. Tuv or Sythis want more of the 50/50.

GL HF

Lame_Duck on Mono-Mice & Bunny

7 months ago

Spellbook Vendor? It makes permanents for the Bunnicorn and Auras for the Archon.

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