Graypelt Hunter

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Vintage Legal

Graypelt Hunter

Creature — Human Warrior Ally

Trample

Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.

KBK7101 on This deck is really bad …

3 months ago

Great advice here. Like the others have said, getting down to 60 cards and deciding on a gameplan should probably be priority number one. Cutting cards like Graypelt Hunter, Amulet of Vigor and Apocalypse gets you down to 60 and helps to remove un-synergistic cards from the deck at the same time.

Legacy (from what I can tell, I don't actually play that format) is known for being VERY high powered and it won't be possible to play competitively on a budget... but if you don't want to play super competitively, that's totally cool! One of the coolest aspects of Legacy is that you get you use basically any card that's ever been printed. Because of the immense card pool, you could make literally any kind of deck. Ape tribal? Sure! Old-school borders only? Yep! Some weird combo deck with some random card from Legends? Totally could! Once you figure out your main gameplan, it will become much easier to streamline and upgrade your deck. While "netdecking" is a bit of a sore subject for most people, doing a quick Google search, or a search here on Tappedout, for decks could provide you with some inspiration or a good starting place for deck building themes/ideas.

As for some basic recommendations, I think a full playset of four Lightning Bolt is a pretty good idea for starters, as basically any red deck can benefit from them. I think I saw that your deck already had two of them, so another two copies should only be about $2-3 total. On the green side, Llanowar Elves is a card that any green deck can get use out of. A full playset of four Elves should only run you about $1-2. Land bases can be one of the most expensive parts of the game but there are some great budget options these days such as Cinder Glade and Temple of Abandon, thanks to their many reprints. A set of four Cinder Glades should probably be around $2-3 total and a set of four Temples should be about $1-2 (though you may want to run less than four depending on how aggressive your gameplan is).

legendofa on my bad red green deck

3 months ago

First of all, welcome to the club, trueblue102231!

I saw your help request thread, and as others have mentioned, you have a lot of single copies of cards. You also have 63 cards in here. These two factors together will dilute your deck and make it harder to get the cards you need when you need them.

Right now, this deck can go in one of two directions, either EDH/Commander or a constructed 60 cards deck. I don't know how much you know about the different formats, so if you see something here you already know, go ahead and skip it.

Commander, also known as EDH, is a format where each deck has exactly 100 cards, and you can have only one copy of any given card on the deck, aside from the basic lands Plains, Island, Swamp, Mountain, Forest, and Wastes. You choose a legendary creature to be the commander, and you can't have any cards with a mana symbol that doesn't appear or the commander. As an example, if you use Grumgully, the Generous as your commander, the deck can't have any , , or symbols in the deck.

Commander is a more casual format, usually played in four-person groups, and can fit any budget. It's one of the most popular "meet and play" formats. As long as all the decks in the group are at about the same power level, you'll be able to find a good match almost anywhere.

For a 60-card constructed format, you're going to want to focus this some more. Pick the cards you want to use the most and get 4 copies of each. You've got a couple of Lightning Bolts and a full set of Kird Ape, so that's a good place to start. Getting down to 60 cards is important, since each card above 60 is a card that's not the best option in a given scenario.

Some of the cards here are too conditional or restricted to be really useful. Plummet has a very limited range of targets, Graypelt Hunter doesn't have any support in this deck, and Woodland Druid is outclassed by other cards, for three examples. If it doesn't see regular use, it's probably safe to take out.

Constructed casual is a good place to start. Competitive formats range from a couple hundred USD for Standard through around $1,000 for Modern to $10,000+ for Legacy, so if you're sticking to a budget, stay with casual--there's no shame in that.

Whichever format you choose, focus your deck around how you want to win. Every card in your deck should be directed to helping you win or stopping your opponent from winning, and is a very fast, aggressive color combination. If you look for creatures with abilities like haste and trample, and spells and effects that deal damage and make your creatures more powerful, you can overrun your opponent quickly.

Above all, have fun!

GrimlockVIII on Representation: List of Tribal Support in Pauper

1 year ago

Aight, so here's some pauper tribal stuff you're missing out on.

Dinosaurs: Commune with Dinosaurs, Kinjalli's Caller, Pterodon Knight, Stampeding Horncrest, Sun-Crested Pterodon, Thrash of Raptors, and Knight of the Stampede.

Giants: Crush Underfoot, Elvish Handservant, Kithkin Greatheart, and Stinkdrinker Daredevil

Faeries: Spellstutter Sprite, Thieving Sprite, Faerie Trickery, Silvergill Douser, Boggart Sprite-Chaser, Violet Pall, and Latchkey Faerie

Wizards: Information Dealer, Ixidor's Will, Lavamancer's Skill, Stonybrook Banneret, Step Through, and Vedalken AEthermage

Warriors: Brighthearth Banneret, Expedition Champion, and Herald of Dromoka

Pirates: Buccaneer's Bravado, Fiery Cannonade, Headstrong Brute, and Sea Legs

Allies: Akoum Battlesinger, Bojuka Brigand, Graypelt Hunter, Halimar Excavator, Highland Berserker, Joraga Bard, Kalastria Healer, Makindi Patrol, Makindi Shieldmate, Nimana Sell-Sword, Ondu Champion, Oran-Rief Survivalist, Spawnbinder Mage, Tajuru Beastmaster, Tuktuk Grunts, Umara Raptor, and Zada's Commando

Also btw would you count the party mechanic from Zendikar Rising as semi-tribal support or nah?

Also you're missing Rogue and Elemental support, but some of said support overlaps with other tribes like Faeries, Goblins, and Warriors.

Also I'm leaving out Merfolk, Zombies, and Goblins cuz those are just a whole ass can of worms.

metalrayn on The Gramercy Riffs Warrior Tribe

4 years ago

ah very nice, i can get down with a good shuffle! your general being an elf helps a lot as well and you are running a little ally synergy, i personally would push elv's farther to be able to abuse your general as much as possible it would open you up to Elvish Vanguard and Presence of Gond which with your general could be a power house on its own, maybe even Priest of Titania in place of cards likeOran-Rief Survivalist,Graypelt Hunter and Jungle Delver those i think might not get you as much value or at the very least be slower to build

Imperious Perfect Pauper EDH this is an elf deck i have maybe not fully up to date but if your interested in pushing elv's it could offer some inspiration!

seiseises on G/W/U Allies - Walking papers

4 years ago

I think the deck tries to do too many things: big creatures, milling, and control. If you prefer to focus more on control and milling, I'd remove either Graypelt Hunter or Oran-Rief Survivalist since they do the same. I'd also remove Diminish since you have fogs and many boomerang efects.

However I think milling only with the excavator (+ copies) and a few spells is not very reliable, so another option is just removing milling from the equation. Halimar Excavator + Traumatize + Jace's Erasure is already 8 cards, so just one more and you'll have 60.

Of course, last option I see is removing all the blue control, and focus on having a more aggressive build with lots of allies, along with some blue milling spells: winning via creature damage would be the main goal, and milling an alternative in case the game stalls. Adding white as a third color would help a lot here, since it gives you access to some good aggresive allies like Talus Paladin, Hada Freeblade, Kazandu Blademaster, Lantern Scout and Veteran Warleader, and also to some very good removal.

In any case, if you want to keep the deck as similar as possible to what you have now, first things I would get rid of are 2x Diminish, 2x Unsummon since they are a bit weak. And if you find some more dual lands, I think you can stick to 20 since your curve is not high.

manhawk on Jund Pauper Allies

5 years ago

I think Graypelt Hunter and definitely Shatterskull Recruit are too slow for an aggro deck in Pauper.

I would add in Ondu Champion since it has twice the power of Greypelt and give trample to the team. Tajuru Stalwart works well since you have three colors and can get full value from converge.

TheLordStormCrow on General Tazri EDH

6 years ago

Suggestions:

firerunner36 on General Tazri's Allies

6 years ago

Now I don't know if you're looking for suggestions but I have helped build one of these before and the most important thing I've constantly found I've wanted to do was trigger Rally at instant speed and to control what I was going to be doing with my next few turns, that's why my major advice leans to adding Leyline of Anticipation, Vedalken Orrery, and Munda, Ambush Leader. Now I also have a much larger list of things I would suggest changing about, stick with me here it's a bit large :/.

Remove: Twilight's Call, Gravepurge, Cloudshift, Reconnaissance, Day of Judgment, Lightning Greaves, Nephalia Smuggler, Mind's Eye, Exclusion Ritual, Patriarch's Bidding, Graypelt Hunter, Sun Titan, Drana's Emissary, Murasa Pyromancer, Kor Bladewhirl, Archetype of Imagination, Grim Tutor, Seascape Aerialist

Replace with: Debtors' Knell, Joiner Adept, Chromatic Lantern, Prismatic Omen, Wrath of God, Leyline of Anticipation, Vedalken Orrery, Rhystic Study, Return to Dust, Sheoldred, Whispering One, Elesh Norn, Grand Cenobite, Progenitor Mimic, Possibility Storm, Halimar Excavator, Munda, Ambush Leader, Ondu Cleric, Tajuru Warcaller, Talus Paladin

Now if you have any questions as to why I chose those cards to either come out/go in feel free to ask. Also I recognize that you are working on building this slowly but the big money ones that I suggested truly are worth their price (having tested them all in multiple different styled playgroups). Otherwise looks pretty good so far and a great big welcome to the Commander community, if you also have any questions regarding Commander feel free to ask.

Load more
Have (1) reikitavi
Want (0)