Nikara, Lair Scavenger

Nikara, Lair Scavenger

Legendary Creature — Human Cleric

Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.)

Menace

Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Nikara, Lair Scavenger Discussion

Oeselbroesel on Bloody Silverquills | Breena EDH (Primer!)

1 month ago

Hi, great build. Love the way you went with this. Have you considered Oona's Blackguard to make your tiny threats even worse? I'm trying to build a deck that can run Shadrix Silverquill as an alternative to Breena, the Demagogue , because her value drops significantly if you're in a 3-player pod. Especially since you have doublestrike cards in there the blackguard would hurt.

Nikara, Lair Scavenger is also a fine extra addition for card draw bc of her wording. "When ever a creature you control leaves the battlefield, if it had counters on it phyrexian arena". Should you need more gas.

Bloodtracker also has the benefit of leaving which makes him less likely for spotremoval and you can pump him up should a boardwipe hit the field. But at 4 cmc hes not as cheap as your other little critters of course ;)

hunter17 on Karador, The Night King

2 months ago

Entomb is a Karador piece that works really nicely. Hermit Druid can mill a lot of cards quickly and also has a low entry cost in your deck. Crop Sigil is a pet card of mine that can mill cards quickly and get stuff back if you need to, or a better piece would be Underrealm Lich . I also have a counters deck and Sweet-Gum Recluse and Loyal Guardian are great combo pieces in the deck. Winding Constrictor can double your counters, and Nikara, Lair Scavenger will draw cards when your Stonecoil-esque creatures leave the battlefield. I don't really like mutate creatures even with Karador; I would suggest using Acidic Slime , Ravenous Chupacabra , or Caustic Caterpillar effects in your deck over them. Free sac outlets are also sweet, so Viscera Seer will perform, and Woe Strider is an absurd card in long games. Speaking of long games, Duneblast will do wonders in Karador by blowing everything up but keeping Karador, and Kaya's Wrath will destroy all creatures to keep you safe and gain you 3 or 4 life. Phyrexian Tower and High Market are free sac outlets on your lands, so they can go in your deck at virtually no cost. City of Shadows can go nuts in the right deck, but it is an RL card at maybe $125 right now. I passed up a chance to buy one for 30 bucks once... Hope you found these suggestions helpful!

TheVectornaut on Blue/Black Beginner Deck

2 months ago

I think this deck is really well-positioned to become a "draw-go" style control deck that plays instants and flash creatures on others' turns. Pteramander , Augur of Bolas , Brineborn Cutthroat , Threnody Singer , Vodalian Arcanist , Naiad of Hidden Coves , Wavebreak Hippocamp , Murmuring Mystic , and all of your instants (save for the likely too slow 4 mana ones) already fit in such an archetype to at least some extent. The horse fish is particularly insane as a card draw engine, and I'd try to get a playset of it if you can. Stacking them to draw even more cards with Nymris, Oona's Trickster , Baral, Chief of Compliance , Slitherwisp , etc. would also make Ominous Seas more viable, possibly even supplemented by draw payoffs like Chasm Skulker and Nadir Kraken .

Some other options that care about flash might be Cunning Nightbonder , Teferi, Mage of Zhalfir , Leyline of Anticipation , Torrential Gearhulk , and Mystical Teachings .

For more generally good instants, Counterspell , Mana Leak , Countersquall , Frantic Search , AEtherize , Vapor Snag , Rewind , Cryptic Command , Opt , and Brainstorm (if you're playing with the legacy banned list) are options of varying budgets and power levels for a control deck.

The first cards I'd cut would be anything with suspend or that applies keyword ability counters. I think some amount of counter manipulation would be needed to maximize the value from such cards (with Clockspinning , Jhoira's Timebug , Paradox Haze , and Nikara, Lair Scavenger being a few things that come to mind). Then, I'd cull any sorceries or creatures that would take up all your mana on your own turn for minimal impact. Dead Revels , Frost Lynx , Alirios, Enraptured , and so on.

Sorry it took me a while to submit this after seeing the deck get posted earlier this week. Let me know if you have any questions and good luck with your build!

chriscross25 on The one and only Black Rose, Marchesa

10 months ago

Lokotor

My theft type of cards are there for a "controlly" way. Since those effects are on creatures i have the abilitiy to threaten the board of my opponents with them.

To River Kelpie: In my games i played this deck this card was one of the best cards. It is hard to remove even on its own because of it's ability. Also the cards you can draw with it is too much to value to cut it. Another reason i think it is quiet good is because it triggers on every player. Midnight Reaper and Nikara, Lair Scavenger are in my mind but i do not love their abilities since they are not a may trigger. What i experienced is that for me it works better when i can control my life. At the moment i think i have enough ways to control it to trigger dethrone everytime i need to. But still those two cards are good cards for this deck. Maybe in the future i reconsider them.

To Dack's Duplicate and the fork effects: I put them in because of the meta i play in. Also i really think those fork effects are a bit underrated in EDH because you often do not see them coming and are good for diffrent situations. I like them more than counterspells because they are more restrictive. For example you will not counter a ramp spell but to copy it when you need the ramp is great. But i fully understand why you will not consider them in your build but for me they worked very well. If you have not already maybe try one or two out if it works for you.

Twilight's Call: I think you are right there. It costs to much and you can lose too much. I think i was to blended by Living Death because that won me the game already. :D That is why i swaped it with more interaction (Swan Song).

Dictate of Erebos and Grave Pact: I considered them at the beginning of the deck but i do not need them really. When i want to clear the board i have other ways and also that is one reason why i put those theft effects in. I look more to Butcher of Malakir because i could protect it more and better than both entchantments. But for seven mana i think it is to high. Maybe as another win con i would put it in.

Lokotor on The one and only Black Rose, Marchesa

10 months ago

I'm not exactly sure where you're taking your list. are you going for aristocrats? theft? control? it feels a bit spread out at the moment.

it might help to specifically pick one of those themes and go through the list and ask "how does this card contribute to that theme?"

A few cards i'm not sure make sense generally:

you have a lot of Fork effects. is there a particular reason why? if not you may want to consider some less situational cards.

you should probably replace River Kelpie with something like Midnight Reaper or Nikara, Lair Scavenger since they can come out 2-3 turns sooner and give the same effect more or less.

I personally feel Dack's Duplicate doesn't add much, but depending on your meta it might be a good fit.

I don't think Twilight's Call is a good card for you. Living Death is ok since it can be pretty one sided a lot of the time, but generally i've never found I am in great need for mass reanimation effects. I think between Reanimate and Victimize you'll have enough if you need it.

Grave Pact/Dictate of Erebos would probably be a big help for you.

you should also check out the marchesa subreddit and discord server

Lokotor on Marchesa, The Black Rose - Primer

11 months ago

jeannieboef

There's something in the range of ~15-18 cards that do damage to me, and it would be relatively easy to up that number with a few small changes, like adding Talisman of Creativity, Midnight Reaper, Nikara, Lair Scavenger, etc, etc... so it shouldn't be too hard to control your life total. But as I said, the high density of evasive creatures generally makes it reasonably easy to get dethrone triggers.

linkzero on Tayam's Constellation EDH

11 months ago

Hey there, I understand you are trying to keep in mind the balance between maintaining a constellation theme, but the synergy of +1/+1 counters would allow you to use Tayam's ability more often.

Cathars' Crusade - If you bring a creature back, Cathar's would trigger and get you at least 2, if not 3 more +1/+1 counters to then use Tayam's ability again, limiting you only to mana.

Pir, Imaginative Rascal - Doubles the amount of counters (any) on your permanents, giving you more activations.

Evolution Sage - The landfall proliferate again really helps add counters. Especially if you add back the sacrifice lands, like fetches, Evolving Wilds, Terramorphic Expanse, and Fabled Passage. (Those lands synergise with Skola Grovedancer too.)

Rishkar, Peema Renegade - Turns all your creatures into mana dorks.

Nikara, Lair Scavenger - Turns your creatures dying into card draw.

Hardened Scales / Conclave Mentor / Branching Evolution - Works similarly to Winding Constrictor, but less effective as only works on +1/+1 counters.

Grasp of Fate / Banishing Light / Oblivion Ring - Personally I would at least add Grasp of Fate, because 3 for 1 removal which can be reused through your commander's ability if it gets dumped to graveyard is very good.

Darksteel Mutation / Song of the Dryads - I think are more effective removal against a commander.

Personally, I don't feel like there's enough lifegain to make use of Archangel of Thune, and Elesh Norn, Grand Cenobite is a good finisher but is an anthem effect (not counters). Good luck with tuning the deck!

SynergyBuild on Do you want to make …

11 months ago

Partner commanders are powerful, and often free your deck's ability to do more than a single commander deck. Companions give decks restrictions on what cards they can run. By running both it limits your deck even more, since most partner pairings don't work with the companion requirements.

Yorion, Sky Nomad and Lutri, the Spellchaser straight up can't be run as companions, and Jegantha, the Wellspring won't work since it requires five colors, and no partner pairing currently allows for it. No partner pairing also allows for Lurrus of the Dream-Den. Gyruda, Doom of Depths also can't be run, since no partners are both even cmc and have black in their color identity. Kaheera, the Orphanguard also can't work, since the types aren't found on partners that can be run together.

That leaves only 4 total companions theoretically able to be run. Obosh, the Preypiercer, Zirda, the Dawnwaker, Keruga, the Macrosage, and Umori, the Collector.

Now, what lists are now able to be run?

  1. Gorm the Great/Virtus the Veiled

  2. Ikra Shidiqi, the Usurper/Reyhan, Last of the Abzan

  3. Reyhan, Last of the Abzan/Tana, the Bloodsower

  4. Ikra Shidiqi, the Usurper/Vial Smasher the Fierce

  5. Reyhan, Last of the Abzan/Vial Smasher the Fierce

  6. Ikra Shidiqi, the Usurper/Tana, the Bloodsower

  7. Tana, the Bloodsower/Vial Smasher the Fierce

  8. Sidar Kondo of Jamuraa/Tymna the Weaver

  9. Ravos, Soultender/Reyhan, Last of the Abzan

  10. Ikra Shidiqi, the Usurper/Tymna the Weaver

  11. Ikra Shidiqi, the Usurper/Sidar Kondo of Jamuraa

  12. Reyhan, Last of the Abzan/Tymna the Weaver

  13. Ikra Shidiqi, the Usurper/Ravos, Soultender

  14. Ravos, Soultender/Sidar Kondo of Jamuraa

  15. Reyhan, Last of the Abzan/Sidar Kondo of Jamuraa

  16. Nikara, Lair Scavenger/Yannik, Scavenging Sentinel

  17. Cazur, Ruthless Stalker  Flip/Ukkima, Stalking Shadow

  18. Reyhan, Last of the Abzan/Silas Renn, Seeker Adept

  19. Silas Renn, Seeker Adept/Thrasios, Triton Hero

  20. Ikra Shidiqi, the Usurper/Thrasios, Triton Hero

  21. Reyhan, Last of the Abzan/Thrasios, Triton Hero

  22. Kydele, Chosen of Kruphix/Reyhan, Last of the Abzan

  23. Kydele, Chosen of Kruphix/Silas Renn, Seeker Adept

  24. Ikra Shidiqi, the Usurper/Kydele, Chosen of Kruphix

  25. Ikra Shidiqi, the Usurper/Silas Renn, Seeker Adept

  26. Thrasios, Triton Hero/Vial Smasher the Fierce

  27. Kydele, Chosen of Kruphix/Vial Smasher the Fierce

  28. Ikra Shidiqi, the Usurper/Ludevic, Necro-Alchemist

  29. Ikra Shidiqi, the Usurper/Kraum, Ludevic's Opus

  30. Silas Renn, Seeker Adept/Tana, the Bloodsower

  31. Kraum, Ludevic's Opus/Reyhan, Last of the Abzan

  32. Ludevic, Necro-Alchemist/Reyhan, Last of the Abzan

  33. Tana, the Bloodsower/Tymna the Weaver

  34. Ravos, Soultender/Tana, the Bloodsower

  35. Bruse Tarl, Boorish Herder/Ikra Shidiqi, the Usurper

  36. Bruse Tarl, Boorish Herder/Reyhan, Last of the Abzan

  37. Sidar Kondo of Jamuraa/Vial Smasher the Fierce

  38. Akiri, Line-Slinger/Reyhan, Last of the Abzan

  39. Akiri, Line-Slinger/Ikra Shidiqi, the Usurper

  40. Thrasios, Triton Hero/Tymna the Weaver

  41. Ishai, Ojutai Dragonspeaker/Reyhan, Last of the Abzan

  42. Ravos, Soultender/Thrasios, Triton Hero

  43. Kydele, Chosen of Kruphix/Tymna the Weaver

  44. Kydele, Chosen of Kruphix/Ravos, Soultender

  45. Sidar Kondo of Jamuraa/Silas Renn, Seeker Adept

  46. Ikra Shidiqi, the Usurper/Ishai, Ojutai Dragonspeaker

Wow, that only took a half hour longer to write up than expected.

Which of these would you want to make, if any, and how would you make them?

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