|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Common|
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Land — Desert
: Add to your mana pool.
, Tap an untapped creature you control: Add one mana of any color to your mana pool.
Survivors' Encampment Discussion
4 weeks ago
I'm really liking where your deck is at! I will say to throw in Mana Confluence and City of Brass to replace Darigaaz's Caldera and Survivors' Encampment because they have no funky clauses to activate them or make them work other than they deal 1 point of damage to you. Unless you're trying to keep the land base sort of budget.
As for Greater Good I feel that maybe it's alright at best, because you're not killing creatures that are big that often. I understand the value you can get from it. Kill Reyhan with it when she's big, transfer the counters over to Tana, draw a ton of cards etc. But if it only works when you can get value from it in that situation, I think it can be replaced with something that will give you value all the time, not some of the time. It's the reason I took it out of Kresh. I wasn't going to get the value I thought I would get most of the time. Maybe replace it with Xenagos, the Reveler if you're having trouble getting red mana?
I'm glad it's working out well for you though! Isn't the Vigor/BA combo funny? lol
2 months ago
May be I must change some W/R lands on B/R? I have Rakdos Guildgate and Urborg Volcano from original Edgar deck, but they also come into play tapped. What about creatures and spells? May be is something "musthave" for this deck?
3 months ago
With an aggressive deck like this, having so many lands that come into play tapped will slow you down quite a bit. It will be worth it to upgrade your lands to anything that comes in untapped.
Exotic Orchard is best in 4 or 5 color decks but should be good enough here as black is the color you need most [and I don't think you have enough sources to support it, you could axe a mountain, maybe 2 and add in swamps to make sure you get off to a good start as you don't have a lot of red in the deck]
Survivors' Encampment may work as the tokens Edgar produces should be available to tap to get your colors.
Obviously, if you're willing to spend the $$, the shocks like Blood Crypt are a huge upgrade.
5 months ago
6 months ago
Sorry, there is also Dragon Fodder for you to use. I really think you need fewer lands. Add another steel leaf drum and add in Survivors' Encampment which is much better than guild gate sine it does not come in tapped and uses you creatures for mana fixing.
7 months ago
Fresh Meat so that if someone boardwipes those 1/1's you give them 3/3's instead.
Problematic creatures abound in this format and Swords to Plowshares is as relevant as its ever been for the exile effect.
Aura Shards will be insane in this deck, so if you have access to this card, I would recommend finding space for it in the 99. If you don't, it is pricey but well worth getting.
Glare of Subdual will help lock up the game for you if you get a decent enough force of tokens out.
multimedia on Emmara
9 months ago
Hey, looks good for your first Commander deck. Quite a high budget for your first deck and nice Doubling Season :)
Cards to consider adding:
- Command Tower: one of the best lands in Commander
- Survivors' Encampment: land that can tap Emmara
- Holdout Settlement
- Temple Garden
- Canopy Vista: good interaction with lots of Basic lands
- Sungrass Prairie
- Smuggler's Copter: tap Emmara, can be a draw engine
- Birchlore Rangers: Emmara is an Elf
- Loam Dryad: tap Emmara
- Seeker of Skybreak: untap Emmara
- Patrol Signaler: can be another constant token creator
- Enlightened Tutor: tutor for Season of Lives
- Sun Titan: reanimate many different permanents
- Thunderfoot Baloth: give all tokens +2/+2 and trample
- Nullmage Shepherd: tap Emmara/tokens
- Beast Within: staple green removal spell
- Voice of Resurgence
- Selesnya Evangel
- Hero of Bladehold
- Sundering Growth
- Rootborn Defenses: board wipe protection and populate
- Open the Armory: even being able to tutor for Skullclamp is worth it
Most of my suggestions other than Titan and Thunderfoot are to reduce the avg. CMC of the deck which is currently 3.5. As six drops Titan and Thunderfoot are worth their mana cost. If you reduce the avg. then you can theoretically play cards faster in a game which means you can get token value from Emmara faster.
Cards to consider cutting:
- Blossoming Sands
- Graypelt Refuge
- 2x Plains
- 2x Forest
- Isochron Scepter: not enough 2 or less mana instants
- Blinding Angel
- Steelshaper Apprentice
- Akroma, Angel of Wrath
- Auriok Salvagers
- Darien, King of Kjeldor
- Devout Chaplain
- Odric, Master Tactician
- Reya Dawnbringer
- Lurking Predators
- Zendikar Resurgent
- Sphere of Safety
- Fountain Watch
Good luck with your deck.
9 months ago
(-) Temple of Plenty, Temple of the False God, Gateway Plaza, Blighted Woodland, Survivors' Encampment, Selesnya Guildgate, Krosan Verge, Tranquil Expanse (+) 4x Plains & 4x Forest; For more basic lands to get from Karametra, God of Harvests
Survivors' Encampment occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%