Land — Desert
: Add to your mana pool.
, Tap an untapped creature you control: Add one mana of any color to your mana pool.
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|Commander / EDH||Legal|
Latest Decks as Commander
Survivors' Encampment Discussion
3 weeks ago
First of all, thanks for your suggestions! Actually, I already had the Smuggler's Copter in the Deck, but I decided to cut it. For the direct tapping of Kalamax, the Stormsire , I already have the Cultivator's Caravan and the Survivors' Encampment . That should be enough, I think. I really appriciate suggestions!
3 weeks ago
Based on this list I would make the following chnages to Ranar.
Out -> In
Cryptic Caves You have access to blue for card draw.
1 month ago
I like the deck! the only concern is the usage of gilder bairn, although I use that card in my atraxa deck, I find that when I do not have a way to tap it down without attacking i end up finding theres no way for me to attack without losing it (might just be the play groups im commonly around). Springleaf Drum , Survivors' Encampment , or affects that would tap it might be useful and since you have some token producers even if gilders not there you might be able to use these. (if i missed you having any of these affects from a first glance then completely ignore me).
3 months ago
Ral, Storm Conduit is an excellent budget card with Kalamax. It's a source of many repeatable effects and it can be a win condition with Kalamax via damage with a Fork such as Expansion / Explosion . Return of the Wildspeaker is a $1 at CardKingdom and it's mode to draw based on the power of Kalamax can draw a lot of cards.
Instant Forks such as Reverberate are the effects that break Kalamax because they can put infinite +1/+1 counters on him which gives him infinite power and toughness. The way a Fork works with tapped Kalamax can be confusing since it uses the stack, but if you're interested to learn more about this powerful interaction I offer more advice about them.
Springleaf Drum , Holdout Settlement and Survivors' Encampment are budget cards that can tap Kalamax or any other creature you control to make any color of mana. Having ways to tap Kalamax without attacking is helpful because sometimes you can't attack or don't want to attack, would rather keep Kalamax to block, but you still want Kalamax to be tapped.
The precon lacks ramp. Not enough efficient low mana cost budget ramp sources such as Izzet Signet , Simic Signet and Gruul Signet . These two drop Signets can help to cast Kalamax with color fixing and ramp. Most manabases of precons are subpar with lands such as Rupture Spire and can be upgraded with more budget lands that enter the battlefield untapped such as Holdout Settlement , Survivors' Encampment , Yavimaya Coast , Shivan Reef .
I offer more advice including cuts to consider. Would you like more advice? Good luck with your deck.
3 months ago
Hey, good start on a low budget. The deck name gave me a laugh :)
Some cards $1-$2 or less each to consider adding:
- Dwarven Warriors
- Dwarven Nomad
- Survivors' Encampment
- Holdout Settlement
- Springleaf Drum
- Aethersphere Harvester : Vehicles have crew which is a way to tap Dwarves.
- Key to the City
- Spine of Ish Sah
- Storm-Kiln Artist : Dwarf treasure creator, in the newest set Strixhaven.
- Chaos Warp
- Quicksmith Genius
- Mobile Garrison
- Seething Song
- Rite of Flame
- Mana Geyser
- Faithless Looting
- Thrill of Possibility
Having ways to tap Dwarves without attacking especially Magada is helpful to create treasures. Springleaf Drum , Survivors' Encampment , Holdout Settlement are ways to tap Magada to make mana. Dwarven Warriors and Dwarven Nomad can make Magada unblockable as long as she has only 2 power. Key to the City can make any creature unblockable such as Fearless Liberator .
Aethersphere Harvester is a Vehicle and Vehicles have an ability called crew which lets you tap any number of creatures you control with power equal to or more than the crew number. You can crew any number of times even if the Vehicle is already a creature with as many creatures as you want. Aethersphere with crew 1 means any creature can crew; each Dwarf you control can create a treasure.
Good luck with your deck.
4 months ago
5 months ago
Sadly, Holdout Settlement and Survivors' Encampment don't actually ramp. They don't produce extra mana by tapping creatures down, they just make mana that isn't colorless. There is a land that accelerates your deck: Hall of the Bandit Lord . There's also Grand Architect which could be useful, but I don't know how many blue creatures you run. It goes infinite with Pili-Pala at least.
5 months ago
oh, i forgot... Holdout Settlement and Survivors' Encampment are fun ways to turn your Persistent Petitioners into early turn dorks, too (although you can't sac 'em until the lattice comes down)... helps make sure you can accelerate into T3 Arcum Dagsson every game