Arcus Acolyte

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Arcus Acolyte

Creature — Human Cleric Archer

Reach, lifelink

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each other creature you control without a +1/+1 counter on it has outlast .

Darb_the_Bard on Emiel: Flickering Unicorn

6 months ago

rwn1971 Emiel is one of my favorite decks. Outlast would be decent. I know I have run Tuskguard Captain in decks before, but I seem to always cut it for something more powerful that comes along. I just did a scryfall search to see what other outlast creatures would be available in these colors. Abzan Battle Priest, Abzan Falconer, and Arcus Acolyte could be helpful, but the main focus of the deck has been ETB creatures. The +1/+1 counters is more a sub-theme, which means I prioritize cards that add +1/+1 counters while also synergizing with Emiel's ability to blink them over and over. Hence, the inclusion of cards like Filigree Vector, Primeval Protector, Rishkar, Peema Renegade, Champion of Lambholt, and Armorcraft Judge. Even Conclave Mentor, Cathars' Crusade, and Tribute to the World Tree get a lot stronger when I'm blinking one or more creatures over and over.

jakeelephant006 on Atraxa is a big fat bully [seeking help]

8 months ago

Looks like a fun deck! Atraxa is certainly a powerful commander that can go in many directions but I like your choice of going w/ +1/+1 counters mainly. I think more cards like Winding Constrictor and Kami of Whispered Hopes would really make the deck hum. Corpsejack Menace and Conclave Mentor are good adds. I think some more effects to spread around counters more such as Good-Fortune Unicorn and Mikaeus, the Lunarch would help as well.

I think the deck could use some more cards that help w/ consistency and interaction as well. Abzan Charm and Inspiring Call both draw cards in addition to having other flexibility and +1/+1 counter synergy. Fertilid and Incubation Druid both ramp and care about +1/+1 counters. Lastly, Damning Verdict would be a good board wipe addition to clear out opponents' threats while leaving your board mostly intact.

Adding cards is easier than cutting cards. Here's my thoughts on cards that could go to make room for new ones. Venser, the Sojourner doesn't seem to do too much other than being ult-ed. Semester's End is good for saving your board but it resets any amount of counters you've built up back to 1. I don't think there's quite enough planeswalkers or non-creature spells to warrant running Ichormoon Gauntlet. Arcus Acolyte seems a bit slow. Empyrial Archangel doesn't seem to do a lot of work and can be difficult to get counters on because of the shroud.

I would also think about adding a few more basics to help ensure consistency. Good luck with the deck!

Shazica on

1 year ago

I have a very similar deck with Reyhan, Last of the Abzan and Ishai, Ojutai Dragonspeaker as commanders. I was looking into having Atraxa as a commander instead, but Atraxa is infamous for being a very strong creature that amasses tons of scary, unpredictable value - it is a poison deck? Is it a +1/+1 counters deck? Is it a superfriends deck? Most often, you will find that the other players have Rule 0-ed you as the archenemy before the game begins.

There are two things you can do about this. You can either rise up to the challenge, or you can change commander.

If you want to take on the challenge of constant Archenemy because you want to keep Atraxa, then you have multiple cards that are too weak. Some of which are Arcus Acolyte, the three Myojins, Pollenbright Druid, Murder, Magistrate's Scepter, Chromatic Lantern, Vivisurgeon's Insight, and Expand the Sphere for starters. There are probably 10-20 more I would consider cutting, since these are too casual for the level of play you're signaling with Atraxa. Instead, run low-mana spells like Nature's Lore, Night's Whisper, Fierce Guardianship, Heroic Intervention, Flawless Maneuver, Deadly Rollick, Mystic Remora, Cyclonic Rift, Negate, Swan Song, the WUBG shock lands with their fetches, the list goes on... This won't make your deck cEDH, this will make it more reliable, reactive, and consistent in answering most of your opponents stuff.

If you want to change commanders, you can go for Falco Spara, Pactweaver for value, Anafenza, the Foremost for aggressive, Ghave, Guru of Spores for combo, or the partner pairings of Cazur, Ruthless Stalker  Flip + Ukkima, Stalking Shadow, or Nikara, Lair Scavenger + Yannik, Scavenging Sentinel. All of these will force you to abandon a fourth color, but restriction breeds creativity...?

Side note 1: You can still run Atraxa in the 99, that is a more commonly accepted usage.

Side note 2: You have two Ivy Lane Denizen.

Lankhmar on For Honor and Glory!!!

1 year ago

lhetrick13,

Arcus Acolyte is one I've looked at putting in. Human (not knight) but it's a 2 drop that grants "outlast" to all your other peeps. I believe I run 3 Guardian of Faith. I know it's at least 2. The reason I said it would be a few days b4 I could post my deck is because it's at a friend's house along with like 7 other decks. We had a little MTG "party" last weekend and I took a bunch of constructed theme decks over and introduced a few new people to magic

lhetrick13 on G/W +1/+1 counters

1 year ago

Personally if it were me, I would be dropping the 4xArcus Acolyte, 1xBasilisk Collar (only 1 here because I know you like it in the deck otherwise I would drop all of them), and 3xEnter the Unknown. I think if we made a ramping counter deck that Enter the Unknown would be better but I feel like most the time I play it, I just get a +1/+1 counter on a single creature which is not very impressive. I swapped that out for Snakeskin Veil to shield some removal. That gives you 8-10 slots to play around with!

lhetrick13 on G/W +1/+1 counters

1 year ago

Drestlin - I was surprised you were gunning for Arcus Acolyte so strong! I mean Outlast is ok but I thought maybe you knew something I did not!

There is that legendary creature that lets each creature with a +1/+1 counter tap for land...he costs 3 CMC. Has potential...

On a side note, took out The Great Henge and Tezzeret's Gambit to try out Shapers' Sanctuary and for its cost it is decent. Pretty much nets me like 2-3 draws a game it is played.

Drestlin on G/W +1/+1 counters

1 year ago

Arcus Acolyte is just terrible.

I read outlast wrong at the start i didn't see the tap part lol.

out they go, need to put some other creature. Thinking maybe some ramp is a good idea, something that fetches land, or some other stuff like Gyre Sage or Incubation Druid.

will think on this tomorrow

Drestlin on G/W +1/+1 counters

1 year ago

lhetrick13 fairly big changes - sideboarded cemetery hate Lion Sash, added Arcus Acolyte in, removed Oran-Rief, the Vastwood (too slow i think...).

let's see how this goes!

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