Nikara, Lair Scavenger
Legendary Creature — Human Cleric
Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.)
Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Nikara, Lair Scavenger Discussion
1 month ago
It think Ikoria: Lair of Behemoths could be a cool plane for dungeons, especially with Nikara, Lair Scavenger
Nikara, Ruthless Dungeoneer
Legendary Creature - Human Cleric
, Pay 2 life, sacrifice two other creatures: Venture into the Dungeon.
Brimstone Path: Lose one life.
Pitch Dark Cavern: Each creature deals 1 damage to its controller.
Screaming Chamber: Each player loses life equal to the number of cards in their hand.
Room of the Unspeakable: Create a 1/1 black Horror creature token with menace. Lose 1 life.
Hall of the Tormented: Each player draws three cards then discards three cards at random.
Lava Pit: Target creature gets -3/-3 until end of turn.
Nest Room: Create a 4/4 red Hellion creature token with haste and trample
Either a dungeon for Ikoria or another venture card
4 months ago
Hi, great build. Love the way you went with this. Have you considered Oona's Blackguard to make your tiny threats even worse? I'm trying to build a deck that can run Shadrix Silverquill as an alternative to Breena, the Demagogue , because her value drops significantly if you're in a 3-player pod. Especially since you have doublestrike cards in there the blackguard would hurt.
Nikara, Lair Scavenger is also a fine extra addition for card draw bc of her wording. "When ever a creature you control leaves the battlefield, if it had counters on it phyrexian arena". Should you need more gas.
Bloodtracker also has the benefit of leaving which makes him less likely for spotremoval and you can pump him up should a boardwipe hit the field. But at 4 cmc hes not as cheap as your other little critters of course ;)
5 months ago
Entomb is a Karador piece that works really nicely. Hermit Druid can mill a lot of cards quickly and also has a low entry cost in your deck. Crop Sigil is a pet card of mine that can mill cards quickly and get stuff back if you need to, or a better piece would be Underrealm Lich . I also have a counters deck and Sweet-Gum Recluse and Loyal Guardian are great combo pieces in the deck. Winding Constrictor can double your counters, and Nikara, Lair Scavenger will draw cards when your Stonecoil-esque creatures leave the battlefield. I don't really like mutate creatures even with Karador; I would suggest using Acidic Slime , Ravenous Chupacabra , or Caustic Caterpillar effects in your deck over them. Free sac outlets are also sweet, so Viscera Seer will perform, and Woe Strider is an absurd card in long games. Speaking of long games, Duneblast will do wonders in Karador by blowing everything up but keeping Karador, and Kaya's Wrath will destroy all creatures to keep you safe and gain you 3 or 4 life. Phyrexian Tower and High Market are free sac outlets on your lands, so they can go in your deck at virtually no cost. City of Shadows can go nuts in the right deck, but it is an RL card at maybe $125 right now. I passed up a chance to buy one for 30 bucks once... Hope you found these suggestions helpful!
5 months ago
I think this deck is really well-positioned to become a "draw-go" style control deck that plays instants and flash creatures on others' turns. Pteramander , Augur of Bolas , Brineborn Cutthroat , Threnody Singer , Vodalian Arcanist , Naiad of Hidden Coves , Wavebreak Hippocamp , Murmuring Mystic , and all of your instants (save for the likely too slow 4 mana ones) already fit in such an archetype to at least some extent. The horse fish is particularly insane as a card draw engine, and I'd try to get a playset of it if you can. Stacking them to draw even more cards with Nymris, Oona's Trickster , Baral, Chief of Compliance , Slitherwisp , etc. would also make Ominous Seas more viable, possibly even supplemented by draw payoffs like Chasm Skulker and Nadir Kraken .
For more generally good instants, Counterspell , Mana Leak , Countersquall , Frantic Search , AEtherize , Vapor Snag , Rewind , Cryptic Command , Opt , and Brainstorm (if you're playing with the legacy banned list) are options of varying budgets and power levels for a control deck.
The first cards I'd cut would be anything with suspend or that applies keyword ability counters. I think some amount of counter manipulation would be needed to maximize the value from such cards (with Clockspinning , Jhoira's Timebug , Paradox Haze , and Nikara, Lair Scavenger being a few things that come to mind). Then, I'd cull any sorceries or creatures that would take up all your mana on your own turn for minimal impact. Dead Revels , Frost Lynx , Alirios, Enraptured , and so on.
Sorry it took me a while to submit this after seeing the deck get posted earlier this week. Let me know if you have any questions and good luck with your build!
1 year ago
My theft type of cards are there for a "controlly" way. Since those effects are on creatures i have the abilitiy to threaten the board of my opponents with them.
To River Kelpie: In my games i played this deck this card was one of the best cards. It is hard to remove even on its own because of it's ability. Also the cards you can draw with it is too much to value to cut it. Another reason i think it is quiet good is because it triggers on every player. Midnight Reaper and Nikara, Lair Scavenger are in my mind but i do not love their abilities since they are not a may trigger. What i experienced is that for me it works better when i can control my life. At the moment i think i have enough ways to control it to trigger dethrone everytime i need to. But still those two cards are good cards for this deck. Maybe in the future i reconsider them.
To Dack's Duplicate and the fork effects: I put them in because of the meta i play in. Also i really think those fork effects are a bit underrated in EDH because you often do not see them coming and are good for diffrent situations. I like them more than counterspells because they are more restrictive. For example you will not counter a ramp spell but to copy it when you need the ramp is great. But i fully understand why you will not consider them in your build but for me they worked very well. If you have not already maybe try one or two out if it works for you.
Twilight's Call: I think you are right there. It costs to much and you can lose too much. I think i was to blended by Living Death because that won me the game already. :D That is why i swaped it with more interaction (Swan Song).
Dictate of Erebos and Grave Pact: I considered them at the beginning of the deck but i do not need them really. When i want to clear the board i have other ways and also that is one reason why i put those theft effects in. I look more to Butcher of Malakir because i could protect it more and better than both entchantments. But for seven mana i think it is to high. Maybe as another win con i would put it in.
1 year ago
I'm not exactly sure where you're taking your list. are you going for aristocrats? theft? control? it feels a bit spread out at the moment.
it might help to specifically pick one of those themes and go through the list and ask "how does this card contribute to that theme?"
A few cards i'm not sure make sense generally:
you have a lot of Fork effects. is there a particular reason why? if not you may want to consider some less situational cards.
I personally feel Dack's Duplicate doesn't add much, but depending on your meta it might be a good fit.
I don't think Twilight's Call is a good card for you. Living Death is ok since it can be pretty one sided a lot of the time, but generally i've never found I am in great need for mass reanimation effects. I think between Reanimate and Victimize you'll have enough if you need it.
you should also check out the marchesa subreddit and discord server
1 year ago
There's something in the range of ~15-18 cards that do damage to me, and it would be relatively easy to up that number with a few small changes, like adding Talisman of Creativity, Midnight Reaper, Nikara, Lair Scavenger, etc, etc... so it shouldn't be too hard to control your life total. But as I said, the high density of evasive creatures generally makes it reasonably easy to get dethrone triggers.
1 year ago
Hey there, I understand you are trying to keep in mind the balance between maintaining a constellation theme, but the synergy of +1/+1 counters would allow you to use Tayam's ability more often.
Cathars' Crusade - If you bring a creature back, Cathar's would trigger and get you at least 2, if not 3 more +1/+1 counters to then use Tayam's ability again, limiting you only to mana.
Pir, Imaginative Rascal - Doubles the amount of counters (any) on your permanents, giving you more activations.
Evolution Sage - The landfall proliferate again really helps add counters. Especially if you add back the sacrifice lands, like fetches, Evolving Wilds, Terramorphic Expanse, and Fabled Passage. (Those lands synergise with Skola Grovedancer too.)
Rishkar, Peema Renegade - Turns all your creatures into mana dorks.
Nikara, Lair Scavenger - Turns your creatures dying into card draw.
Grasp of Fate / Banishing Light / Oblivion Ring - Personally I would at least add Grasp of Fate, because 3 for 1 removal which can be reused through your commander's ability if it gets dumped to graveyard is very good.
Personally, I don't feel like there's enough lifegain to make use of Archangel of Thune, and Elesh Norn, Grand Cenobite is a good finisher but is an anthem effect (not counters). Good luck with tuning the deck!