Finale of Devastation

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Finale of Devastation

Sorcery

Search your library and/or graveyard for a creature card with converted mana cost/mana value X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

jsnrice on Atraxa, Grand Unifier

1 month ago

Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain

Commander

Atraxa, Grand Unifier
Color Identity:


Introduction

Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.

This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.


Win Conditions

Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.

Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions


Notable Synergies


Staples and Interaction

This deck plays nearly every blue interaction spell you’d expect: - Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstormfoil
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal

And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb


Why Atraxa?

While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit: - A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)

This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.


Power Level & Goals

This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.

You’ll thrive if: - You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp


Mulligan Strategy

Look for: - Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands


Weaknesses

  • Susceptible to Drannith Magistrate (unless we remove it)
  • Hate for graveyard/exile recursion (Rest in Peace, etc.)
  • Heavy counterspell matchups if we stumble on mana

Closing Thoughts

Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.


Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.

Andramalech on Aesi, Tyrant of Gyre Strait EDH

2 months ago

Probably replace splendid reclamation because you can hit Lumra with a Worldly Tutor or a Sylvan Tutor, but again it comes down to how your formula shakes out. Green Sun's Zenith and Finale of Devastation also come to mind, but I don't want to encroach upon what you've already made. Maybe ditch one of the cost blue spells that give extra turns?

lhetrick13 on Gishath Spared No Expense!!!

2 months ago

Mortlocke - "Interesting philosphy regarding your commander getting combat damage - instead of trying to sneak by, you just hit them harder." Yes, that summarizes my play style very well, lol. I am not to much for gimmicks or shenanigans...I just love a good ol' beatdown!

In terms of card draw/tutoring, ya, the Naya colors are not great at it and I could definitely add in things like Trouble in Pairs to get more draw or Smothering Tithe for arguable some of the best ramp out there, but nominally, I am not playing to much from my hand once I get Gishath out as she is tutoring creatures for me. The deck is kinda centered around having 50+ either lands, ramp, or cards I deem an accelerate like Hunting Velociraptor so pretty much every other card in the deck helps get Gishath out fast. From that point on, it is more focused on protection of my boardstate. I am running Forerunner of the Empire, Savage Order, and Congregation at Dawn for creature tutors. So they are in there but jsut not some of the classic ones you would expect. I like the flexability those provide over Worldly Tutor. Finale of Devastation is a beast of a card but since I am not running Ghalta, Primal Hunger, the card kinda loses some of its flair with this decklist. Growing Rites of Itlimoc  Flip I actually dropped for Welcome to ...  Flip! Very similar cards and I just like the Jurassic Park cards soooo much. Hard not to add those in!

I am working on the Gaea's Cradle! Hard to justify dropping pretty much 6 months of my monthly MTG budget on a single card but hoping some of my side hustles this summer will let me pick that up. It is not phenominal in this deck like it would be in something like Chatterfang, but it would still be more effective than some of the other lands/cards I have in the decklist!

Thanks for all the thoughts you are posting, I do greatly appreciate the questions and recommendations! It has been about 5 months since I played this deck so I need to sit down and take a look at it again and ask some of the hard questions about why I included some things and why I dropped others.

Mortlocke on Gishath Spared No Expense!!!

2 months ago

Ah! You're right about that Roaming Throne! I missed that. Sorry for the wasted suggestion. Interesting philosophy regarding your commander getting combat damage - instead of trying to sneak by, you just hit them harder. Well i'm glad you're considering Finale of Devastation as it fits this ethos quite nicely. I do wonder about your deck's consistency though - have you ever found yourself needing to tutor for creatures? I see you're considering Worldly Tutor, what about Sylvan Tutor? Both place creatures on top of your library, so it synchronizes perfectly with your Commander's triggers. What maybe more ramp? There's Kodama's Reach, the sibling to Cultivate that you could also include.

Now lastly, this suggestion is very expensive - but why settle for Three Tree City when you could go for Gaea's Cradle? Gishath Spared No Expense, so why should you? Just hear me out - this card is indeed a game changer, and a very splashy one. You don't have purchase it, as you can proxy. But if that's not your style, I won't slight you. On the other hand if you have a full trade binder with some pricey goodies you could go to an LGS you trust and work out a deal. I've done something like this before and it's worked out for me. But again, this is a very subjective thing. If that doesn't seem appealing, you could also try Growing Rites of Itlimoc  Flip. It can help you get another creature in hand/filter the top of your library. What're your thoughts?

Doombeard1984 on Elves Elves Elves

6 months ago

Hello there,

Always a fan of an Elf deck (and have a Lathril deck if you want a look - Golgari Elves)

So one of the biggest advantages you will have with Elves is their ability to create mana. There are a couple of very notable cards missing from your list which I would not want you to miss out on.

  1. Priest of Titania
  2. Circle of Dreams Druid

They will help you just set yourself massively ahead.

Also, there are a couple things which really will help you be able to get ahead more by have "Ability haste". Cards like Tyvar, Jubilant Brawler and Thousand-Year Elixir means when those guys drop down, you can have instant value. If you can look aside from the fact it is not an elf, Temur Sabertooth can easily end up making you infinite mana if you have one of these "ability haste" pieces down, and can bounce the mana dork, and replay it making more mana, and repeat.

I guess after this then we are looking for payoffs. There are some obvious but expensive ones in Finale of Devastation and Craterhoof Behemoth, but also there are some much cheaper ones like Ezuri, Renegade Leaderfoil and Tyvar, the Pummeler, where you just pump your board to an infinitely large size.

There is also a couple pieces which may help with Lathrils activated ability. Seedborn Muse and Awakening all give extra instances of being able to activate that ability. Awakening will obviously help your opponents as well, but with the right set up, you are putting your opponents on a massive clock.

Hope this helps, and of course, a +1 for you

Poly_raptor on The Predator of Predators

6 months ago

Hello, dropping you some feedback from the advertise thread as feel you didn’t really get it when you posted!

I really like the deck, I’ve actually already upvoted so can’t do that again.

I appreciate Finale of Devastation offers some recursion, but I prefer Chord of Calling, it’s a pip more expensive but can be made much cheaper with creatures and is also instant speed, which can come in very useful.

Wilderness Reclamation could also be very good, as could Seedborn Muse, although the latter is probably the better card the former may be more flavourfully fitting. Lastly Greater Goodfoil could get you out of any top deck issues as you’re running a lot of big creatures.

Hope these suggestions are useful!

Eilel on Selvala, Heart of the Wilds

6 months ago

RAMP:

Llanowar Elves

Elvish Mystic

Fyndhorn Elves

Incubation Druid

Gwenna, Eyes of Gaea

Quirion Ranger (commander untap)

Scryb Ranger (commander untap + flying en prod blue)

Entish Restoration

Patriar's Seal

Gaea's Touch

Fanatic of Rhonas

Awaken the Woods (mana sink)

Archdruid's Charm (ook removal)

Goreclaw, Terror of Qal Sisma (ook trample enabler)

Nyx Lotus (late game super ramp wss)

Lands:

Boseiju, Who Endures

Emergence Zone

Homeward Path

Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)

Temple of the False God

Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)

Blighted Woodland

Card draw / advantage

Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)

Last March of the Ents

Lurking Predators

Monstrous Vortex

Tribute to the World Tree

Garruk's Uprising (ook trample enabler)

Battle Mammoth (creature en soort ward voor alle creatures)

Disciple of Freyalise  Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)

Regal Force (creature)

Tutor

Finale of Devastation (ook haste enabler)

Tooth and Nail

Weird Harvest

Natural Orderfoil

Green Sun's Twilight

Recursion / Graveyard

Bala Ged Recovery  Flip (ook een land)

Long Rest (kan elk type kaart terug pakken, mass recursion)

Eternal Witness

Enablers

Concordant Crossroads (haste)

Surrak and Goreclaw (trample + haste)

Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)

Ulvenwald Oddity  Flip (Trample + haste en +1/+1 enabler als die geflipt is)

Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)

Removal

Scavenging Ooze (graveyard)

Rampaging Yao Guai (ook mana sink)

Beast Within (raakt practish alles)

Terastodon (super goed)

Collective Resistance

Khalni Ambush  Flip (fight spell die je als land kan spelen)

Bridgeworks Battle  Flip (fight spell die je ook als land kan spelen)

Kogla, the Titan Ape

Protection

Tyvar's Stand (of een mana sink)

Lightning Greaves (haste voor je commander met 0 equip)

Swiftfoot Boots

wincons

Goldvein Hydra (mana sink en eventueel super late game extra ramp)

Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)

Silverback Elder (removal / card draw / lifegain)

Alternative wincons

Helix Pinnacle

Triumph of the Hordes (als je een teringlijer wilt zijn)

Load more
Created with Highcharts 9.3.3DatePricePrice historyWARCMMMay - 2021Sep - 2021Jan - 2022May - 2022Sep - 2022Jan - 2023May - 2023Sep - 2023Jan - 2024May - 2024Sep - 2024Jan - 2025May - 2025$0$10$20$30$40$50$60
Have (1) Azdranax
Want (2) sstarbuck24 , Arkhaschan