Aethersphere Harvester

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Aethersphere Harvester

Artifact — Vehicle

Flying

When Aethersphere Harvester enters the battlefield, you get (two energy counters).

Pay : Aethersphere Harvester gains lifelink until end of turn.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This vehicle becomes an artifact creature until end of turn.)

wallisface on RW Dwarf Vehicle Deck

2 years ago

I can give you some answers to your questions

1) around mana curve:

  • generally speaking, a modern deck can’t justify running more than 3-4 cards costing 4-mana, and often run nothing above this cost. Some decks will be able to support a higher curve, but these decks will either have lots of lands, or lots of ramp.

  • for a deck with 3-4 4-mana cards, 8ish 3-mana cards, and the rest being 1-2 mana, i’d expect around 23 lands.

  • for a deck without 4-mana cards, and less-than-4 3-mana cards, you should be able to get away with 18-22 lands, depending on how well the deck could theoretically perform on a single land.

  • if you’re wanting more higher-costing cards, you generally need more lands. Control decks can run 26-28 lands, and in doing so can support ~8-10 cards costing 4-5 mana. However, their play pattern is a LOT slower, so they have to control the boardstate constantly until they can reach a high-enough land total.

For your deck, I think your mana curve is too high. Personally i’d ditch 4 of your 4-mana cards, and replace them with cards costing 1-2 mana. I’d also add 1 more land.

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2) around vehicles:

  • the first thing to note that theSmuggler's Buggy in your sideboard isn’t modern legal (its a commander card), so i’d ditch that.

  • Good vehicles are cheap to cast, and easy to crew. The strongest vehicle (at least pre-Kamigawa) is Smuggler's Copter, because its very easy to cast & activate. Plus, with flying it’s evasive, and its ability lets you fix your hand.

  • After Copter, the next-best colourless vehicle is probably Aethersphere Harvester, again because its easy to cast/crew, and hard to immediately deal with.

  • it might be worth considering adding 1-2 copies of Skysovereign, Consul Flagship. While it’s painful to cast, it can quickly win a game if left uninterrupted. To compensate for its high cost, you’d probably want to run some Lightning Bolt to help stall out the game long enough to use it.

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2) around legendary creatures:

  • i wouldn’t be afraid to run multiple copies of a legendary card. There’s usually no cost to running multiple copies of these types, if you draw multiple its a case of having “backup” if one dies. The worst that will happen is occasionally having to mulligan hands because you draw too many of the same legendary card.

dnthymamai on Obuun landfall

2 years ago

Nice budget deck! Besides from attacking with Kalamax in order to get him tapped, (because some times you will risk getting him killed) may I suggest these casual cards that also help ramp your mana: Saruli Caretaker , Jaspera Sentinel , Springleaf Drum and the not-so-great-at-mana-fixing, old Honor-Worn Shaku .

Moreover, the Crew mechanic is a free way to tap Kalamax and some great examples are: Smuggler's Copter , Aethersphere Harvester , Heart of Kiran , Cultivator's Caravan and maybe a Conqueror's Galleon  Flip for some late game options when you flip it over.

Gagaguru on Erebor(os), the Lonely Mountain Meme

3 years ago

Primary Goal achieved! I reached Plat4 Last week. I am confident that I can reach Diamond. Mythic might be a lot of work though. The deck has some good matchups: it generally sh*ts on UW/do nothing control because those 3 power dwarfs keep smashing their face in, and vehicles give resilience against boardwipes. The Gruul matchup probably comes down to the coin-flip. But Claim the Firstborn is a bitch and I've yet to run into really unfair combo decks. Mono-red is OK if I find Aethersphere Harvester otherwise pretty hard. Overall the deck is super fun to "pilot". (Badumm-tsss)

multimedia on Vertically Challenged Dragon Tamers

3 years ago

Hey, good start on a low budget. The deck name gave me a laugh :)

Some cards $1-$2 or less each to consider adding:

Having ways to tap Dwarves without attacking especially Magada is helpful to create treasures. Springleaf Drum , Survivors' Encampment , Holdout Settlement are ways to tap Magada to make mana. Dwarven Warriors and Dwarven Nomad can make Magada unblockable as long as she has only 2 power. Key to the City can make any creature unblockable such as Fearless Liberator .

Aethersphere Harvester is a Vehicle and Vehicles have an ability called crew which lets you tap any number of creatures you control with power equal to or more than the crew number. You can crew any number of times even if the Vehicle is already a creature with as many creatures as you want. Aethersphere with crew 1 means any creature can crew; each Dwarf you control can create a treasure.

Good luck with your deck.

MagicMenno on Boros Vehicles

3 years ago

I think Aethersphere Harvester is pretty good sideboard material against small flyers and aggro

multimedia on Budget Emmara Selesnya Tokens

3 years ago

Hey, nice budget version, less than $50 is impressive.

Command Tower is now less than $1 and is one of the best lands in Commander. Selesnya Sanctuary is another upgrade for a dual land. Quest for Renewal good with Emmara letting you create Soldiers or tap your tokens for other effects during each opponent's turn. Good repeatable draw with Mentor of the Meek. Glare of Subdual goes well with Renewal as opponent creature lockdown using tokens. Nullmage Shepherd can wreck opponents artifact or enchantment strategies.

Felidar Retreat is a new enchantment in Zendikar Rising for tokens. It's repeatable no mana cost Township effect or create a Cat token just by playing a land. Worth adding Evolving Wilds, Terramorphic Expanse and Myriad Landscape it adding Retreat. Champion of Lambholt can make your token army unblockable since she grows each time a token is created.

Jiang Yanggu, Wildcrafter combines well with Good-Fortune Unicorn to make each token created a mana dork. Jiang can put a counter on Emmara making it easier to tap her while also making mana. If going the Vehicle route for crew then Aethersphere Harvester and Untethered Express are some budget upgrades.

Rootborn Defenses and Sundering Growth are good instant spells with populate included. Camaraderie is an upgraded for Collective Unconscious and it's less than $0.50.


Cards to consider cutting:

Good luck with your deck.

rjife on Mono-BUDGET Aggro

3 years ago

also Aethersphere Harvester could be nice...

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