Curse of Chaos

Curse of Chaos

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked by one or more creatures the attacking player may discard a card and then draw a card.

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Format Legality
Canadian Highlander Legal
Oathbreaker Legal
Vintage Legal
Duel Commander Legal
Tiny Leaders Legal
Casual Legal
Custom Legal
Limited Legal
Commander / EDH Legal
Legacy Legal
1v1 Commander Legal
Highlander Legal
Leviathan Legal
2019-10-04 Legal

Curse of Chaos occurrence in decks from the last year

Latest Decks as Commander

Curse of Chaos Discussion

triproberts12 on What Even Is A Hand?

11 months ago

Oh, also, I think Curse of Chaos would be a perfect fit. The non-cursed players have no incentive to remove it, since it benefits them, but like all symmetrical effects, it fits the deck because it provides your strategy with relatively more value.

BS-T on Lost - a challenge of …

1 year ago

OK so I'd not been active on TO for a little while and after clearing up a bunch of notifications I popped over to my list of decks to find.... this nonsense:

I'd titled the list: "Lost".

Now. I'm pretty sure I've only stuck a 5c commander into the list because I had to put something, however, I now have no memory or idea what I was thinking of or where this was going - any thoughts on what my connection was!!??

ZendikariWol on Xantcha, Sleeper Agent Punisher/Slow Burn

2 years ago

I have two gigantic, hate-fueled suggestions: Curses and Zo-Zu the Punisher.

Which curses, in particular? I'm glad you asked! Curse of Bloodletting in particular would be monstrous in this deck, Curse of Chaos is a good incentive to throw that one extra creature at the opponent, Curse of Misfortunes speaks for itself, Curse of Opulence makes the opponent a huge target early-on, Curse of the Nightly Hunt can very easily leave the opponent with no creatures left, Curse of Thirst is super jank, which means it would feel beautiful to kill an opponent with it, Curse of Vengeance is a fantastic second wind for you, unless you're playing 1v1, Torment of Scarabs builds slowly but it can also force the opponent to make some really tough choices, and Trespasser's Curse is legendary vs. tokens, tribal, anything creature-based. Also worth noting: Accursed Witch  Flip, though not a curse, turns into a pretty decent one.

Other cards that force opponents to make awful decisions include Torment of Hailfire, Indulgent Tormentor, and Killing Wave. Blightning, Mogis, God of Slaughter, and Rakdos's Return also force life loss and/or loss of resources.

Thank you for your time, and for brewing this deliciously diabolical deck.

Spirit_Logan on Any cards like the c17 …

2 years ago

I am trying to build a combat-controlling deck. Are there any cards like the c17 curses? (Curse of Vitality, Curse of Opulence, Curse of Disturbance)

I have Curse of Chaos, Curse of the Forsaken, Curse of Stalked Prey, Curse of Shallow Graves, and the c17 curses. THEY NEED TO BE MARDU

TehGrief on Open the Vaults: Ruling Question

3 years ago

I have recently played a game of magic involving Open the Vaults and a series of curses and auras intended to enchant opponents creatures.

Now, here is where we ran into trouble; The spell effect reads "Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.".

What I understand from this text is that whatever it is that I am returning must come into the battlefield under MY control; causes the curses to be attached to me, and the aura to one of my creatures.

Am I wrong in this thinking? Can someone please explain how this interaction truly works. Thank you.

shaistyone on Weenies Who Smile At Death

3 years ago

Looks like most of the stuff I would want you already have.
One thought was Curse of Chaos which with proper stacking could give you hand to battlefield functionality with Alesha.

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