Seascape Aerialist

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Seascape Aerialist

Creature — Merfolk Wizard Ally

Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.

thefiresoflurve on General Tazri's Allied Corps

1 year ago

Panharmonicon may seem amazing here at first glance, but there are a lot of ETBs it doesn't mesh with: Seascape Aerialist, for instance. There are 6 ETB effect allies it has zero synergy with. That said, I may consider a Teleportation Circle or similar instead of it.. although, it certainly makes for more explosive turns if that's your goal. And even if there are 6 ETBs it doesn't mesh with, there are a few more it does combo nicely with, so.

Another thing I noticed: Realmwalker and Sea Gate Loremaster are included twice in the list. Also Beastcaller Savant, Black Market Connections, Harabaz Druid, Murasa Pyromancer, and Tuktuk Scrapper.

Beoblues6 on The Great Depression Tazri Budget 40$

3 years ago

This is fantastic - I just placed an order so thank you for putting this together! Quick question - I notice that you do not have Seascape Aerialist or any anti-flying. My casual group has some flying decks so how would you deal with that?

ethanhembree1 on Casual Allies Budget Deck

6 years ago

I love Tazri as a commander! My only real suggestion is adding a couple more plansewalkers. In allies, the focus is these "white weenie" style creatures that have large synergy with the other creatures you're playing. Because of this, allies usually gets incremental card advantage just from the nature of the deck. However, since the synergy is slightly weaker that some of the combo-esque synergies that happen in commander these days, adding real card advantage in the form of planeswalkers like Elspeth, Knight-Errant in the maybeboard, other Gideons, Elspeth, Sun's Champion as a curve topper is useful, and that's probably more than enough replacement for the sub-par allies like Seascape Aerialist which is still just pretty awful even though it's an ally (just my opinion there lol). Another good idea is adding some of the commander staples that white offers. Path to Exile, Swords to Plowshares, Austere Command, and Land Tax. Beyond that, adding an equipment sub-theme with Stoneforge Mystic, Stoneforge Acolyte, Stone Haven Outfitter, Batterskull, Umezawa's Jitte, etc. would give you another way to make your evasive guys bigger. Hope it helps!

TheDuggernaught on ally rule

7 years ago

I will start off by linking the TappedOut Ally Primer. I will also link my 2 current Ally decks Here and Here. I have personally played Allies since the OG Zendikar -- my lists are different from the ones found in the primer and offer a more mid range take on the traditional ally lists you see which are typically much more aggressive.

As for your list specifically, you seem to want to go the aggressive route. As such, cutting the allies that have higher costs will speed up the deck -- as well as the allies that just offer utility. Bala Ged Thief, Agadeem Occultist, Hagra Diabolist, Halimar Excavator, Harabaz Druid, Kazuul Warlord, Ondu Cleric, Sea Gate Loremaster, Seascape Aerialist, Tajuru Archer, and Tuktuk Scrapper would be the allies I would cut -- in addition to Panharmonicon, and Unified Front. In their place, Akoum Battlesinger, Firemantle Mage, Kabira Evangel, Kazandu Blademaster, Oran-Rief Survivalist, Reckless Bushwhacker, Taurean Mauler, and Umara Raptor. Again, these suggestions are for more aggro focused approach. If you are looking for something else, let me know and I can better tailor any advice or answer questions about interactions.

Gates88 on Commanders by Power Level [EDH Tier List]

7 years ago

HarroHunter - The only real difference between ShaperSavant's list and tw0handt0uch's list is that ShaperSavant goes all-in on Food Chain while tw0handt0uch has some backup infinite combos, like Bomberman (Auriok Salvagers+Lion's Eye Diamond) and combos based around Freed from the Real/I Am Superman. The logic behind going all-in on Food Chain is that you can just use Riftsweeper to get Food Chain back if it gets exiled or Timetwister if it's destroyed. The logic behind having other backup win conditions is that if you're unable to get Food Chain back for some reason (maybe Riftsweeper has been exiled or something), you can still win by infinitely pumping allies with Tazri's activated ability once you have infinite mana of every color (I don't know why he doesn't run Chasm Guide/Reckless Bushwhacker+Ondu Champion/Seascape Aerialist/Firemantle Mage to give Haste and evasion to these allies for this backup wincon, but whatever).

It's hard to say which is more consistent. Having additional wincons is nice, but ShaperSavant's list is more streamlined. After seeing both lists, I'm inclined to go with ShaperSavant's.

lazarusdraigon on

7 years ago

Ally Encampment could do some good. Also Chasm Guide, Sol Ring, Seascape Aerialist, and Murasa Pyromancer might all have a good place in this deck

Argy on clayperce

8 years ago

General Tazri's Allies update.

The deck has been playing very well and is heaps of fun to pilot.

It seems to have just the right balance of cards like tutors, spot removal, and board wipes.

It's not so OP that people don't want to play against it.

It never gets mana screwed, and usually doesn't get colour screwed. If it does, it isn't for very long.

Played against a deck last Tuesday that was mostly Dragons. I've never been so pleased that I had both Seascape Aerialist and Archetype of Imagination in my deck.

Spot and board removal took care of a field that was going very wide very quickly, with threats like Kolaghan, the Storm's Fury and Stormbreath Dragon.

After I finished off the Dragon Mage I still had one more player to take care of. I started getting quite a few Wolves in the field due to Turntimber Ranger.

I learnt from what happened last time and made sure not to hit with everything. Good thing too, as my Opponent played that stupid AEtherize again.

I finished him off next turn.

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